Player Matchup

Scylla
Scylla
DracThral
Scylla
Level 50
God Stats
3W - 2L
1,577 SR
Queue Stats
19W - 18L
1,371 Elo+
Party 2
Osiris
Osiris
GIRTHQUAKE666
Osiris
Level 142
God Stats
8W - 9L
1,471 SR
Queue Stats
84W - 92L
1,443 Elo+
Party 3
Horus
Horus
RbOt DeF
Horus
Level 200
God Stats
2W - 0L
1,715 SR
Queue Stats
222W - 232L
1,437 Elo+
Party 3
Charybdis
Charybdis
RbotCloudz
Charybdis
Level 153
God Stats
5W - 0L
1,668 SR
Queue Stats
142W - 137L
1,485 Elo+
Party 3
Thor
Thor
SankBoi
Thor
Level 122
God Stats
12W - 3L
1,582 SR
Queue Stats
24W - 21L
1,430 Elo+
Party 2
Team Averages
Level 133
1,602 SR
1,433 Elo+

VS

Team Averages
Level 126
1,549 SR
1,508 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AikiShinobi
Merlin
Level 125
God Stats
19W - 18L
1,516 SR
Queue Stats
325W - 308L
1,411 Elo+
Party 1
Loki
Loki
Bobby_Bandz69
Loki
Level 147
God Stats
2W - 1L
1,484 SR
Queue Stats
517W - 513L
1,491 Elo+
Solo
Sobek
Sobek
MGRash
Sobek
Level 166
God Stats
1W - 3L
1,513 SR
Queue Stats
255W - 261L
1,518 Elo+
Solo
Yemoja
Yemoja
jayflaqo
Yemoja
Level 85
God Stats
1W - 2L
1,731 SR
Queue Stats
7W - 7L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DracThral
Scylla
14
1 / 0 / 0
8,549
534
3,143
3,313
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 1 / 0
8,614
538
9,871
13,185
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
RbOt DeF
Horus
12
1 / 0 / 6
8,117
507
3,972
7,954
6,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
RbotCloudz
Charybdis
15
5 / 1 / 3
8,937
559
14,413
11,428
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
SankBoi
Thor
14
3 / 2 / 1
8,009
501
5,230
13,022
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
1 / 5 / 0
7,774
486
6,248
14,726
6,098
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
14
0 / 0 / 1
7,869
492
3,476
6,309
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 0
8,517
532
5,464
11,678
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
MGRash
Sobek
11
0 / 3 / 1
7,190
449
4,451
15,134
15,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
jayflaqo
Yemoja
13
0 / 2 / 1
7,749
484
7,080
12,799
7,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
3
4
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
5
0
0.2
L
Merlin
0
0
1
0.5
L
2
2
0
1
W
Scylla
DracThral
Scylla
1
0
0
1
W
2
1
0
2
L
Sobek
MGRash
Sobek
0
3
1
0.17
W
Horus
RbOt DeF
Horus
1
0
6
4
W
Charybdis
RbotCloudz
Charybdis
5
1
3
6.5
W
Thor
SankBoi
Thor
3
2
1
1.75
L
Yemoja
jayflaqo
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,629
Damage
26,719
48,902
Taken
60,646
25,507
Mitigated
36,439
16,739
Healing
18,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,248
3,799
0
4,349
14,726
6,098
264
0
14,726
0
56,143
L
Merlin
3,476
138
0
1,086
6,309
2,274
0
1,450
4,859
56,279
0
L
5,464
1,092
0
995
11,678
4,835
0
1,366
10,312
0
88,764
W
Scylla
DracThral
Scylla
3,143
204
0
494
3,313
1,209
0
2,068
1,019
59,065
0
W
9,871
3,705
0
3,915
13,185
8,019
1,079
7,114
6,031
0
68,897
L
Sobek
MGRash
Sobek
4,451
378
0
6,370
15,134
15,626
0
327
14,807
31,626
0
W
Horus
RbOt DeF
Horus
3,972
1,720
495
3,944
7,954
6,527
46
2,713
5,177
0
21,999
W
Charybdis
RbotCloudz
Charybdis
14,413
7,936
0
5,698
11,428
4,734
928
1,662
9,766
0
79,215
W
Thor
SankBoi
Thor
5,230
1,590
0
2,193
13,022
5,018
0
1,066
11,902
0
68,984
L
Yemoja
jayflaqo
Yemoja
7,080
870
73
5,639
12,799
7,606
0
0
12,799
60,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,226
Gold Earned
39,099
494
Minions Killed
458
0
Camps Cleared
0
1,600,756
Distance Traveled
1,509,160
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,774
486
106
7
0
271,860
5
L
Merlin
7,869
492
115
7
0
301,376
2
L
Loki
8,517
532
117
7
0
360,217
2
W
Scylla
8,549
534
120
8
0
323,453
6
W
Osiris
8,614
538
121
8
0
294,843
3
L
Sobek
7,190
449
31
2
0
324,025
2
W
Horus
8,117
507
26
2
0
355,355
3
W
Charybdis
8,937
559
132
8
0
280,109
2
W
Thor
8,009
501
95
6
0
346,996
8
L
Yemoja
7,749
484
89
6
0
251,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role