Player Matchup

Chang'e
Chang'e
Gold III
Buy Sum
Chang'e
Gold III
Level 126
God Stats
14W - 7L
1,713 SR
Queue Stats
66W - 54L
1,276 MMR
Party 1
Thanatos
Thanatos
Silver I
MoriTD
Thanatos
Silver I
Level 69
God Stats
25W - 19L
1,567 SR
Queue Stats
207W - 214L
1,167 MMR
Party 1
Nike
Nike
Silver II
PinkTokyo
Nike
Silver II
Level 70
God Stats
22W - 7L
1,677 SR
Queue Stats
195W - 212L
964 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,652 SR
1,135 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,510 SR
1,043 MMR
Artemis
Artemis
Gold V
Broken_Hollows
Artemis
Gold V
Level 120
God Stats
28W - 29L
1,523 SR
Queue Stats
605W - 641L
1,141 MMR
Party 2
Baron Samedi
Baron Samedi
Silver IV
IkilleDYoU187
Baron Samedi
Silver IV
Level 114
God Stats
3W - 11L
1,451 SR
Queue Stats
92W - 121L
762 MMR
Solo
Jormungandr
Jormungandr
Silver IV
NycBenz-_-
Jormungandr
Silver IV
Level 54
God Stats
39W - 38L
1,556 SR
Queue Stats
124W - 135L
1,226 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Buy Sum
Chang'e
20
3 / 1 / 9
19,261
741
24,285
26,320
12,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
MoriTD
Thanatos
20
10 / 6 / 4
19,802
762
22,782
26,324
13,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Nike
20
3 / 3 / 11
18,512
712
14,210
22,656
19,946
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
BacchusAchillesAtlasHeraAo Kuang

VS

Bans
KuzenboGilgameshJanusNe ZhaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 5
19,038
732
17,671
19,184
5,875
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
IkilleDYoU187
Baron Samedi
20
3 / 4 / 6
18,104
696
15,706
16,708
15,244
Jormungandr
NycBenz-_-
Jormungandr
19
3 / 5 / 7
18,490
711
21,020
35,170
48,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
16
Kills
10
10
Deaths
16
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
W
Chang'e
Buy Sum
Chang'e
3
1
9
7.5
L
Baron Samedi
IkilleDYoU187
Baron Samedi
3
4
6
1.5
W
Thanatos
MoriTD
Thanatos
10
6
4
2
L
Jormungandr
NycBenz-_-
Jormungandr
3
5
7
1.3
W
Nike
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,277
Damage
54,397
75,300
Taken
71,062
46,304
Mitigated
69,154
41,378
Healing
13,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,671
6,092
0
571
19,184
5,875
2,298
8,150
10,658
0
65,783
W
Chang'e
Buy Sum
Chang'e
24,285
1,321
7,688
18,457
26,320
12,820
1,054
14,011
12,309
135,733
0
L
Baron Samedi
IkilleDYoU187
Baron Samedi
15,706
226
2,408
5,175
16,708
15,244
452
4,150
12,054
67,777
0
W
Thanatos
MoriTD
Thanatos
22,782
4,338
0
12,892
26,324
13,538
1,633
11,728
14,596
0
104,471
L
Jormungandr
NycBenz-_-
Jormungandr
21,020
2,597
0
4,983
35,170
48,035
329
12,617
21,526
93,572
0
W
Nike
14,210
1,149
0
2,341
22,656
19,946
954
12,933
9,723
320
60,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,575
Gold Earned
55,632
298
Minions Killed
235
0
Camps Cleared
0
1,475,699
Distance Traveled
1,279,518
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
19,038
732
67
3
0
404,886
0
W
Chang'e
19,261
741
155
6
0
483,688
4
L
Baron Samedi
18,104
696
77
3
0
421,085
9
W
Thanatos
19,802
762
85
3
0
476,533
2
L
Jormungandr
18,490
711
91
4
0
453,547
6
W
Nike
18,512
712
58
2
0
515,478
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role