Player Matchup

Shiva
Shiva
Scrodumb
Shiva
Level 78
God Stats
0W - 1L
1,636 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
carp92
Zeus
Level 68
God Stats
0W - 3L
1,029 SR
Queue Stats
21W - 37L
1,487 Elo+
Solo
Ares
Ares
carterblok
Ares
Level 103
God Stats
0W - 3L
1,360 SR
Queue Stats
4W - 8L
1,462 Elo+
Party 1
Mercury
Mercury
greenresistance
Mercury
Level 89
God Stats
0W - 1L
1,797 SR
Queue Stats
3W - 4L
1,471 Elo+
Party 1
Heimdallr
Heimdallr
xRedSevenx
Heimdallr
Level 123
God Stats
0W - 1L
1,325 SR
Queue Stats
4W - 7L
1,449 Elo+
Party 1
Team Averages
Level 92
1,429 SR
1,474 Elo+

VS

Team Averages
Level 148
1,495 SR
1,487 Elo+
Cernunnos
Cernunnos
Fade Junchi
Cernunnos
Level 144
God Stats
6W - 6L
1,546 SR
Queue Stats
160W - 148L
1,461 Elo+
Solo
Bacchus
Bacchus
ItsGDAWG
Bacchus
Level 149
God Stats
1W - 1L
1,356 SR
Queue Stats
121W - 108L
1,471 Elo+
Solo
Merlin
Merlin
Wulfbiter
Merlin
Level 145
God Stats
7W - 5L
1,304 SR
Queue Stats
112W - 112L
1,472 Elo+
Solo
Guan Yu
Guan Yu
papateriyaki
Guan Yu
Level 107
God Stats
13W - 9L
1,694 SR
Queue Stats
74W - 70L
1,506 Elo+
Solo
Kukulkan
Kukulkan
stimee
Kukulkan
Level 194
God Stats
134W - 133L
1,576 SR
Queue Stats
494W - 479L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Scrodumb
Shiva
18
4 / 4 / 3
10,769
769
13,802
18,776
16,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
carp92
Zeus
14
1 / 1 / 0
9,463
676
1,897
2,177
829
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 3 / 4
10,436
745
6,565
18,660
21,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 2 / 2
11,697
836
6,454
13,337
6,243
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
xRedSevenx
Heimdallr
17
0 / 2 / 5
10,386
742
10,813
8,629
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fade Junchi
Cernunnos
18
1 / 2 / 7
11,496
821
9,860
14,350
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ItsGDAWG
Bacchus
18
2 / 3 / 7
11,210
801
10,150
15,811
23,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Wulfbiter
Merlin
18
4 / 2 / 4
11,929
852
12,431
9,371
4,241
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
papateriyaki
Guan Yu
18
3 / 0 / 7
11,657
833
9,639
12,154
13,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
stimee
Kukulkan
19
2 / 2 / 2
12,319
880
8,565
4,444
2,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
9
Kills
12
12
Deaths
9
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Fade Junchi
Cernunnos
1
2
7
2.25
W
Bacchus
ItsGDAWG
Bacchus
2
3
7
1.83
L
Shiva
Scrodumb
Shiva
4
4
3
1.38
W
Merlin
Wulfbiter
Merlin
4
2
4
3
L
Zeus
carp92
Zeus
1
1
0
1
L
0
3
4
0.67
L
4
2
2
2.5
W
Guan Yu
papateriyaki
Guan Yu
3
0
7
6.5
W
Kukulkan
stimee
Kukulkan
2
2
2
1.5
L
Heimdallr
xRedSevenx
Heimdallr
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,531
Damage
50,645
61,579
Taken
56,130
49,609
Mitigated
51,352
7,877
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Fade Junchi
Cernunnos
9,860
3,770
0
4,711
14,350
7,233
2,096
2,007
12,011
0
44,350
W
Bacchus
ItsGDAWG
Bacchus
10,150
1,072
0
3,185
15,811
23,626
1,125
2,801
12,659
25,275
0
L
Shiva
Scrodumb
Shiva
13,802
2,020
421
3,121
18,776
16,729
0
7,758
10,455
0
25,574
W
Merlin
Wulfbiter
Merlin
12,431
2,077
0
1,752
9,371
4,241
758
1,785
7,437
55,929
0
L
Zeus
carp92
Zeus
1,897
101
97
314
2,177
829
0
1,323
815
11,625
0
L
6,565
660
0
1,171
18,660
21,828
0
9,217
8,452
17,530
0
L
6,454
4,478
0
1,750
13,337
6,243
0
5,764
7,335
0
42,890
W
Guan Yu
papateriyaki
Guan Yu
9,639
918
1,585
2,474
12,154
13,748
229
1,655
10,259
0
28,215
W
Kukulkan
stimee
Kukulkan
8,565
153
0
421
4,444
2,504
1,941
214
4,185
56,989
0
L
Heimdallr
xRedSevenx
Heimdallr
10,813
6,825
0
1,003
8,629
3,980
0
5,232
3,172
0
43,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,751
Gold Earned
58,611
223
Minions Killed
331
0
Camps Cleared
0
1,367,449
Distance Traveled
1,556,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,496
821
72
5
0
295,046
0
W
Bacchus
11,210
801
16
1
0
322,762
0
L
Shiva
10,769
769
34
2
0
309,589
0
W
Merlin
11,929
852
90
6
0
281,984
0
L
Zeus
9,463
676
23
2
0
207,014
0
L
Ares
10,436
745
25
2
0
275,202
0
L
Mercury
11,697
836
71
5
0
300,295
0
W
Guan Yu
11,657
833
44
3
0
337,138
0
W
Kukulkan
12,319
880
109
8
0
319,175
0
L
Heimdallr
10,386
742
70
5
0
275,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role