Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
LJM24
Danzaburou
Level 159
God Stats
3W - 1L
1,390 SR
Queue Stats
117W - 120L
1,493 Elo+
Party 3
Ah Puch
Ah Puch
Lord_Zero-I-
Ah Puch
Level 163
God Stats
1W - 0L
1,413 SR
Queue Stats
170W - 229L
1,472 Elo+
Solo
Kukulkan
Kukulkan
Queen Rain3093
Kukulkan
Level 188
God Stats
14W - 9L
1,583 SR
Queue Stats
498W - 508L
1,503 Elo+
Party 3
Ymir
Ymir
forthesteves
Ymir
Level 83
God Stats
13W - 14L
1,472 SR
Queue Stats
111W - 99L
1,538 Elo+
Solo
Team Averages
Level 144
1,472 SR
1,501 Elo+

VS

Team Averages
Level 120
1,485 SR
1,588 Elo+
Ah Puch
Ah Puch
Asiurr
Ah Puch
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 131L
1,542 Elo+
Party 1
Ymir
Ymir
GK4thousand
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,844 Elo+
Solo
Sobek
Sobek
Phevir
Sobek
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 92L
1,458 Elo+
Party 1
Loki
Loki
RisenAngel80
Loki
Level 103
God Stats
9W - 6L
1,423 SR
Queue Stats
344W - 283L
1,558 Elo+
Party 2
Cernunnos
Cernunnos
youhaveschool
Cernunnos
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
281W - 239L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 4 / 2
5,704
570
3,699
8,735
2,373
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LJM24
Danzaburou
9
0 / 3 / 0
5,347
535
3,917
7,650
2,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Lord_Zero-I-
Ah Puch
11
5 / 2 / 2
7,099
710
9,288
12,283
5,896
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
11
2 / 2 / 0
6,505
651
2,573
5,196
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 4
5,800
580
1,141
7,860
4,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Asiurr
Ah Puch
11
1 / 1 / 3
5,910
591
7,925
4,759
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 4 / 1
4,324
432
1,738
7,670
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Phevir
Sobek
9
3 / 2 / 4
5,859
586
4,277
9,836
9,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
8 / 1 / 0
6,858
686
7,048
9,053
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
youhaveschool
Cernunnos
10
1 / 0 / 1
5,794
579
3,290
5,583
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
8
Kills
13
13
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
4
2
0.5
L
Ah Puch
Asiurr
Ah Puch
1
1
3
2.5
L
0
4
1
0.13
W
Danzaburou
LJM24
Danzaburou
0
3
0
0
W
Ah Puch
Lord_Zero-I-
Ah Puch
5
2
2
3
L
Sobek
Phevir
Sobek
3
2
4
2.5
W
Kukulkan
2
2
0
1
L
8
1
0
8
W
0
2
4
1
L
Cernunnos
youhaveschool
Cernunnos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,618
Damage
24,278
41,724
Taken
36,901
17,938
Mitigated
21,059
16,168
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,699
1,023
0
3,362
8,735
2,373
554
1,845
6,890
36,806
0
L
Ah Puch
Asiurr
Ah Puch
7,925
0
0
1,337
4,759
1,887
0
2,674
2,085
44,476
0
L
1,738
854
0
685
7,670
4,038
0
5,612
2,058
13,482
1,158
W
Danzaburou
LJM24
Danzaburou
3,917
1,935
0
1,680
7,650
2,792
0
1,857
5,793
0
36,322
W
Ah Puch
Lord_Zero-I-
Ah Puch
9,288
628
70
8,189
12,283
5,896
0
3,840
8,443
47,056
0
L
Sobek
Phevir
Sobek
4,277
690
0
3,505
9,836
9,670
0
4,993
4,843
14,832
0
W
Kukulkan
2,573
177
0
250
5,196
2,002
60
1,935
3,261
46,693
0
L
7,048
1,834
0
4,668
9,053
3,193
0
2,934
6,119
0
42,831
W
1,141
439
1,120
1,497
7,860
4,875
0
4,312
3,548
12,032
0
L
Cernunnos
youhaveschool
Cernunnos
3,290
1,963
0
2,354
5,583
2,271
0
488
5,095
0
41,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,455
Gold Earned
28,745
303
Minions Killed
283
0
Camps Cleared
0
966,367
Distance Traveled
977,436
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,704
570
57
6
0
204,820
0
L
Ah Puch
5,910
591
89
9
0
203,906
4
L
Ymir
4,324
432
29
3
0
154,301
0
W
Danzaburou
5,347
535
62
6
0
176,464
1
W
Ah Puch
7,099
710
70
7
0
183,580
3
L
Sobek
5,859
586
15
2
0
210,993
1
W
Kukulkan
6,505
651
95
10
0
195,464
4
L
Loki
6,858
686
67
7
0
233,964
0
W
Ymir
5,800
580
19
2
0
206,039
2
L
Cernunnos
5,794
579
83
8
0
174,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role