Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DBDRUINMARINE
Merlin
Level 142
God Stats
12W - 5L
1,579 SR
Queue Stats
290W - 285L
1,568 Elo+
Party 1
Ra
Ra
DarkEye5
Ra
Level 146
God Stats
4W - 9L
1,079 SR
Queue Stats
913W - 887L
1,476 Elo+
Solo
Ymir
Ymir
GagaPeePap7890
Ymir
Level 124
God Stats
19W - 11L
1,512 SR
Queue Stats
321W - 317L
1,563 Elo+
Party 1
He Bo
He Bo
TheUnconquered2
He Bo
Level 103
God Stats
2W - 3L
1,293 SR
Queue Stats
151W - 148L
1,561 Elo+
Party 1
Team Averages
Level 132
1,393 SR
1,534 Elo+

VS

Team Averages
Level 56
1,529 SR
1,524 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Arichi23
Sun Wukong
Level 63
God Stats
1W - 2L
1,578 SR
Queue Stats
278W - 288L
1,566 Elo+
Solo
Ao Kuang
Ao Kuang
Iceangel513
Ao Kuang
Level 96
God Stats
7W - 4L
1,566 SR
Queue Stats
240W - 226L
1,554 Elo+
Solo
Tiamat
Tiamat
TM63GROUNDPOUND
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Terra
Terra
malticks
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 1 / 4
5,319
1,064
2,545
2,467
983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
5,959
1,192
2,976
2,599
1,084
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 4
5,986
1,197
3,364
1,683
776
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 1 / 3
5,971
1,194
1,748
4,418
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 1 / 4
5,151
1,030
2,486
2,767
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 1 / 2
4,737
947
2,115
3,293
1,289
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Arichi23
Sun Wukong
10
0 / 1 / 2
4,747
949
1,781
4,100
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Iceangel513
Ao Kuang
11
3 / 1 / 0
5,661
1,132
2,217
4,185
3,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 0
4,735
947
1,912
3,789
1,424
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
malticks
Terra
5
0 / 0 / 0
4,312
862
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
6
Kills
3
3
Deaths
6
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
4
3
L
Hou Yi
 
Hou Yi
0
1
2
1
L
Sun Wukong
Arichi23
Sun Wukong
0
1
2
1
W
2
0
3
3.5
W
1
0
4
3
W
2
1
3
3.5
L
Ao Kuang
Iceangel513
Ao Kuang
3
1
0
3
L
0
3
0
0
W
0
1
4
2
L
Terra
malticks
Terra
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,119
Damage
8,025
13,934
Taken
15,367
7,971
Mitigated
10,284
6,295
Healing
3,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,545
747
205
480
2,467
983
63
829
1,638
0
5,956
L
Hou Yi
 
Hou Yi
2,115
493
171
488
3,293
1,289
0
1,573
1,650
0
4,015
L
Sun Wukong
Arichi23
Sun Wukong
1,781
197
212
826
4,100
3,649
0
2,278
1,737
0
10,263
W
2,976
116
1,030
652
2,599
1,084
0
919
1,680
12,684
0
W
3,364
552
2,240
711
1,683
776
0
868
815
16,434
0
W
1,748
47
0
337
4,418
4,287
0
1,161
3,257
1,837
0
L
Ao Kuang
Iceangel513
Ao Kuang
2,217
225
139
1,275
4,185
3,922
0
3,545
640
3,275
0
L
1,912
130
0
248
3,789
1,424
0
3,030
759
6,095
0
W
2,486
47
276
364
2,767
841
0
352
2,415
4,070
0
L
Terra
malticks
Terra
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,386
Gold Earned
24,192
72
Minions Killed
35
0
Camps Cleared
0
562,704
Distance Traveled
410,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,319
1,064
9
2
0
108,869
0
L
Hou Yi
4,737
947
6
1
0
88,045
0
L
Sun Wukong
4,747
949
16
3
0
134,884
0
W
Merlin
5,959
1,192
25
5
0
131,521
0
W
Ra
5,986
1,197
33
7
0
121,219
0
W
Ymir
5,971
1,194
0
0
0
70,074
0
L
Ao Kuang
5,661
1,132
3
1
0
81,112
0
L
Tiamat
4,735
947
10
2
0
106,936
0
W
He Bo
5,151
1,030
5
1
0
131,021
0
L
Terra
4,312
862
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role