Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Kenevich
Janus
Level 120
God Stats
111W - 115L
1,527 SR
Queue Stats
658W - 643L
1,388 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MrDlad
Ah Muzen Cab
Level 108
God Stats
2W - 2L
1,171 SR
Queue Stats
102W - 92L
1,457 Elo+
Party 2
Amaterasu
Amaterasu
ShawnBo_
Amaterasu
Level 63
God Stats
4W - 2L
1,535 SR
Queue Stats
116W - 116L
1,545 Elo+
Solo
Bacchus
Bacchus
The Milkman6034
Bacchus
Level 52
God Stats
14W - 7L
1,718 SR
Queue Stats
87W - 70L
1,473 Elo+
Party 2
Team Averages
Level 87
1,490 SR
1,473 Elo+

VS

Team Averages
Level 119
1,535 SR
1,475 Elo+
Pele
Pele
 
Pele
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AlxndrSC
Zhong Kui
Level 145
God Stats
27W - 15L
1,945 SR
Queue Stats
442W - 433L
1,514 Elo+
Solo
Vulcan
Vulcan
Fiiched
Vulcan
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,402 Elo+
Solo
Hercules
Hercules
I Reynaud I
Hercules
Level 206
God Stats
1W - 4L
1,229 SR
Queue Stats
463W - 420L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 2 / 1
8,239
549
13,664
11,824
8,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Kenevich
Janus
11
1 / 5 / 0
7,109
474
6,276
8,102
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
MrDlad
Ah Muzen Cab
15
2 / 2 / 1
8,871
591
9,956
10,141
4,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
ShawnBo_
Amaterasu
15
3 / 2 / 1
8,697
580
3,742
14,810
7,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
0 / 2 / 4
7,230
482
7,358
13,300
14,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 1 / 4
9,661
644
11,215
14,351
6,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
 
Hachiman
13
0 / 1 / 2
7,212
481
5,301
9,930
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
AlxndrSC
Zhong Kui
15
1 / 1 / 1
8,870
591
8,826
18,043
14,318
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
Fiiched
Vulcan
13
2 / 1 / 5
7,923
528
8,425
5,202
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
I Reynaud I
Hercules
12
3 / 2 / 4
7,683
512
3,838
14,620
12,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
13
13
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
1
0.25
W
Pele
 
Pele
7
1
4
9
W
Hachiman
 
Hachiman
0
1
2
1
W
Zhong Kui
AlxndrSC
Zhong Kui
1
1
1
1.5
W
Vulcan
Fiiched
Vulcan
2
1
5
4.5
W
Hercules
I Reynaud I
Hercules
3
2
4
2.5
L
Janus
Kenevich
Janus
1
5
0
0.2
L
Ah Muzen Cab
MrDlad
Ah Muzen Cab
2
2
1
1.25
L
Amaterasu
ShawnBo_
Amaterasu
3
2
1
1.75
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,996
Damage
37,605
58,177
Taken
62,146
37,806
Mitigated
38,549
16,675
Healing
27,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
13,664
2,283
208
5,153
11,824
8,906
393
7,145
4,679
66,803
0
W
Pele
 
Pele
11,215
2,810
0
3,265
14,351
6,246
0
2,799
11,382
0
96,556
W
Hachiman
 
Hachiman
5,301
2,327
0
5,225
9,930
3,694
671
850
9,080
0
55,241
W
Zhong Kui
AlxndrSC
Zhong Kui
8,826
1,752
65
13,355
18,043
14,318
0
11,787
4,674
74,875
0
W
Vulcan
Fiiched
Vulcan
8,425
2,409
0
750
5,202
2,128
762
2,714
2,400
55,077
0
W
Hercules
I Reynaud I
Hercules
3,838
651
0
4,813
14,620
12,163
0
7,122
7,312
0
14,642
L
Janus
Kenevich
Janus
6,276
604
0
1,738
8,102
2,719
0
2,003
6,099
52,986
0
L
Ah Muzen Cab
MrDlad
Ah Muzen Cab
9,956
5,576
0
1,128
10,141
4,717
0
618
9,523
0
89,505
L
Amaterasu
ShawnBo_
Amaterasu
3,742
1,722
0
4,224
14,810
7,390
667
3,906
10,904
0
54,902
L
7,358
846
0
4,224
13,300
14,074
0
3,579
9,721
18,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,146
Gold Earned
41,349
474
Minions Killed
464
0
Camps Cleared
0
1,454,580
Distance Traveled
1,503,901
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,239
549
123
8
0
265,737
1
W
Pele
9,661
644
127
8
0
352,495
3
W
Hachiman
7,212
481
103
7
0
257,263
0
W
Zhong Kui
8,870
591
129
9
0
269,250
0
W
Vulcan
7,923
528
82
5
0
308,741
3
W
Hercules
7,683
512
23
2
0
316,152
0
L
Janus
7,109
474
105
7
0
234,430
2
L
Ah Muzen Cab
8,871
591
153
10
0
285,143
4
L
Amaterasu
8,697
580
74
5
0
347,909
0
L
Bacchus
7,230
482
19
1
0
321,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role