Player Matchup

Hel
Hel
 
Hel
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AftStingray7260
Zhong Kui
Level 120
God Stats
7W - 6L
1,395 SR
Queue Stats
340W - 371L
1,474 Elo+
Solo
Loki
Loki
CT9529 Medic858
Loki
Level 41
God Stats
3W - 2L
1,454 SR
Queue Stats
6W - 5L
1,447 Elo+
Solo
Charon
Charon
DragonSora6655
Charon
Level 140
God Stats
13W - 6L
1,777 SR
Queue Stats
122W - 147L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
ULISES MERCER
Sun Wukong
Level 127
God Stats
26W - 25L
1,569 SR
Queue Stats
705W - 770L
1,396 Elo+
Solo
Team Averages
Level 92
1,539 SR
1,460 Elo+

VS

Team Averages
Level 132
1,537 SR
1,480 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Barnnaby
Ne Zha
Level 158
God Stats
12W - 7L
1,549 SR
Queue Stats
190W - 178L
1,450 Elo+
Solo
Hel
Hel
UniKillerCorn
Hel
Level 124
God Stats
12W - 14L
1,542 SR
Queue Stats
411W - 415L
1,502 Elo+
Solo
Cupid
Cupid
awayfromsafety
Cupid
Level 107
God Stats
17W - 11L
1,626 SR
Queue Stats
151W - 158L
1,478 Elo+
Solo
Izanami
Izanami
kurokumabox
Izanami
Level 144
God Stats
2W - 1L
1,469 SR
Queue Stats
204W - 208L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 2 / 3
6,170
1,234
4,707
3,653
1,524
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
AftStingray7260
Zhong Kui
11
2 / 2 / 2
6,455
1,291
6,815
7,097
5,317
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 0
5,205
1,041
0
0
0
Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 4
6,710
1,342
3,970
6,371
4,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
ULISES MERCER
Sun Wukong
11
1 / 1 / 3
6,234
1,247
5,068
5,493
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

350

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 6
6,536
1,307
3,881
5,881
6,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Barnnaby
Ne Zha
11
2 / 2 / 5
6,574
1,315
5,038
5,256
2,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 4
6,512
1,302
3,300
5,203
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
3 / 0 / 3
7,210
1,442
2,989
2,769
1,153
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
kurokumabox
Izanami
11
0 / 1 / 7
6,068
1,214
5,255
4,836
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
4
Kills
7
7
Deaths
4
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
3
1.25
W
Bacchus
 
Bacchus
0
0
6
3
L
Zhong Kui
AftStingray7260
Zhong Kui
2
2
2
1.5
W
Ne Zha
Barnnaby
Ne Zha
2
2
5
2.25
L
0
0
0
0
L
0
2
4
1
L
Sun Wukong
ULISES MERCER
Sun Wukong
1
1
3
2.5
W
2
1
4
4
W
3
0
3
4.5
W
Izanami
kurokumabox
Izanami
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,560
Damage
20,463
22,614
Taken
23,945
14,184
Mitigated
13,932
3,024
Healing
5,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,707
230
169
342
3,653
1,524
0
2,026
1,627
10,269
0
W
Bacchus
 
Bacchus
3,881
501
0
1,316
5,881
6,695
0
3,749
2,132
9,075
0
L
Zhong Kui
AftStingray7260
Zhong Kui
6,815
843
0
910
7,097
5,317
0
1,574
5,523
17,521
0
W
Ne Zha
Barnnaby
Ne Zha
5,038
806
0
0
5,256
2,282
0
3,395
1,861
0
18,202
L
0
0
0
0
0
0
0
0
0
0
0
L
3,970
133
0
840
6,371
4,366
0
1,891
4,480
10,277
0
L
Sun Wukong
ULISES MERCER
Sun Wukong
5,068
381
0
763
5,493
2,977
0
1,690
3,803
0
18,257
W
3,300
42
2,435
1,601
5,203
2,034
0
3,208
1,995
9,789
0
W
2,989
2,184
0
0
2,769
1,153
0
1,311
1,458
0
14,509
W
Izanami
kurokumabox
Izanami
5,255
4,242
0
501
4,836
1,768
0
3,829
1,007
0
17,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
32,900
86
Minions Killed
114
3
Camps Cleared
9
431,202
Distance Traveled
528,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,170
1,234
13
3
1
105,927
0
W
Bacchus
6,536
1,307
11
2
0
117,027
0
L
Zhong Kui
6,455
1,291
36
7
2
93,689
0
W
Ne Zha
6,574
1,315
29
6
0
113,242
0
L
Loki
5,205
1,041
0
0
0
3,951
0
L
Charon
6,710
1,342
8
2
0
111,953
0
L
Sun Wukong
6,234
1,247
29
6
0
115,682
0
W
Hel
6,512
1,302
22
4
1
111,878
0
W
Cupid
7,210
1,442
24
5
7
91,189
0
W
Izanami
6,068
1,214
28
6
1
95,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role