Player Matchup

Freya
Freya
Csoncsi
Freya
Level 148
God Stats
5W - 1L
1,551 SR
Queue Stats
46W - 48L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Gerebere
Nu Wa
Level 136
God Stats
4W - 2L
1,709 SR
Queue Stats
34W - 36L
1,500 Elo+
Party 2
Ymir
Ymir
Latyak
Ymir
Level 12
God Stats
4W - 3L
1,976 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Chronos
Chronos
PimozD9
Chronos
Level 123
God Stats
3W - 1L
1,597 SR
Queue Stats
7W - 4L
1,447 Elo+
Solo
Apollo
Apollo
Reluxa
Apollo
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 31L
1,500 Elo+
Party 2
Team Averages
Level 107
1,666 SR
1,489 Elo+

VS

Team Averages
Level 56
1,643 SR
1,470 Elo+
Geb
Geb
Airnya
Geb
Level 31
God Stats
1W - 1L
1,699 SR
Queue Stats
6W - 8L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
DukeJoostt
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,359 Elo+
Party 1
Zhong Kui
Zhong Kui
F1Nd3RF33
Zhong Kui
Level 83
God Stats
2W - 3L
1,680 SR
Queue Stats
169W - 164L
1,504 Elo+
Solo
Lancelot
Lancelot
SPQR-Thanatos
Lancelot
Level 128
God Stats
4W - 8L
1,480 SR
Queue Stats
273W - 277L
1,489 Elo+
Solo
Skadi
Skadi
Weathery
Skadi
Level 32
God Stats
2W - 1L
1,854 SR
Queue Stats
26W - 32L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Csoncsi
Freya
16
15 / 4 / 5
11,372
669
16,723
15,673
6,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Gerebere
Nu Wa
15
1 / 2 / 14
10,074
593
11,511
8,879
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Latyak
Ymir
12
2 / 3 / 9
8,877
522
5,219
14,236
13,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
PimozD9
Chronos
19
11 / 1 / 8
12,842
755
20,589
20,532
9,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Reluxa
Apollo
13
2 / 2 / 9
8,794
517
5,303
9,081
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Airnya
Geb
12
0 / 5 / 8
7,875
463
4,526
14,776
12,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
DukeJoostt
Kukulkan
13
1 / 7 / 1
8,639
508
8,843
10,654
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
F1Nd3RF33
Zhong Kui
15
1 / 9 / 2
9,749
573
11,107
18,363
15,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
SPQR-Thanatos
Lancelot
16
9 / 5 / 2
10,498
618
13,594
18,140
8,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
Weathery
Skadi
13
1 / 5 / 5
8,287
487
8,593
14,675
6,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
31
Kills
12
12
Deaths
31
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
Airnya
Geb
0
5
8
0.8
W
Freya
Csoncsi
Freya
15
4
5
4.38
L
Kukulkan
DukeJoostt
Kukulkan
1
7
1
0.21
L
Zhong Kui
F1Nd3RF33
Zhong Kui
1
9
2
0.22
W
Nu Wa
Gerebere
Nu Wa
1
2
14
4
W
Ymir
Latyak
Ymir
2
3
9
2.17
W
Chronos
PimozD9
Chronos
11
1
8
15
W
Apollo
Reluxa
Apollo
2
2
9
3.25
L
Lancelot
SPQR-Thanatos
Lancelot
9
5
2
2
L
Skadi
Weathery
Skadi
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,345
Damage
46,663
68,401
Taken
76,608
36,446
Mitigated
48,035
19,081
Healing
11,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Airnya
Geb
4,526
900
1,462
1,862
14,776
12,053
164
10,584
4,192
17,498
0
W
Freya
Csoncsi
Freya
16,723
5,653
0
5,104
15,673
6,205
865
3,640
12,033
64,542
0
L
Kukulkan
DukeJoostt
Kukulkan
8,843
907
0
250
10,654
4,827
1,005
7,809
2,845
62,488
0
L
Zhong Kui
F1Nd3RF33
Zhong Kui
11,107
3,109
0
4,184
18,363
15,617
680
14,619
3,744
69,831
11,593
W
Nu Wa
Gerebere
Nu Wa
11,511
3,048
0
634
8,879
3,479
474
4,524
4,355
62,909
0
W
Ymir
Latyak
Ymir
5,219
667
0
1,304
14,236
13,926
0
5,986
8,250
17,421
0
W
Chronos
PimozD9
Chronos
20,589
8,129
0
8,951
20,532
9,733
7,754
9,432
11,100
98,527
9,190
W
Apollo
Reluxa
Apollo
5,303
3,570
0
3,088
9,081
3,103
1,780
2,387
6,694
0
48,099
L
Lancelot
SPQR-Thanatos
Lancelot
13,594
2,654
0
860
18,140
8,989
0
10,942
7,198
0
71,685
L
Skadi
Weathery
Skadi
8,593
3,361
0
2,860
14,675
6,549
616
10,447
4,228
0
59,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,959
Gold Earned
45,048
404
Minions Killed
486
0
Camps Cleared
0
1,584,735
Distance Traveled
1,602,088
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,875
463
20
1
0
347,425
2
W
Freya
11,372
669
68
4
0
359,152
0
L
Kukulkan
8,639
508
121
7
0
318,812
0
L
Zhong Kui
9,749
573
144
8
0
256,154
0
W
Nu Wa
10,074
593
97
6
0
299,373
0
W
Ymir
8,877
522
18
1
0
321,950
0
W
Chronos
12,842
755
164
10
0
310,887
0
W
Apollo
8,794
517
57
3
0
293,373
2
L
Lancelot
10,498
618
94
6
0
362,347
0
L
Skadi
8,287
487
107
6
0
317,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role