Player Matchup

King Arthur
King Arthur
Alma-LO_-_OJ
King Arthur
Level 67
God Stats
4W - 7L
1,412 SR
Queue Stats
242W - 285L
1,456 Elo+
Party 1
Janus
Janus
Boti-LO_-_OJ
Janus
Level 109
God Stats
11W - 23L
1,417 SR
Queue Stats
502W - 526L
1,448 Elo+
Party 1
Terra
Terra
Tired-LO_-_OJ
Terra
Level 53
God Stats
1W - 1L
1,844 SR
Queue Stats
138W - 194L
1,372 Elo+
Party 1
Sol
Sol
selfless54
Sol
Level 61
God Stats
4W - 3L
1,495 SR
Queue Stats
229W - 273L
1,422 Elo+
Party 1
Ao Kuang
Ao Kuang
stepan_zenit
Ao Kuang
Level 138
God Stats
6W - 8L
1,498 SR
Queue Stats
455W - 463L
1,463 Elo+
Solo
Team Averages
Level 86
1,533 SR
1,432 Elo+

VS

Team Averages
Level 64
1,542 SR
1,481 Elo+
Merlin
Merlin
DezSkiz
Merlin
Level 97
God Stats
1W - 0L
1,599 SR
Queue Stats
3W - 1L
1,533 Elo+
Solo
Guan Yu
Guan Yu
HappyThoughtsPlz
Guan Yu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,526 Elo+
Party 2
Artemis
Artemis
OlideValdezSFD
Artemis
Level 80
God Stats
4W - 0L
1,678 SR
Queue Stats
99W - 101L
1,429 Elo+
Party 3
Mercury
Mercury
PURPLEWAFFLE321
Mercury
Level 69
God Stats
2W - 1L
1,432 SR
Queue Stats
18W - 12L
1,550 Elo+
Party 2
Charon
Charon
yProximaSFD
Charon
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alma-LO_-_OJ
King Arthur
13
2 / 0 / 1
8,239
589
7,385
11,593
10,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 3 / 0
8,281
592
8,083
8,127
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 2
6,559
469
2,854
11,900
8,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 2 / 2
7,469
534
7,071
8,676
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
stepan_zenit
Ao Kuang
16
1 / 1 / 0
8,475
605
1,642
13,454
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DezSkiz
Merlin
13
2 / 2 / 4
7,878
563
6,281
7,032
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 1
6,607
472
4,903
11,709
13,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 2 / 2
6,673
477
5,568
8,053
2,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 0 / 3
7,526
538
7,910
8,339
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
9
1 / 1 / 1
5,925
423
2,258
7,446
6,021
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
8
Kills
8
8
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alma-LO_-_OJ
King Arthur
2
0
1
2.5
L
4
3
0
1.33
W
Merlin
DezSkiz
Merlin
2
2
4
2
W
1
3
1
0.5
W
0
2
2
0.5
W
4
0
3
5.5
L
0
2
2
0.5
L
1
2
2
1
L
Ao Kuang
stepan_zenit
Ao Kuang
1
1
0
1
W
Charon
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,035
Damage
26,920
53,750
Taken
42,579
31,851
Mitigated
27,531
15,397
Healing
7,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alma-LO_-_OJ
King Arthur
7,385
1,051
0
591
11,593
10,677
29
0
11,593
0
60,418
L
8,083
1,085
0
2,182
8,127
3,552
33
4,350
3,777
58,844
0
W
Merlin
DezSkiz
Merlin
6,281
365
17
1,547
7,032
2,334
344
5,047
1,645
53,040
0
W
4,903
765
0
2,354
11,709
13,134
0
1,092
10,587
0
40,956
W
5,568
2,048
0
2,276
8,053
2,974
798
5,634
2,329
0
49,385
W
7,910
3,547
0
1,433
8,339
3,068
123
2,384
5,887
0
52,957
L
2,854
887
1,807
2,189
11,900
8,466
0
3,088
8,812
14,012
0
L
7,071
2,782
0
3,318
8,676
3,285
1,224
764
7,912
55,250
2,439
L
Ao Kuang
stepan_zenit
Ao Kuang
1,642
300
0
5,310
13,454
5,871
0
337
13,117
97,994
0
W
Charon
2,258
530
0
75
7,446
6,021
146
4,887
2,499
11,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,023
Gold Earned
34,609
431
Minions Killed
336
0
Camps Cleared
0
1,417,939
Distance Traveled
1,314,266
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,239
589
80
6
0
296,225
0
L
Janus
8,281
592
104
7
0
282,882
0
W
Merlin
7,878
563
89
6
0
272,096
3
W
Guan Yu
6,607
472
65
5
0
264,113
0
W
Artemis
6,673
477
81
6
0
256,188
0
W
Mercury
7,526
538
76
5
0
283,655
0
L
Terra
6,559
469
15
1
0
275,574
2
L
Sol
7,469
534
77
6
0
236,050
0
L
Ao Kuang
8,475
605
155
11
0
327,208
0
W
Charon
5,925
423
25
2
0
238,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role