Player Matchup

Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
EcthulhuN1
Gilgamesh
Level 122
God Stats
6W - 6L
1,423 SR
Queue Stats
372W - 356L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
Kendzi002
Zhong Kui
Level 139
God Stats
5W - 2L
1,590 SR
Queue Stats
320W - 301L
1,545 Elo+
Party 2
Chernobog
Chernobog
Nobeldome
Chernobog
Level 114
God Stats
11W - 8L
1,614 SR
Queue Stats
611W - 562L
1,551 Elo+
Party 2
Ao Kuang
Ao Kuang
aXe-txProdigY
Ao Kuang
Level 129
God Stats
7W - 7L
1,419 SR
Queue Stats
260W - 255L
1,518 Elo+
Party 2
Team Averages
Level 130
1,509 SR
1,520 Elo+

VS

Team Averages
Level 92
1,592 SR
1,491 Elo+
Chaac
Chaac
Gylfisigurdsson
Chaac
Level 44
God Stats
0W - 1L
1,841 SR
Queue Stats
89W - 72L
1,558 Elo+
Party 1
Artio
Artio
Harmakhiz
Artio
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
97W - 47L
1,618 Elo+
Solo
Izanami
Izanami
Labisfab
Izanami
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 20L
1,227 Elo+
Solo
Ganesha
Ganesha
NotUmair
Ganesha
Level 153
God Stats
0W - 1L
1,571 SR
Queue Stats
169W - 142L
1,586 Elo+
Party 1
Amaterasu
Amaterasu
mgenta
Amaterasu
Level 74
God Stats
4W - 5L
1,546 SR
Queue Stats
38W - 46L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 1 / 6
8,261
486
12,429
22,140
12,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
EcthulhuN1
Gilgamesh
15
3 / 1 / 2
10,112
595
14,544
16,047
12,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Kendzi002
Zhong Kui
19
7 / 0 / 2
11,605
683
14,071
10,284
9,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
Nobeldome
Chernobog
14
0 / 1 / 4
8,407
495
8,932
13,033
5,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
aXe-txProdigY
Ao Kuang
16
6 / 2 / 1
9,497
559
8,512
18,831
7,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,275
487
16,975
15,638
11,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artio
Harmakhiz
Artio
12
1 / 3 / 2
7,907
465
9,929
15,643
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Labisfab
Izanami
13
0 / 5 / 0
7,810
459
6,472
11,001
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
NotUmair
Ganesha
14
0 / 3 / 3
7,857
462
5,807
17,055
8,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
mgenta
Amaterasu
14
1 / 4 / 0
8,490
499
8,567
21,379
21,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
5
5
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
6
4
W
Gilgamesh
EcthulhuN1
Gilgamesh
3
1
2
4
L
3
2
0
1.5
L
Artio
Harmakhiz
Artio
1
3
2
0.67
W
Zhong Kui
Kendzi002
Zhong Kui
7
0
2
8
L
Izanami
Labisfab
Izanami
0
5
0
0
W
Chernobog
Nobeldome
Chernobog
0
1
4
2
L
Ganesha
NotUmair
Ganesha
0
3
3
0.5
W
Ao Kuang
aXe-txProdigY
Ao Kuang
6
2
1
3.25
L
Amaterasu
mgenta
Amaterasu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,488
Damage
47,750
80,335
Taken
80,716
47,980
Mitigated
64,043
30,755
Healing
27,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,429
1,529
0
9,308
22,140
12,547
0
6,328
15,812
136
51,037
W
Gilgamesh
EcthulhuN1
Gilgamesh
14,544
5,284
0
3,344
16,047
12,770
415
1,540
14,507
0
72,837
L
16,975
4,297
0
4,824
15,638
11,339
39
787
14,851
0
81,499
L
Artio
Harmakhiz
Artio
9,929
798
1,405
5,490
15,643
18,245
0
5,224
10,419
21,734
0
W
Zhong Kui
Kendzi002
Zhong Kui
14,071
4,278
0
6,655
10,284
9,605
280
1,402
8,882
104,084
22,369
L
Izanami
Labisfab
Izanami
6,472
4,729
0
2,141
11,001
4,029
0
7,616
3,385
0
68,499
W
Chernobog
Nobeldome
Chernobog
8,932
4,510
0
4,567
13,033
5,342
0
3,490
9,543
0
79,775
L
Ganesha
NotUmair
Ganesha
5,807
1,108
0
5,883
17,055
8,734
0
6,313
10,742
63,363
1,091
W
Ao Kuang
aXe-txProdigY
Ao Kuang
8,512
1,982
0
6,881
18,831
7,716
0
3,239
15,592
82,231
2,406
L
Amaterasu
mgenta
Amaterasu
8,567
5,367
0
7,848
21,379
21,696
0
1,338
20,041
0
63,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,882
Gold Earned
40,339
613
Minions Killed
460
0
Camps Cleared
0
1,669,441
Distance Traveled
1,650,301
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,261
486
65
4
0
353,762
2
W
Gilgamesh
10,112
595
119
7
0
322,283
2
L
Chaac
8,275
487
139
8
0
347,067
0
L
Artio
7,907
465
30
2
0
304,138
2
W
Zhong Kui
11,605
683
207
12
0
308,413
0
L
Izanami
7,810
459
114
7
0
316,993
0
W
Chernobog
8,407
495
118
7
0
334,685
3
L
Ganesha
7,857
462
65
4
0
344,817
0
W
Ao Kuang
9,497
559
104
6
0
350,298
0
L
Amaterasu
8,490
499
112
7
0
337,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role