Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Fiftybear
Ah Muzen Cab
Level 104
God Stats
13W - 10L
1,607 SR
Queue Stats
187W - 159L
1,626 Elo+
Party 1
Ganesha
Ganesha
LogicalJam16565
Ganesha
Level 67
God Stats
7W - 2L
1,799 SR
Queue Stats
191W - 193L
1,468 Elo+
Solo
Horus
Horus
birdypilot
Horus
Level 104
God Stats
52W - 34L
1,658 SR
Queue Stats
184W - 157L
1,627 Elo+
Party 1
Arachne
Arachne
nellybandzgetr
Arachne
Level 121
God Stats
10W - 9L
1,425 SR
Queue Stats
136W - 145L
1,461 Elo+
Solo
Team Averages
Level 94
1,598 SR
1,536 Elo+

VS

Team Averages
Level 113
1,498 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
MrZhadow
Shiva
Level 129
God Stats
3W - 3L
1,529 SR
Queue Stats
189W - 168L
1,478 Elo+
Solo
Bastet
Bastet
Razhagal2105
Bastet
Level 127
God Stats
8W - 13L
1,454 SR
Queue Stats
733W - 796L
1,528 Elo+
Solo
Ymir
Ymir
RocketMan H
Ymir
Level 58
God Stats
1W - 3L
1,507 SR
Queue Stats
3W - 5L
1,485 Elo+
Solo
Raijin
Raijin
Zendays_Gaming
Raijin
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 201L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 0 / 4
5,675
1,135
5,873
1,843
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Fiftybear
Ah Muzen Cab
10
3 / 0 / 1
6,561
1,312
9,356
2,999
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 4
5,990
1,198
3,275
5,581
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
10
0 / 0 / 4
5,419
1,084
2,542
3,789
2,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
1 / 2 / 2
5,522
1,104
2,028
4,488
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

378

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 1 / 2
5,801
1,160
3,752
5,677
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Shiva
MrZhadow
Shiva
10
0 / 0 / 3
5,546
1,109
4,556
5,763
4,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bastet
9
0 / 0 / 0
4,844
969
0
323
135
10
1 / 2 / 2
5,682
1,136
2,568
7,934
3,672
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
1 / 1 / 2
5,908
1,182
5,299
5,436
1,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
4
Kills
3
3
Deaths
4
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
4
2
L
Anhur
 
Anhur
1
1
2
2
W
Ah Muzen Cab
Fiftybear
Ah Muzen Cab
3
0
1
3.5
W
0
1
4
2
L
Shiva
MrZhadow
Shiva
0
0
3
1.5
L
Bastet
0
0
0
0
L
1
2
2
1
L
1
1
2
2
W
Horus
0
0
4
2
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,074
Damage
16,175
18,700
Taken
25,133
11,956
Mitigated
11,796
3,104
Healing
2,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,873
3,297
0
0
1,843
586
0
1,085
758
16,072
0
L
Anhur
 
Anhur
3,752
1,713
0
987
5,677
1,726
0
1,870
3,685
0
16,414
W
Ah Muzen Cab
Fiftybear
Ah Muzen Cab
9,356
3,395
0
537
2,999
1,129
0
1,181
1,779
0
27,413
W
3,275
281
0
852
5,581
4,733
0
2,497
2,837
8,241
0
L
Shiva
MrZhadow
Shiva
4,556
399
138
520
5,763
4,270
0
2,275
3,373
0
15,058
L
Bastet
0
0
0
0
323
135
0
323
0
0
0
L
2,568
428
0
1,270
7,934
3,672
0
2,990
4,866
5,939
0
L
5,299
748
0
62
5,436
1,993
0
1,690
3,707
27,993
0
W
Horus
2,542
941
560
945
3,789
2,964
0
1,089
2,575
0
4,341
W
2,028
1,356
0
210
4,488
2,544
0
2,015
2,343
0
4,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,167
Gold Earned
27,781
92
Minions Killed
127
5
Camps Cleared
3
478,712
Distance Traveled
360,491
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,675
1,135
16
3
2
80,526
0
L
Anhur
5,801
1,160
31
6
0
84,359
0
W
Ah Muzen Cab
6,561
1,312
61
12
1
92,952
0
W
Ganesha
5,990
1,198
0
0
0
100,274
3
L
Shiva
5,546
1,109
25
5
1
101,983
0
L
Bastet
4,844
969
0
0
0
0
0
L
Ymir
5,682
1,136
9
2
0
88,350
0
L
Raijin
5,908
1,182
62
12
2
85,799
0
W
Horus
5,419
1,084
6
1
2
115,989
0
W
Arachne
5,522
1,104
9
2
0
88,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role