Player Matchup

Cthulhu
Cthulhu
B1az1n719
Cthulhu
Level 18
God Stats
1W - 1L
1,732 SR
Queue Stats
15W - 22L
1,383 Elo+
Solo
Osiris
Osiris
Fanguito
Osiris
Level 140
God Stats
1W - 4L
1,354 SR
Queue Stats
214W - 171L
1,519 Elo+
Solo
Athena
Athena
LooordGandalf
Athena
Level 65
God Stats
1W - 1L
1,725 SR
Queue Stats
137W - 161L
1,469 Elo+
Solo
Chang'e
Chang'e
ThisKittyIsClean
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 104L
1,357 Elo+
Solo
He Bo
He Bo
jasim_0
He Bo
Level 34
God Stats
0W - 2L
1,284 SR
Queue Stats
70W - 95L
1,364 Elo+
Solo
Team Averages
Level 56
1,519 SR
1,418 Elo+

VS

Team Averages
Level 138
1,527 SR
1,494 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CerbersDaGreat
Bellona
Level 108
God Stats
3W - 3L
1,458 SR
Queue Stats
210W - 184L
1,466 Elo+
Solo
Kukulkan
Kukulkan
Hostile Grandpa
Kukulkan
Level 148
God Stats
12W - 8L
1,564 SR
Queue Stats
903W - 953L
1,527 Elo+
Solo
Merlin
Merlin
kllr_dth
Merlin
Level 153
God Stats
4W - 4L
1,527 SR
Queue Stats
362W - 360L
1,473 Elo+
Solo
Ah Puch
Ah Puch
xXTacoLoverxX69
Ah Puch
Level 120
God Stats
10W - 1L
1,588 SR
Queue Stats
116W - 128L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B1az1n719
Cthulhu
17
2 / 3 / 4
8,636
720
8,323
16,919
14,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
Fanguito
Osiris
5
0 / 0 / 0
6,100
508
0
347
125
15
0 / 3 / 7
8,269
689
3,929
19,576
17,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 3
8,478
707
7,346
14,719
7,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
jasim_0
He Bo
13
1 / 8 / 2
7,672
639
3,786
14,956
6,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 1 / 7
10,071
839
6,534
12,581
14,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
1 / 2 / 11
8,980
748
3,973
10,440
10,446
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
17
5 / 2 / 9
10,354
863
18,913
9,291
5,127
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
kllr_dth
Merlin
17
2 / 1 / 12
9,755
813
12,898
5,903
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 2 / 10
10,072
839
18,802
9,525
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
66
6
Kills
17
17
Deaths
8
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
7
6.5
L
Cthulhu
B1az1n719
Cthulhu
2
3
4
1.33
W
1
2
11
3.25
L
Osiris
Fanguito
Osiris
0
0
0
0
W
Kukulkan
5
2
9
4.75
L
0
3
7
1.17
L
3
3
3
1.5
L
He Bo
jasim_0
He Bo
1
8
2
0.25
W
Merlin
kllr_dth
Merlin
2
1
12
8
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,384
Damage
61,120
66,517
Taken
47,740
45,530
Mitigated
37,792
18,767
Healing
24,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,534
963
8,143
7,226
12,581
14,653
25
7,663
4,918
8,999
0
L
Cthulhu
B1az1n719
Cthulhu
8,323
251
1,442
2,316
16,919
14,164
0
14,667
2,252
22,224
0
W
3,973
1,089
320
1,593
10,440
10,446
1,597
4,159
6,281
0
11,278
L
Osiris
Fanguito
Osiris
0
0
0
0
347
125
0
347
0
0
0
W
Kukulkan
18,913
832
1,064
1,089
9,291
5,127
1,711
4,808
4,483
41,964
0
L
3,929
965
2,409
2,879
19,576
17,322
0
16,652
2,924
12,405
0
L
7,346
836
3,923
4,243
14,719
7,351
0
12,633
2,086
19,037
0
L
He Bo
jasim_0
He Bo
3,786
205
180
1,375
14,956
6,568
0
12,848
2,108
7,941
0
W
Merlin
kllr_dth
Merlin
12,898
796
802
1,327
5,903
3,134
1,430
3,301
2,602
29,252
0
W
18,802
636
1,019
1,902
9,525
4,432
1,532
3,453
6,072
36,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,155
Gold Earned
49,232
82
Minions Killed
134
0
Camps Cleared
0
908,801
Distance Traveled
1,147,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,071
839
3
0
0
203,119
0
L
Cthulhu
8,636
720
28
2
0
262,807
0
W
Bellona
8,980
748
16
1
0
233,938
0
L
Osiris
6,100
508
0
0
0
1,418
0
W
Kukulkan
10,354
863
57
5
0
255,081
0
L
Athena
8,269
689
15
1
0
242,391
0
L
Chang'e
8,478
707
32
3
0
206,808
0
L
He Bo
7,672
639
7
1
0
195,377
0
W
Merlin
9,755
813
28
2
0
227,360
0
W
Ah Puch
10,072
839
30
3
0
228,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role