Player Matchup

Osiris
Osiris
 
Osiris
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
A_Mack8
Yemoja
Level 121
God Stats
22W - 12L
1,687 SR
Queue Stats
71W - 68L
1,524 Elo+
Party 1
Artemis
Artemis
GodofThunder96
Artemis
Level 136
God Stats
11W - 7L
1,570 SR
Queue Stats
228W - 219L
1,514 Elo+
Party 1
Hun Batz
Hun Batz
Miguelamiguelona
Hun Batz
Level 129
God Stats
7W - 9L
1,508 SR
Queue Stats
150W - 141L
1,519 Elo+
Party 3
Ra
Ra
soyyoelktevamata
Ra
Level 120
God Stats
1W - 2L
1,172 SR
Queue Stats
46W - 42L
1,527 Elo+
Party 3
Team Averages
Level 114
1,487 SR
1,517 Elo+

VS

Team Averages
Level 115
1,578 SR
1,472 Elo+
Martichoras
Martichoras
OG_INVOKER
Martichoras
Level 115
God Stats
4W - 3L
1,533 SR
Queue Stats
275W - 373L
1,475 Elo+
Party 2
Janus
Janus
OPhoenixO9
Janus
Level 129
God Stats
1W - 1L
1,683 SR
Queue Stats
197W - 280L
1,475 Elo+
Party 2
King Arthur
King Arthur
Omega_MK9
King Arthur
Level 100
God Stats
5W - 10L
1,407 SR
Queue Stats
140W - 224L
1,401 Elo+
Party 2
Charon
Charon
Oo-tomma-C4_1
Charon
Level 147
God Stats
0W - 1L
1,768 SR
Queue Stats
43W - 36L
1,537 Elo+
Solo
Set
Set
awmustard
Set
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
319W - 381L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 3 / 0
5,619
562
5,319
9,242
6,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
A_Mack8
Yemoja
9
1 / 0 / 0
5,342
534
2,698
7,050
3,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 1 / 1
5,315
532
4,260
7,539
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 2
5,682
568
3,136
9,631
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 0
6,047
605
1,218
3,672
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
OG_INVOKER
Martichoras
9
0 / 1 / 1
5,261
526
2,831
5,164
2,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
12
1 / 0 / 1
6,387
639
3,898
3,721
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Omega_MK9
King Arthur
12
4 / 0 / 0
6,908
691
6,612
9,890
7,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 0
5,492
549
4,382
6,578
5,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 1
5,951
595
3,751
6,797
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
6
6
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
3
0
0
W
Yemoja
A_Mack8
Yemoja
1
0
0
1
W
0
1
1
0.5
W
0
1
2
1
L
Martichoras
OG_INVOKER
Martichoras
0
1
1
0.5
L
Janus
1
0
1
1.5
L
King Arthur
Omega_MK9
King Arthur
4
0
0
4
L
0
0
0
0
L
1
1
1
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
21,474
37,134
Taken
32,150
17,490
Mitigated
19,271
10,944
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,319
1,789
0
2,722
9,242
6,407
0
281
8,943
0
37,889
W
Yemoja
A_Mack8
Yemoja
2,698
721
2,084
2,380
7,050
3,788
0
2,011
4,993
16,258
0
W
4,260
2,493
0
2,208
7,539
2,667
0
2,691
4,848
0
42,051
W
3,136
761
0
720
9,631
3,324
0
1,146
8,365
0
50,997
L
Martichoras
OG_INVOKER
Martichoras
2,831
588
0
1,079
5,164
2,106
0
1,142
4,022
0
42,261
L
Janus
3,898
279
0
500
3,721
1,183
0
739
2,876
52,431
0
L
King Arthur
Omega_MK9
King Arthur
6,612
1,479
0
1,278
9,890
7,853
0
0
9,890
0
50,038
L
4,382
719
0
2,466
6,578
5,051
0
868
5,710
27,327
0
L
3,751
1,979
0
1,163
6,797
3,078
0
927
5,736
0
48,008
W
1,218
176
108
722
3,672
1,304
0
1,769
1,705
45,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
29,999
318
Minions Killed
377
0
Camps Cleared
0
1,021,169
Distance Traveled
1,090,517
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,619
562
55
6
0
191,987
0
W
Yemoja
5,342
534
18
2
0
198,855
3
W
Artemis
5,315
532
80
8
0
176,716
2
W
Hun Batz
5,682
568
70
7
0
240,522
0
L
Martichoras
5,261
526
67
7
0
193,559
0
L
Janus
6,387
639
105
11
0
221,329
4
L
King Arthur
6,908
691
89
9
0
214,774
0
L
Charon
5,492
549
46
5
0
208,294
0
L
Set
5,951
595
70
7
0
252,561
0
W
Ra
6,047
605
95
10
0
213,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role