Player Matchup

Geb
Geb
 
Geb
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
HonourBroz
Ne Zha
Level 109
God Stats
6W - 8L
1,508 SR
Queue Stats
29W - 41L
1,408 Elo+
Solo
Loki
Loki
IAQOA
Loki
Level 28
God Stats
20W - 31L
1,477 SR
Queue Stats
37W - 48L
1,439 Elo+
Party 2
Cernunnos
Cernunnos
Kswole610
Cernunnos
Level 97
God Stats
7W - 5L
1,614 SR
Queue Stats
95W - 104L
1,397 Elo+
Solo
Janus
Janus
dark0_0111
Janus
Level 156
God Stats
7W - 10L
1,606 SR
Queue Stats
321W - 323L
1,484 Elo+
Party 2
Team Averages
Level 95
1,541 SR
1,446 Elo+

VS

Team Averages
Level 102
1,434 SR
1,492 Elo+
Hachiman
Hachiman
Ghost_Samurai311
Hachiman
Level 79
God Stats
62W - 62L
1,430 SR
Queue Stats
141W - 136L
1,414 Elo+
Solo
Serqet
Serqet
PykeYT
Serqet
Level 103
God Stats
1W - 0L
1,502 SR
Queue Stats
9W - 3L
1,655 Elo+
Solo
Anubis
Anubis
pardon_relatif
Anubis
Level 127
God Stats
4W - 7L
1,333 SR
Queue Stats
239W - 248L
1,401 Elo+
Solo
Maui
Maui
英雄救美先摸大腿
Maui
Level 71
God Stats
4W - 3L
1,486 SR
Queue Stats
188W - 181L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
银河系少女的梦
Sun Wukong
Level 128
God Stats
5W - 4L
1,421 SR
Queue Stats
277W - 287L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
3
0 / 0 / 0
2,764
553
227
1,502
925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
HonourBroz
Ne Zha
6
0 / 2 / 0
3,713
743
1,623
4,134
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
IAQOA
Loki
1
0 / 0 / 0
2,409
482
0
0
0
Cernunnos
Kswole610
Cernunnos
5
0 / 0 / 0
2,883
577
165
2,373
715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Janus
7
2 / 0 / 0
3,943
789
1,709
2,457
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,003
601
1,394
807
191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
PykeYT
Serqet
6
0 / 0 / 0
3,202
640
746
3,579
984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
3,234
647
1,006
2,658
858
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 0
3,034
607
1,113
1,911
1,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 0
4,159
832
2,041
3,402
1,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
W
0
0
0
0
L
Ne Zha
HonourBroz
Ne Zha
0
2
0
0
L
Loki
IAQOA
Loki
0
0
0
0
L
Cernunnos
Kswole610
Cernunnos
0
0
0
0
W
Serqet
PykeYT
Serqet
0
0
0
0
L
Janus
2
0
0
2
W
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,724
Damage
6,300
10,466
Taken
12,357
3,369
Mitigated
4,389
4,002
Healing
3,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
227
0
0
849
1,502
925
0
182
1,320
1,895
0
W
1,394
922
0
542
807
191
0
119
688
0
16,218
L
Ne Zha
HonourBroz
Ne Zha
1,623
363
0
1,108
4,134
1,096
0
0
4,134
0
21,230
L
Loki
IAQOA
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
Kswole610
Cernunnos
165
0
0
579
2,373
715
0
931
1,442
0
10,117
W
Serqet
PykeYT
Serqet
746
230
0
750
3,579
984
0
249
3,286
0
16,137
L
Janus
1,709
79
0
1,466
2,457
633
0
1,006
1,451
19,025
0
W
1,006
0
0
821
2,658
858
0
1,268
1,242
16,073
0
W
1,113
132
43
319
1,911
1,042
72
108
1,803
10,641
0
W
2,041
596
0
1,035
3,402
1,314
0
0
3,402
0
21,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,712
Gold Earned
16,632
92
Minions Killed
137
0
Camps Cleared
0
354,714
Distance Traveled
477,795
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
2,764
553
3
1
0
59,187
0
W
Hachiman
3,003
601
23
5
0
79,677
2
L
Ne Zha
3,713
743
38
8
0
106,998
1
L
Loki
2,409
482
0
0
0
0
0
L
Cernunnos
2,883
577
13
3
0
100,422
0
W
Serqet
3,202
640
29
6
0
114,966
1
L
Janus
3,943
789
38
8
0
88,107
0
W
Anubis
3,234
647
28
6
0
84,959
0
W
Maui
3,034
607
15
3
0
88,001
0
W
Sun Wukong
4,159
832
42
8
0
110,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role