Player Matchup

Medusa
Medusa
Kotsei
Medusa
Level 157
God Stats
6W - 3L
1,445 SR
Queue Stats
596W - 320L
1,732 Elo+
Party 1
Surtr
Surtr
LordLuciferYHWH
Surtr
Level 63
God Stats
199W - 245L
1,385 SR
Queue Stats
386W - 498L
1,237 Elo+
Solo
Cthulhu
Cthulhu
quasilocust
Cthulhu
Level 26
God Stats
27W - 10L
1,744 SR
Queue Stats
278W - 104L
1,748 Elo+
Party 1
Team Averages
Level 82
1,525 SR
1,572 Elo+

VS

Team Averages
Level 57
1,604 SR
1,350 Elo+
Hel
Hel
AutumnalVox
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,407 Elo+
Party 2
Danzaburou
Danzaburou
LieZ-chilito21
Danzaburou
Level 39
God Stats
13W - 11L
1,811 SR
Queue Stats
16W - 21L
1,315 Elo+
Solo
Odin
Odin
ThatManInHat
Odin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 30L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kotsei
Medusa
13
14 / 1 / 9
10,548
1,172
20,622
10,239
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 18
8,621
958
4,098
9,857
5,619
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
quasilocust
Cthulhu
12
9 / 1 / 16
9,743
1,083
12,769
13,069
13,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 2
6,714
746
4,275
12,608
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
LieZ-chilito21
Danzaburou
9
0 / 8 / 1
6,205
689
3,403
11,826
4,467
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
1 / 7 / 1
6,608
734
2,002
14,475
9,691
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
5
25
Kills
1
3
Deaths
25
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Medusa
Kotsei
Medusa
14
1
9
18.5
L
Danzaburou
LieZ-chilito21
Danzaburou
0
8
1
0.06
W
2
1
18
11
L
1
7
1
0.21
W
Cthulhu
quasilocust
Cthulhu
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,489
Damage
9,680
33,165
Taken
38,909
22,743
Mitigated
18,432
11,298
Healing
4,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,275
246
888
1,659
12,608
4,274
0
3,886
8,349
16,084
0
W
Medusa
Kotsei
Medusa
20,622
11,074
0
3,618
10,239
3,631
2,142
1,649
8,548
0
54,901
L
Danzaburou
LieZ-chilito21
Danzaburou
3,403
1,248
0
112
11,826
4,467
0
3,406
7,946
0
20,029
W
4,098
988
0
2,100
9,857
5,619
307
1,742
8,115
526
22,235
L
2,002
818
92
1,920
14,475
9,691
0
3,875
10,473
0
7,324
W
Cthulhu
quasilocust
Cthulhu
12,769
656
398
5,182
13,069
13,493
393
2,071
10,998
29,949
765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,912
Gold Earned
19,527
116
Minions Killed
58
0
Camps Cleared
0
528,251
Distance Traveled
428,546
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,714
746
31
3
0
149,105
0
W
Medusa
10,548
1,172
47
5
0
174,230
0
L
Danzaburou
6,205
689
20
2
0
134,065
0
W
Surtr
8,621
958
41
5
0
165,316
2
L
Odin
6,608
734
7
1
0
145,376
0
W
Cthulhu
9,743
1,083
28
3
0
188,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role