Player Matchup

Pele
Pele
ChaFourGuy
Pele
Level 126
God Stats
1W - 1L
1,259 SR
Queue Stats
18W - 19L
1,517 Elo+
Party 1
Eset
Eset
Its K den
Eset
Level 127
God Stats
1W - 1L
1,308 SR
Queue Stats
49W - 33L
1,573 Elo+
Party 1
Chernobog
Chernobog
Kenssins
Chernobog
Level 68
God Stats
21W - 14L
1,556 SR
Queue Stats
109W - 139L
1,395 Elo+
Solo
Anubis
Anubis
Tortius
Anubis
Level 158
God Stats
5W - 6L
1,529 SR
Queue Stats
502W - 463L
1,544 Elo+
Solo
Chaac
Chaac
TwistyBonez
Chaac
Level 106
God Stats
1W - 0L
1,772 SR
Queue Stats
12W - 16L
1,490 Elo+
Party 1
Team Averages
Level 117
1,485 SR
1,504 Elo+

VS

Team Averages
Level 96
1,658 SR
1,450 Elo+
Merlin
Merlin
ENVY316LEGEND
Merlin
Level 165
God Stats
14W - 13L
1,531 SR
Queue Stats
650W - 642L
1,429 Elo+
Solo
Charon
Charon
KilluaLight
Charon
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
Redhead511
Danzaburou
Level 68
God Stats
2W - 1L
1,703 SR
Queue Stats
51W - 46L
1,498 Elo+
Party 2
Bakasura
Bakasura
Tevezf20
Bakasura
Level 158
God Stats
2W - 1L
1,839 SR
Queue Stats
868W - 882L
1,450 Elo+
Solo
Hercules
Hercules
kickedgosling54
Hercules
Level 42
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 4L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 1
8,175
545
11,300
12,813
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
12
5 / 2 / 4
7,808
521
12,049
8,537
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
Kenssins
Chernobog
14
0 / 2 / 5
8,339
556
8,169
10,664
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Tortius
Anubis
15
0 / 0 / 0
9,463
631
8,116
9,091
4,964
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 8
7,543
503
7,450
17,950
17,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,654
510
10,003
12,296
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon
11
2 / 3 / 1
7,446
496
7,131
16,544
13,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Redhead511
Danzaburou
10
1 / 5 / 0
6,618
441
7,437
11,206
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bakasura
Tevezf20
Bakasura
10
0 / 2 / 1
6,266
418
1,393
8,832
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
14
1 / 0 / 0
7,707
514
6,026
15,329
12,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
13
Kills
5
6
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
L
1
3
3
0.83
W
Eset
5
2
4
3.5
W
Chernobog
Kenssins
Chernobog
0
2
5
1.25
L
Charon
2
3
1
0.83
L
Danzaburou
Redhead511
Danzaburou
1
5
0
0.2
L
Bakasura
Tevezf20
Bakasura
0
2
1
0.25
W
Anubis
Tortius
Anubis
0
0
0
0
W
1
1
8
5
L
Hercules
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,084
Damage
31,990
59,055
Taken
64,207
36,247
Mitigated
37,950
26,372
Healing
15,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,300
3,611
0
3,230
12,813
5,186
22
3,609
9,109
0
54,002
L
10,003
178
0
2,400
12,296
4,601
0
649
11,647
58,923
0
W
Eset
12,049
1,166
352
1,424
8,537
3,886
257
2,931
5,417
47,715
0
W
Chernobog
Kenssins
Chernobog
8,169
5,429
0
5,353
10,664
4,409
1,651
3,796
6,534
0
84,643
L
Charon
7,131
1,518
0
3,315
16,544
13,989
0
5,312
11,232
17,072
0
L
Danzaburou
Redhead511
Danzaburou
7,437
3,643
458
2,308
11,206
3,753
0
4,920
6,286
0
47,319
L
Bakasura
Tevezf20
Bakasura
1,393
973
0
2,749
8,832
3,390
0
1,344
7,488
0
31,831
W
Anubis
Tortius
Anubis
8,116
313
0
6,482
9,091
4,964
408
650
8,369
92,394
0
W
7,450
1,705
378
9,153
17,950
17,802
228
5,047
12,205
0
20,777
L
Hercules
6,026
2,646
0
4,697
15,329
12,217
0
7,940
7,389
0
61,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,328
Gold Earned
35,691
450
Minions Killed
384
0
Camps Cleared
0
1,520,960
Distance Traveled
1,345,461
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,175
545
69
5
0
346,785
0
L
Merlin
7,654
510
89
6
0
257,014
1
W
Eset
7,808
521
70
5
0
297,898
0
W
Chernobog
8,339
556
135
9
0
299,211
1
L
Charon
7,446
496
22
1
0
280,553
0
L
Danzaburou
6,618
441
81
5
0
262,493
0
L
Bakasura
6,266
418
72
5
0
247,024
0
W
Anubis
9,463
631
152
10
0
239,876
0
W
Chaac
7,543
503
24
2
0
337,190
0
L
Hercules
7,707
514
120
8
0
298,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role