Player Matchup

Sylvanus
Sylvanus
Driskie420
Sylvanus
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 119L
1,448 Elo+
Party 1
Chiron
Chiron
SKILL TAKTIX
Chiron
Level 84
God Stats
3W - 2L
1,747 SR
Queue Stats
42W - 45L
1,395 Elo+
Party 1
Zhong Kui
Zhong Kui
Shlugz
Zhong Kui
Level 154
God Stats
2W - 3L
1,383 SR
Queue Stats
177W - 190L
1,501 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SirzQayz
Cu Chulainn
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,503 Elo+
Solo
Izanami
Izanami
TokyoBoy
Izanami
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 108L
1,423 Elo+
Solo
Team Averages
Level 134
1,526 SR
1,454 Elo+

VS

Team Averages
Level 133
1,483 SR
1,455 Elo+
Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
AsianGoodness
Thanatos
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,339 Elo+
Party 2
Nemesis
Nemesis
Shootskee
Nemesis
Level 121
God Stats
1W - 2L
1,259 SR
Queue Stats
52W - 56L
1,443 Elo+
Solo
Ratatoskr
Ratatoskr
WaveShredder2
Ratatoskr
Level 154
God Stats
1W - 2L
1,266 SR
Queue Stats
212W - 175L
1,445 Elo+
Solo
Horus
Horus
satyrnus
Horus
Level 149
God Stats
3W - 1L
1,889 SR
Queue Stats
228W - 234L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Driskie420
Sylvanus
15
1 / 3 / 13
9,742
812
8,892
18,809
28,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
16
6 / 3 / 9
10,025
835
12,005
9,224
4,523
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zhong Kui
Shlugz
Zhong Kui
16
7 / 1 / 8
9,741
812
15,570
10,504
11,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
SirzQayz
Cu Chulainn
14
2 / 3 / 11
9,591
799
11,557
11,748
17,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
TokyoBoy
Izanami
16
1 / 0 / 12
9,172
764
6,955
5,608
2,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
1 / 3 / 3
7,952
663
6,557
8,425
3,879
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
AsianGoodness
Thanatos
16
5 / 5 / 2
9,913
826
11,641
14,728
7,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Shootskee
Nemesis
15
1 / 1 / 6
7,893
658
7,632
10,272
9,258
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
WaveShredder2
Ratatoskr
13
1 / 6 / 3
7,874
656
7,107
12,986
8,543
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
satyrnus
Horus
15
2 / 2 / 5
9,249
771
5,170
18,050
15,003
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
17
Kills
10
10
Deaths
17
53
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
3
0.83
L
Thanatos
AsianGoodness
Thanatos
5
5
2
1.2
W
Sylvanus
Driskie420
Sylvanus
1
3
13
2.5
W
Chiron
6
3
9
3.5
W
Zhong Kui
Shlugz
Zhong Kui
7
1
8
11
L
Nemesis
Shootskee
Nemesis
1
1
6
4
W
Cu Chulainn
SirzQayz
Cu Chulainn
2
3
11
2.5
W
Izanami
TokyoBoy
Izanami
1
0
12
7
L
Ratatoskr
WaveShredder2
Ratatoskr
1
6
3
0.42
L
Horus
satyrnus
Horus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,979
Damage
38,107
55,893
Taken
64,461
65,518
Mitigated
43,802
24,177
Healing
32,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,557
3,719
285
483
8,425
3,879
899
3,247
5,058
0
18,411
L
Thanatos
AsianGoodness
Thanatos
11,641
2,583
0
4,480
14,728
7,119
0
4,548
10,066
0
22,367
W
Sylvanus
Driskie420
Sylvanus
8,892
536
5,642
6,868
18,809
28,652
357
116
18,280
12,070
121
W
Chiron
12,005
5,912
2,460
1,296
9,224
4,523
3,022
16
8,942
0
28,898
W
Zhong Kui
Shlugz
Zhong Kui
15,570
1,262
1,186
3,049
10,504
11,966
340
126
10,069
23,545
0
L
Nemesis
Shootskee
Nemesis
7,632
1,397
505
1,398
10,272
9,258
267
4,974
5,161
0
12,107
W
Cu Chulainn
SirzQayz
Cu Chulainn
11,557
584
385
1,893
11,748
17,617
763
150
10,918
953
19,764
W
Izanami
TokyoBoy
Izanami
6,955
4,643
599
799
5,608
2,760
2,565
176
5,185
0
30,251
L
Ratatoskr
WaveShredder2
Ratatoskr
7,107
1,030
1,071
1,874
12,986
8,543
682
4,607
8,038
0
18,840
L
Horus
satyrnus
Horus
5,170
2,564
11,316
11,231
18,050
15,003
83
6,811
10,991
644
11,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,271
Gold Earned
42,881
127
Minions Killed
113
0
Camps Cleared
0
1,074,509
Distance Traveled
1,182,067
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,952
663
39
3
0
185,404
2
L
Thanatos
9,913
826
19
2
0
237,696
0
W
Sylvanus
9,742
812
9
1
0
200,523
0
W
Chiron
10,025
835
40
3
0
195,181
0
W
Zhong Kui
9,741
812
23
2
0
211,912
0
L
Nemesis
7,893
658
16
1
0
250,926
0
W
Cu Chulainn
9,591
799
19
2
0
245,646
0
W
Izanami
9,172
764
36
3
0
221,247
0
L
Ratatoskr
7,874
656
32
3
0
235,448
0
L
Horus
9,249
771
7
1
0
272,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role