Player Matchup

Artio
Artio
Dracocoro522
Artio
Level 94
God Stats
2W - 6L
1,425 SR
Queue Stats
83W - 86L
1,531 Elo+
Solo
Mercury
Mercury
ImBatMan1827
Mercury
Level 47
God Stats
18W - 14L
1,510 SR
Queue Stats
195W - 211L
1,352 Elo+
Solo
Hades
Hades
arca-457
Hades
Level 65
God Stats
4W - 7L
1,465 SR
Queue Stats
324W - 381L
1,320 Elo+
Solo
Team Averages
Level 69
1,467 SR
1,401 Elo+

VS

Team Averages
Level 65
1,509 SR
1,376 Elo+
Kumbhakarna
Kumbhakarna
FableHaven0924
Kumbhakarna
Level 27
God Stats
5W - 5L
1,747 SR
Queue Stats
87W - 116L
1,306 Elo+
Party 1
Anubis
Anubis
NightScorpion98
Anubis
Level 102
God Stats
1W - 1L
1,284 SR
Queue Stats
44W - 51L
1,389 Elo+
Party 1
Thor
Thor
YourL0calDaddy
Thor
Level 66
God Stats
50W - 44L
1,496 SR
Queue Stats
91W - 90L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
9,483
677
6,496
14,057
9,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
ImBatMan1827
Mercury
11
0 / 4 / 1
8,632
617
3,261
13,553
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
arca-457
Hades
11
0 / 4 / 1
8,985
642
5,583
12,237
3,401
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FableHaven0924
Kumbhakarna
13
0 / 0 / 8
9,248
661
3,239
9,164
9,865
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 1 / 7
10,719
766
16,572
9,002
4,521
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 0 / 5
10,778
770
11,501
5,677
2,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Kumbhakarna
FableHaven0924
Kumbhakarna
0
0
8
4
L
Mercury
ImBatMan1827
Mercury
0
4
1
0.13
W
5
1
7
8.5
W
7
0
5
9.5
L
Hades
arca-457
Hades
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,340
Damage
31,312
39,847
Taken
23,843
17,037
Mitigated
16,780
7,070
Healing
5,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,496
1,277
363
3,062
14,057
9,733
0
7,620
6,437
26,441
0
W
Kumbhakarna
FableHaven0924
Kumbhakarna
3,239
1,131
0
240
9,164
9,865
95
5,424
3,740
20,720
0
L
Mercury
ImBatMan1827
Mercury
3,261
1,626
0
0
13,553
3,903
0
6,211
7,342
0
29,232
W
16,572
697
0
5,524
9,002
4,521
288
4,931
4,071
51,427
0
W
11,501
86
0
0
5,677
2,394
301
1,971
3,706
0
31,484
L
Hades
arca-457
Hades
5,583
977
419
3,226
12,237
3,401
0
6,648
5,589
31,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
30,745
119
Minions Killed
118
0
Camps Cleared
0
729,689
Distance Traveled
772,829
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,483
677
31
2
0
257,230
5
W
Kumbhakarna
9,248
661
16
1
0
261,023
0
L
Mercury
8,632
617
43
3
0
255,800
0
W
Anubis
10,719
766
64
5
0
237,853
0
W
Thor
10,778
770
38
3
0
273,953
3
L
Hades
8,985
642
45
3
0
216,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role