Player Matchup

Odin
Odin
DJdub-_-2
Odin
Level 149
God Stats
0W - 2L
1,596 SR
Queue Stats
293W - 299L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
Laurispocha
Gilgamesh
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,275 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MapleBacon29
Morgan Le Fay
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,475 Elo+
Party 3
Khepri
Khepri
NikoG1C23
Khepri
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
407W - 416L
1,435 Elo+
Solo
Thoth
Thoth
lewis--bruh
Thoth
Level 102
God Stats
1W - 3L
1,171 SR
Queue Stats
145W - 149L
1,538 Elo+
Party 1
Team Averages
Level 121
1,454 SR
1,455 Elo+

VS

Team Averages
Level 111
1,483 SR
1,501 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aloirt
Cthulhu
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 46L
1,471 Elo+
Party 2
Chaac
Chaac
TOXlCTROLL
Chaac
Level 138
God Stats
3W - 1L
1,672 SR
Queue Stats
184W - 211L
1,509 Elo+
Party 2
Ymir
Ymir
TTVBeRooose
Ymir
Level 145
God Stats
4W - 3L
1,599 SR
Queue Stats
210W - 207L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
xxLegendary_JC
Gilgamesh
Level 128
God Stats
1W - 0L
1,146 SR
Queue Stats
64W - 51L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 3 / 1
4,940
988
4,178
6,094
5,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Laurispocha
Gilgamesh
10
1 / 2 / 1
5,250
1,050
1,585
4,801
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
MapleBacon29
Morgan Le Fay
9
0 / 4 / 1
4,854
971
3,723
5,389
2,340
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
NikoG1C23
Khepri
1
0 / 0 / 0
1,264
253
0
0
0
10
1 / 3 / 1
5,720
1,144
4,051
4,409
1,559
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 0 / 9
5,906
1,181
4,747
3,194
2,317
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Aloirt
Cthulhu
10
1 / 0 / 9
5,864
1,173
2,957
3,378
3,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
11
3 / 1 / 6
5,752
1,150
4,026
8,635
5,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 0 / 8
6,025
1,205
3,494
5,546
4,589
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
xxLegendary_JC
Gilgamesh
10
5 / 2 / 2
6,021
1,204
4,699
6,192
4,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
12
12
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
9
5.5
W
Cthulhu
Aloirt
Cthulhu
1
0
9
5.5
L
Odin
0
3
1
0.17
L
Gilgamesh
Laurispocha
Gilgamesh
1
2
1
0.75
L
Morgan Le Fay
MapleBacon29
Morgan Le Fay
0
4
1
0.13
L
Khepri
NikoG1C23
Khepri
0
0
0
0
W
Chaac
3
1
6
6
W
2
0
8
6
L
1
3
1
0.5
W
Gilgamesh
xxLegendary_JC
Gilgamesh
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,537
Damage
19,923
20,693
Taken
26,945
13,482
Mitigated
20,383
3,276
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
4,747
545
270
1,261
3,194
2,317
231
1,624
1,570
11,069
0
W
Cthulhu
Aloirt
Cthulhu
2,957
425
252
399
3,378
3,098
0
1,397
1,981
5,686
0
L
Odin
4,178
220
306
1,027
6,094
5,892
0
3,715
2,295
2,886
5,966
L
Gilgamesh
Laurispocha
Gilgamesh
1,585
290
748
661
4,801
3,691
0
2,515
2,164
0
2,640
L
Morgan Le Fay
MapleBacon29
Morgan Le Fay
3,723
336
0
261
5,389
2,340
0
3,842
1,509
9,499
0
L
Khepri
NikoG1C23
Khepri
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
4,026
446
321
3,839
8,635
5,432
33
1,550
7,085
0
8,745
W
3,494
345
3,328
2,593
5,546
4,589
0
1,847
3,699
7,360
0
L
4,051
413
178
95
4,409
1,559
0
1,126
3,203
9,881
0
W
Gilgamesh
xxLegendary_JC
Gilgamesh
4,699
944
22
709
6,192
4,947
61
2,978
3,214
0
7,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,028
Gold Earned
29,568
48
Minions Killed
53
0
Camps Cleared
0
388,872
Distance Traveled
574,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,906
1,181
19
4
0
104,224
0
W
Cthulhu
5,864
1,173
13
3
0
121,906
0
L
Odin
4,940
988
10
2
0
97,046
0
L
Gilgamesh
5,250
1,050
2
0
0
96,523
0
L
Morgan Le Fay
4,854
971
14
3
0
95,912
0
L
Khepri
1,264
253
0
0
0
0
0
W
Chaac
5,752
1,150
6
1
0
129,826
0
W
Ymir
6,025
1,205
10
2
0
109,820
0
L
Thoth
5,720
1,144
22
4
0
99,391
0
W
Gilgamesh
6,021
1,204
5
1
0
109,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role