Player Matchup

Nu Wa
Nu Wa
Baetoevin
Nu Wa
Level 47
God Stats
1W - 1L
1,494 SR
Queue Stats
3W - 5L
1,181 Elo+
Party 1
Ymir
Ymir
Nehraaw_
Ymir
Level 15
God Stats
1W - 1L
1,297 SR
Queue Stats
3W - 5L
1,181 Elo+
Party 1
Izanami
Izanami
xXRaaasenganXx
Izanami
Level 29
God Stats
7W - 17L
1,278 SR
Queue Stats
61W - 116L
1,229 Elo+
Party 1
Team Averages
Level 30
1,356 SR
1,197 Elo+

VS

Team Averages
Level 43
1,342 SR
1,282 Elo+
King Arthur
King Arthur
Chaos2418064
King Arthur
Level 47
God Stats
0W - 1L
1,262 SR
Queue Stats
1W - 2L
1,116 Elo+
Solo
Lancelot
Lancelot
VitinhoLT
Lancelot
Level 38
God Stats
2W - 2L
1,249 SR
Queue Stats
8W - 11L
1,366 Elo+
Party 2
Thoth
Thoth
raiden2527
Thoth
Level 44
God Stats
8W - 4L
1,514 SR
Queue Stats
21W - 18L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Baetoevin
Nu Wa
12
4 / 1 / 10
8,715
872
7,560
2,758
943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
5 / 0 / 7
8,780
878
3,148
6,148
6,291
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
5 / 1 / 8
9,149
915
8,097
6,466
3,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chaos2418064
King Arthur
7
0 / 9 / 0
6,455
646
281
10,605
3,962
Lancelot
VitinhoLT
Lancelot
11
0 / 3 / 2
7,476
748
3,966
7,623
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
11
2 / 2 / 0
8,019
802
7,263
6,720
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Baetoevin
Nu Wa
4
1
10
9
L
King Arthur
Chaos2418064
King Arthur
0
9
0
0
W
Ymir
5
0
7
8.5
L
Lancelot
VitinhoLT
Lancelot
0
3
2
0.33
L
Thoth
2
2
0
1
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,805
Damage
11,510
15,372
Taken
24,948
10,549
Mitigated
9,155
914
Healing
2,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Baetoevin
Nu Wa
7,560
2,202
0
541
2,758
943
74
1,402
1,356
33,005
0
L
King Arthur
Chaos2418064
King Arthur
281
22
0
0
10,605
3,962
0
5,055
5,550
0
1,993
W
Ymir
3,148
1,169
0
0
6,148
6,291
0
3,346
2,802
9,049
0
L
Lancelot
VitinhoLT
Lancelot
3,966
549
0
2,006
7,623
2,870
0
3,968
3,655
0
30,742
L
Thoth
7,263
114
0
917
6,720
2,323
461
2,294
4,426
39,804
0
W
8,097
5,470
0
373
6,466
3,315
1,328
2,904
3,562
0
42,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,644
Gold Earned
21,950
113
Minions Killed
106
0
Camps Cleared
0
546,589
Distance Traveled
499,776
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,715
872
44
4
0
189,964
2
L
King Arthur
6,455
646
6
1
0
145,996
0
W
Ymir
8,780
878
11
1
0
182,154
0
L
Lancelot
7,476
748
39
4
0
185,714
0
L
Thoth
8,019
802
61
6
0
168,066
0
W
Izanami
9,149
915
58
6
0
174,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role