Player Matchup

Horus
Horus
 
Horus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Blunts or Dabs
Nike
Level 87
God Stats
3W - 1L
1,613 SR
Queue Stats
289W - 274L
1,424 Elo+
Solo
Janus
Janus
Chikirrarri_PR
Janus
Level 60
God Stats
14W - 19L
1,455 SR
Queue Stats
209W - 250L
1,382 Elo+
Solo
Thanatos
Thanatos
CrowKiller4911
Thanatos
Level 47
God Stats
2W - 1L
1,807 SR
Queue Stats
26W - 28L
1,413 Elo+
Solo
Neith
Neith
EndlessBard8425
Neith
Level 63
God Stats
1W - 3L
1,381 SR
Queue Stats
208W - 221L
1,388 Elo+
Solo
Team Averages
Level 66
1,551 SR
1,421 Elo+

VS

Team Averages
Level 51
1,550 SR
1,393 Elo+
Sun Wukong
Sun Wukong
PurifyThis
Sun Wukong
Level 28
God Stats
3W - 1L
1,760 SR
Queue Stats
13W - 14L
1,303 Elo+
Party 1
Athena
Athena
SupremeKhan101
Athena
Level 44
God Stats
1W - 2L
1,772 SR
Queue Stats
53W - 69L
1,323 Elo+
Solo
Nu Wa
Nu Wa
TwiztedOrbitz
Nu Wa
Level 52
God Stats
1W - 2L
1,219 SR
Queue Stats
47W - 64L
1,389 Elo+
Party 1
Thanatos
Thanatos
Wolfboy0227
Thanatos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 66L
1,448 Elo+
Solo
Cernunnos
Cernunnos
crisbastias
Cernunnos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 2
5,872
534
2,221
3,478
2,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
6,812
619
4,236
7,560
4,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 1
6,684
608
7,509
4,594
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
12
5 / 0 / 0
6,811
619
4,307
9,529
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 3
6,156
560
6,420
5,241
1,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PurifyThis
Sun Wukong
10
0 / 2 / 1
5,717
520
3,600
8,165
4,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 0
5,025
457
769
7,714
5,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 0
5,187
472
4,261
6,525
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Wolfboy0227
Thanatos
10
1 / 2 / 0
5,573
507
3,180
11,705
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
crisbastias
Cernunnos
8
0 / 0 / 0
4,923
448
3,072
6,809
2,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
2
2
W
1
1
0
1
W
2
0
1
2.5
W
Thanatos
5
0
0
5
W
0
0
3
1.5
L
Sun Wukong
PurifyThis
Sun Wukong
0
2
1
0.25
L
0
1
0
0
L
0
5
0
0
L
Thanatos
Wolfboy0227
Thanatos
1
2
0
0.5
L
Cernunnos
crisbastias
Cernunnos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,693
Damage
14,882
30,402
Taken
40,918
13,515
Mitigated
17,463
14,198
Healing
11,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,221
922
1,300
1,648
3,478
2,047
0
1,014
2,464
0
13,937
W
4,236
327
0
500
7,560
4,616
122
352
7,208
0
40,535
W
7,509
268
0
750
4,594
1,429
630
1,784
2,810
58,440
0
W
Thanatos
4,307
1,192
0
8,324
9,529
3,559
140
1,198
8,331
0
56,026
W
6,420
2,454
0
1,676
5,241
1,864
200
682
4,559
0
46,335
L
Sun Wukong
PurifyThis
Sun Wukong
3,600
499
0
1,263
8,165
4,498
0
0
8,165
0
30,153
L
769
272
0
3,517
7,714
5,008
0
1,815
5,775
8,363
0
L
4,261
1,075
0
600
6,525
1,946
0
4,304
1,841
31,631
0
L
Thanatos
Wolfboy0227
Thanatos
3,180
1,259
0
3,574
11,705
3,753
0
808
10,819
0
34,287
L
Cernunnos
crisbastias
Cernunnos
3,072
1,669
0
2,897
6,809
2,258
216
0
6,809
0
33,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
26,425
349
Minions Killed
209
0
Camps Cleared
0
1,029,314
Distance Traveled
1,092,821
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,872
534
15
1
0
216,864
3
W
Nike
6,812
619
79
7
0
151,620
1
W
Janus
6,684
608
102
9
0
194,414
0
W
Thanatos
6,811
619
81
7
0
268,188
0
W
Neith
6,156
560
72
7
0
198,228
1
L
Sun Wukong
5,717
520
40
4
0
215,135
0
L
Athena
5,025
457
8
1
0
213,898
0
L
Nu Wa
5,187
472
49
4
0
219,412
0
L
Thanatos
5,573
507
56
5
0
232,867
0
L
Cernunnos
4,923
448
56
5
0
211,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role