Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver III
Ishmaneck
Loki
Silver III
Level 102
God Stats
1W - 2L
1,515 SR
Queue Stats
37W - 44L
1,265 MMR
Party 2
Geb
Geb
Silver II
KingAzlor
Geb
Silver II
Level 123
God Stats
20W - 19L
1,547 SR
Queue Stats
33W - 36L
1,283 MMR
Party 1
Hades
Hades
Silver II
Salt_God__
Hades
Silver II
Level 104
God Stats
9W - 7L
1,535 SR
Queue Stats
37W - 44L
1,218 MMR
Party 2
Danzaburou
Danzaburou
Silver II
Smighty_Vet
Danzaburou
Silver II
Level 159
God Stats
6W - 7L
1,638 SR
Queue Stats
28W - 37L
1,139 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,547 SR
1,281 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,637 SR
1,225 MMR
Cupid
Cupid
Silver I
BatiatusWolf
Cupid
Silver I
Level 70
God Stats
11W - 9L
1,751 SR
Queue Stats
160W - 165L
1,207 MMR
Solo
Ravana
Ravana
Gold IV
DeathStroke720
Ravana
Gold IV
Level 130
God Stats
72W - 52L
1,637 SR
Queue Stats
666W - 691L
1,225 MMR
Solo
Pele
Pele
Silver I
SR Mesac DF
Pele
Silver I
Level 126
God Stats
6W - 10L
1,461 SR
Queue Stats
610W - 644L
1,246 MMR
Solo
Hun Batz
Hun Batz
Silver I
naehammer
Hun Batz
Silver I
Level 101
God Stats
9W - 8L
1,828 SR
Queue Stats
110W - 131L
1,212 MMR
Solo
Bacchus
Bacchus
Bronze V
uT Marie
Bacchus
Bronze V
Level 69
God Stats
5W - 9L
1,506 SR
Queue Stats
36W - 52L
1,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 0
3,705
741
738
1,492
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
2
0 / 1 / 0
2,769
554
302
1,104
213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
3,484
697
663
3,217
1,563
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
2
0 / 0 / 0
2,649
530
0
438
192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Smighty_Vet
Danzaburou
5
0 / 0 / 0
3,065
613
2,316
2,617
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MartichorasRaijinAchilles

VS

Bans
KaliNe ZhaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,684
737
1,485
1,635
473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 1
3,779
756
864
2,282
785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 0
4,495
899
0
2,989
1,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
naehammer
Hun Batz
8
1 / 0 / 0
4,694
939
342
1,619
480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
uT Marie
Bacchus
6
0 / 0 / 0
3,820
764
1,710
3,688
2,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
0
0
0
0
W
0
0
1
0.5
L
Loki
0
1
0
0
L
0
0
0
0
W
0
0
0
0
L
Hades
0
0
0
0
L
Danzaburou
Smighty_Vet
Danzaburou
0
0
0
0
W
Hun Batz
naehammer
Hun Batz
1
0
0
1
W
Bacchus
uT Marie
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,019
Damage
4,401
8,868
Taken
12,213
3,056
Mitigated
5,210
3,325
Healing
5,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
738
56
0
631
1,492
325
0
0
1,492
19,473
0
W
1,485
1,116
513
1,118
1,635
473
0
128
1,507
0
17,392
W
864
255
0
447
2,282
785
0
729
1,485
0
19,709
L
Loki
302
52
0
242
1,104
213
0
0
1,104
0
2,456
L
663
25
602
937
3,217
1,563
0
1,188
2,029
7,579
0
W
0
0
0
1,341
2,989
1,252
234
0
2,989
0
27,930
L
Hades
0
0
0
0
438
192
0
0
438
470
0
L
Danzaburou
Smighty_Vet
Danzaburou
2,316
1,116
0
913
2,617
763
0
522
2,095
0
17,066
W
Hun Batz
naehammer
Hun Batz
342
162
0
457
1,619
480
0
44
1,575
0
29,155
W
Bacchus
uT Marie
Bacchus
1,710
300
0
1,398
3,688
2,220
0
432
3,256
10,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,672
Gold Earned
20,472
97
Minions Killed
182
0
Camps Cleared
0
358,466
Distance Traveled
582,899
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,705
741
48
10
0
76,771
0
W
Cupid
3,684
737
37
7
0
104,033
0
W
Ravana
3,779
756
35
7
0
135,573
1
L
Loki
2,769
554
6
1
0
29,636
0
L
Geb
3,484
697
14
3
0
117,526
2
W
Pele
4,495
899
43
9
0
101,183
1
L
Hades
2,649
530
1
0
0
29,843
0
L
Danzaburou
3,065
613
28
6
0
104,690
0
W
Hun Batz
4,694
939
55
11
0
123,988
0
W
Bacchus
3,820
764
12
2
0
118,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role