Player Matchup

He Bo
He Bo
Dark-Slayer_G
He Bo
Level 68
God Stats
0W - 1L
1,419 SR
Queue Stats
39W - 46L
1,444 Elo+
Solo
Mulan
Mulan
DollarWay
Mulan
Level 109
God Stats
9W - 13L
1,312 SR
Queue Stats
109W - 109L
1,472 Elo+
Party 2
Cerberus
Cerberus
LordPanthro
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 139L
1,468 Elo+
Party 2
Arachne
Arachne
Mandélla
Arachne
Level 108
God Stats
4W - 6L
1,532 SR
Queue Stats
69W - 70L
1,486 Elo+
Party 2
Apollo
Apollo
TwoBrothers18
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 212L
1,418 Elo+
Solo
Team Averages
Level 96
1,452 SR
1,458 Elo+

VS

Team Averages
Level 114
1,508 SR
1,466 Elo+
Artemis
Artemis
DarkShineider
Artemis
Level 157
God Stats
17W - 12L
1,618 SR
Queue Stats
189W - 193L
1,453 Elo+
Solo
Bacchus
Bacchus
Drock3_xD
Bacchus
Level 102
God Stats
3W - 7L
1,307 SR
Queue Stats
204W - 200L
1,525 Elo+
Solo
Hercules
Hercules
MinistroDaREURB
Hercules
Level 107
God Stats
27W - 18L
1,527 SR
Queue Stats
510W - 518L
1,447 Elo+
Party 1
Fenrir
Fenrir
Poppoppi
Fenrir
Level 79
God Stats
47W - 37L
1,579 SR
Queue Stats
132W - 147L
1,434 Elo+
Solo
Ra
Ra
Thunderr6
Ra
Level 126
God Stats
25W - 19L
1,507 SR
Queue Stats
544W - 532L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 1
7,690
481
4,793
13,376
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
DollarWay
Mulan
14
0 / 3 / 0
7,856
491
5,784
13,632
7,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
LordPanthro
Cerberus
10
1 / 6 / 2
7,083
443
5,209
16,738
12,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Mandélla
Arachne
13
3 / 4 / 5
8,306
519
11,746
17,095
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 4 / 0
8,756
547
2,421
10,217
3,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
5 / 2 / 4
9,704
607
12,506
10,895
4,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Drock3_xD
Bacchus
10
0 / 2 / 8
7,453
466
6,202
11,063
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
17
5 / 0 / 1
10,982
686
10,792
12,796
10,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Poppoppi
Fenrir
14
8 / 4 / 3
9,135
571
11,600
13,474
6,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 2 / 3
9,759
610
10,006
6,608
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
24
24
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
W
Artemis
5
2
4
3.5
L
Mulan
DollarWay
Mulan
0
3
0
0
W
Bacchus
Drock3_xD
Bacchus
0
2
8
2
L
Cerberus
LordPanthro
Cerberus
1
6
2
0.33
L
Arachne
Mandélla
Arachne
3
4
5
1.38
W
Hercules
5
0
1
5.5
W
Fenrir
Poppoppi
Fenrir
8
4
3
2.38
W
6
2
3
3.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,953
Damage
51,106
71,058
Taken
54,836
33,499
Mitigated
35,470
14,157
Healing
16,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,793
178
0
746
13,376
4,438
0
4,982
8,394
46,923
0
W
Artemis
12,506
6,586
0
4,665
10,895
4,831
1,205
1,223
9,672
0
87,371
L
Mulan
DollarWay
Mulan
5,784
1,274
0
4,752
13,632
7,330
0
504
13,128
0
66,768
W
Bacchus
Drock3_xD
Bacchus
6,202
1,005
0
2,424
11,063
10,153
0
2,987
8,076
25,153
0
L
Cerberus
LordPanthro
Cerberus
5,209
413
0
4,370
16,738
12,348
0
4,312
12,426
22,642
0
L
Arachne
Mandélla
Arachne
11,746
8,237
0
2,823
17,095
5,658
0
4,691
12,336
0
53,755
W
Hercules
10,792
4,091
0
6,068
12,796
10,802
73
971
11,825
0
100,489
W
Fenrir
Poppoppi
Fenrir
11,600
2,335
0
1,242
13,474
6,779
743
2,919
10,555
0
67,928
W
10,006
799
626
1,339
6,608
2,905
172
1,902
4,706
81,623
0
L
2,421
1,672
0
1,466
10,217
3,725
0
1,651
8,566
0
39,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,691
Gold Earned
47,033
372
Minions Killed
571
0
Camps Cleared
0
1,569,296
Distance Traveled
1,662,805
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,690
481
64
4
0
290,558
4
W
Artemis
9,704
607
129
8
0
280,659
0
L
Mulan
7,856
491
116
7
0
311,973
4
W
Bacchus
7,453
466
27
2
0
336,819
1
L
Cerberus
7,083
443
44
3
0
300,204
3
L
Arachne
8,306
519
68
4
0
363,489
0
W
Hercules
10,982
686
171
11
0
345,729
0
W
Fenrir
9,135
571
100
6
0
356,465
0
W
Ra
9,759
610
144
9
0
343,133
2
L
Apollo
8,756
547
80
5
0
303,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role