Player Matchup

Cerberus
Cerberus
WhiteMilk42
Cerberus
Level 11
God Stats
2W - 2L
1,370 SR
Queue Stats
22W - 34L
1,198 Elo+
Party 2
Fenrir
Fenrir
stewart8893
Fenrir
Level 17
God Stats
5W - 7L
1,326 SR
Queue Stats
36W - 55L
1,201 Elo+
Party 2
Olorun
Olorun
utfootball6
Olorun
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,198 Elo+
Party 2
Team Averages
Level 57
1,399 SR
1,199 Elo+

VS

Team Averages
Level 38
1,518 SR
1,684 Elo+
Jing Wei
Jing Wei
Buntyyy
Jing Wei
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
107W - 97L
1,532 Elo+
Party 1
Sol
Sol
Fluff8682
Sol
Level 17
God Stats
2W - 2L
1,555 SR
Queue Stats
80W - 69L
1,547 Elo+
Party 1
Shiva
Shiva
Timeracer999
Shiva
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,973 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
WhiteMilk42
Cerberus
12
0 / 4 / 2
8,337
695
4,977
21,478
22,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
9
0 / 6 / 1
7,741
645
1,901
11,053
4,897
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
13
3 / 4 / 0
9,838
820
7,883
10,232
5,056
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Buntyyy
Jing Wei
14
5 / 0 / 9
10,695
891
16,504
6,520
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 9
10,259
855
10,364
6,659
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 2 / 6
10,453
871
10,652
11,085
10,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
14
14
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Buntyyy
Jing Wei
5
0
9
9.5
W
3
1
9
7.5
W
6
2
6
4.5
L
Cerberus
WhiteMilk42
Cerberus
0
4
2
0.25
L
Fenrir
0
6
1
0.08
L
Olorun
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,761
Damage
37,520
42,763
Taken
24,264
32,168
Mitigated
15,662
3,661
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Buntyyy
Jing Wei
16,504
14,871
0
2,558
6,520
2,481
1,675
3,841
2,679
0
56,696
W
10,364
4,073
0
2,489
6,659
2,411
1,461
4,266
2,393
33,561
2,725
W
10,652
818
28
1,739
11,085
10,770
313
5,211
5,874
0
44,897
L
Cerberus
WhiteMilk42
Cerberus
4,977
213
0
2,183
21,478
22,215
82
6,537
14,941
27,681
0
L
Fenrir
1,901
338
0
44
11,053
4,897
129
1,557
9,496
0
4,926
L
Olorun
7,883
3,600
290
1,144
10,232
5,056
220
1,627
8,605
47,787
4,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,916
Gold Earned
31,407
125
Minions Killed
163
0
Camps Cleared
0
639,461
Distance Traveled
662,728
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,695
891
74
6
0
225,282
5
W
Sol
10,259
855
51
4
0
202,860
3
W
Shiva
10,453
871
38
3
0
234,586
0
L
Cerberus
8,337
695
49
4
0
234,914
0
L
Fenrir
7,741
645
7
1
0
205,032
0
L
Olorun
9,838
820
69
6
0
199,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role