Player Matchup

Bellona
Bellona
Luizaum9080
Bellona
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 111L
1,206 Elo+
Party 3
Ra
Ra
MuRamBiToH
Ra
Level 25
God Stats
1W - 5L
1,369 SR
Queue Stats
15W - 64L
1,113 Elo+
Party 3
Sol
Sol
Schnitzel1O1
Sol
Level 19
God Stats
3W - 6L
1,307 SR
Queue Stats
64W - 70L
1,412 Elo+
Party 2
Geb
Geb
VNandoH
Geb
Level 32
God Stats
2W - 9L
1,099 SR
Queue Stats
77W - 135L
1,156 Elo+
Party 3
Ullr
Ullr
predawnport690
Ullr
Level 80
God Stats
51W - 43L
1,371 SR
Queue Stats
502W - 450L
1,499 Elo+
Party 2
Team Averages
Level 37
1,329 SR
1,277 Elo+

VS

Team Averages
Level 68
1,531 SR
1,558 Elo+
Neith
Neith
 
Neith
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RRHeemy
Cthulhu
Level 28
God Stats
22W - 11L
1,651 SR
Queue Stats
117W - 99L
1,503 Elo+
Party 4
Sol
Sol
SoloBanned
Sol
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,718 Elo+
Party 1
Serqet
Serqet
Worst GT NA
Serqet
Level 127
God Stats
29W - 18L
1,703 SR
Queue Stats
400W - 337L
1,590 Elo+
Party 1
Baron Samedi
Baron Samedi
deadmanshead42
Baron Samedi
Level 86
God Stats
13W - 15L
1,302 SR
Queue Stats
132W - 119L
1,478 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Luizaum9080
Bellona
8
0 / 3 / 0
4,377
438
1,867
5,638
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 3 / 0
4,672
467
452
4,792
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 2 / 0
4,700
470
4,452
4,997
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Geb
7
0 / 2 / 0
4,581
458
1,838
6,961
4,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 3 / 0
4,920
492
1,814
9,015
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 0 / 2
5,365
537
4,033
4,289
1,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
RRHeemy
Cthulhu
9
1 / 0 / 2
5,538
554
3,031
7,090
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 1
7,010
701
5,936
4,973
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
11
5 / 0 / 1
6,698
670
3,957
7,257
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
deadmanshead42
Baron Samedi
11
2 / 0 / 4
6,875
688
3,953
2,835
1,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
13
13
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
L
Bellona
Luizaum9080
Bellona
0
3
0
0
L
0
3
0
0
W
Cthulhu
RRHeemy
Cthulhu
1
0
2
2
L
0
2
0
0
W
3
0
1
3.5
L
Geb
0
2
0
0
W
Serqet
5
0
1
5.5
W
Baron Samedi
deadmanshead42
Baron Samedi
2
0
4
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,423
Damage
20,910
31,403
Taken
26,444
15,329
Mitigated
12,828
9,756
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,033
1,642
137
1,714
4,289
1,433
724
1,469
2,820
0
32,907
L
Bellona
Luizaum9080
Bellona
1,867
985
0
896
5,638
4,654
0
3,998
1,640
0
13,880
L
452
39
41
782
4,792
1,353
0
1,525
3,107
23,982
0
W
Cthulhu
RRHeemy
Cthulhu
3,031
249
136
1,674
7,090
3,990
185
4,088
3,002
18,783
0
L
4,452
2,040
0
2,103
4,997
1,334
0
1,508
3,489
30,516
0
W
5,936
2,535
0
3,206
4,973
3,004
1,101
0
4,973
42,915
6,771
L
Geb
1,838
0
240
1,958
6,961
4,865
0
3,001
3,960
10,897
0
W
Serqet
3,957
1,208
0
280
7,257
2,520
28
326
6,931
0
48,857
W
Baron Samedi
deadmanshead42
Baron Samedi
3,953
511
96
1,384
2,835
1,881
300
859
1,976
41,764
0
L
1,814
586
0
3,736
9,015
3,123
0
2,435
6,418
0
29,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,250
Gold Earned
31,486
181
Minions Killed
312
0
Camps Cleared
0
942,329
Distance Traveled
917,758
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,365
537
54
5
0
171,125
3
L
Bellona
4,377
438
15
2
0
207,116
2
L
Ra
4,672
467
48
5
0
184,725
0
W
Cthulhu
5,538
554
29
3
0
206,463
0
L
Sol
4,700
470
45
5
0
179,307
0
W
Sol
7,010
701
86
9
0
168,455
0
L
Geb
4,581
458
8
1
0
174,501
4
W
Serqet
6,698
670
76
8
0
214,725
0
W
Baron Samedi
6,875
688
67
7
0
156,990
0
L
Ullr
4,920
492
65
7
0
196,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role