Player Matchup

Awilix
Awilix
 
Awilix
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AncientSurfer
Ix Chel
Level 142
God Stats
1W - 1L
1,279 SR
Queue Stats
427W - 317L
1,653 Elo+
Party 1
Geb
Geb
MatthewTimelost
Geb
Level 56
God Stats
3W - 0L
1,635 SR
Queue Stats
66W - 52L
1,535 Elo+
Solo
Fenrir
Fenrir
Tenshirøck
Fenrir
Level 160
God Stats
5W - 14L
1,248 SR
Queue Stats
826W - 783L
1,508 Elo+
Solo
Hercules
Hercules
gerakakel
Hercules
Level 159
God Stats
4W - 5L
1,416 SR
Queue Stats
531W - 415L
1,618 Elo+
Party 1
Team Averages
Level 136
1,415 SR
1,563 Elo+

VS

Team Averages
Level 128
1,398 SR
1,489 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Demongoddess952
Charon
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,432 Elo+
Solo
Hachiman
Hachiman
MoketarZ
Hachiman
Level 146
God Stats
1W - 3L
1,169 SR
Queue Stats
295W - 299L
1,475 Elo+
Solo
Sobek
Sobek
PahPuch
Sobek
Level 180
God Stats
3W - 7L
1,320 SR
Queue Stats
183W - 200L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
3 / 0 / 9
6,717
1,120
7,004
7,490
3,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ix Chel
11
1 / 0 / 11
6,353
1,059
6,424
3,974
2,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 0 / 11
6,713
1,119
4,411
6,943
5,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
12
4 / 0 / 7
6,846
1,141
5,896
6,722
3,391
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hercules
gerakakel
Hercules
11
3 / 1 / 7
6,293
1,049
6,129
7,364
7,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 2 / 1
5,517
920
5,797
6,953
2,971
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
 
Mercury
8
0 / 3 / 0
4,970
828
1,853
4,467
1,729
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 1 / 1
6,114
1,019
4,180
6,625
5,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
MoketarZ
Hachiman
10
1 / 2 / 0
5,676
946
6,619
5,147
2,583
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
PahPuch
Sobek
9
0 / 4 / 1
5,177
863
5,193
9,169
10,769
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
12
Kills
1
1
Deaths
12
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
0
9
7.5
L
Ix Chel
 
Ix Chel
0
2
1
0.25
L
Mercury
 
Mercury
0
3
0
0
W
Ix Chel
1
0
11
6.5
L
0
1
1
0.5
W
1
0
11
6.5
L
Hachiman
MoketarZ
Hachiman
1
2
0
0.5
L
Sobek
PahPuch
Sobek
0
4
1
0.13
W
Fenrir
4
0
7
7.5
W
Hercules
gerakakel
Hercules
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,864
Damage
23,642
32,493
Taken
32,361
21,825
Mitigated
23,302
21,599
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,004
1,309
2,173
2,160
7,490
3,758
378
3,916
3,574
0
18,431
L
Ix Chel
 
Ix Chel
5,797
829
2,909
1,930
6,953
2,971
0
2,548
4,405
11,734
0
L
Mercury
 
Mercury
1,853
175
433
586
4,467
1,729
0
1,685
2,782
0
4,592
W
Ix Chel
6,424
365
4,430
1,625
3,974
2,052
222
2,122
1,852
12,291
0
L
4,180
574
298
1,024
6,625
5,250
0
1,617
5,008
13,044
0
W
4,411
194
1,322
1,903
6,943
5,488
175
3,591
3,352
10,837
0
L
Hachiman
MoketarZ
Hachiman
6,619
4,419
844
619
5,147
2,583
0
1,437
3,710
0
10,979
L
Sobek
PahPuch
Sobek
5,193
220
600
2,091
9,169
10,769
0
3,548
5,621
7,366
0
W
Fenrir
5,896
851
1,030
1,518
6,722
3,391
430
2,552
4,170
0
8,976
W
Hercules
gerakakel
Hercules
6,129
1,113
2,317
3,121
7,364
7,136
176
2,989
4,375
0
9,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,922
Gold Earned
27,454
71
Minions Killed
60
0
Camps Cleared
0
706,711
Distance Traveled
569,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,717
1,120
26
4
0
136,285
0
L
Ix Chel
5,517
920
10
2
0
121,293
0
L
Mercury
4,970
828
4
1
0
102,185
0
W
Ix Chel
6,353
1,059
14
2
0
155,406
0
L
Charon
6,114
1,019
22
4
0
131,256
0
W
Geb
6,713
1,119
10
2
0
137,118
0
L
Hachiman
5,676
946
15
3
0
95,659
0
L
Sobek
5,177
863
9
2
0
119,373
0
W
Fenrir
6,846
1,141
10
2
0
144,173
0
W
Hercules
6,293
1,049
11
2
0
133,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role