Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HachikujiiMayoi
Kukulkan
Level 158
God Stats
1W - 1L
1,200 SR
Queue Stats
72W - 88L
1,466 Elo+
Party 1
Ah Puch
Ah Puch
mamapapahermana
Ah Puch
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,546 Elo+
Party 1
Chaac
Chaac
mompo98yt
Chaac
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,552 Elo+
Party 1
Team Averages
Level 105
1,440 SR
1,513 Elo+

VS

Team Averages
Level 90
1,461 SR
1,572 Elo+
Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
BZHItadakimasu
He Bo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 40L
1,574 Elo+
Solo
Thoth
Thoth
Demongoddess952
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,737 Elo+
Solo
Loki
Loki
smilly123
Loki
Level 159
God Stats
2W - 9L
1,303 SR
Queue Stats
620W - 641L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 1 / 3
6,790
970
4,940
3,860
1,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
 
Xing Tian
11
0 / 3 / 6
6,505
929
2,154
7,240
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
13
4 / 1 / 4
7,391
1,056
5,695
3,052
1,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 1 / 4
6,607
944
6,346
4,239
1,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
mompo98yt
Chaac
12
2 / 1 / 4
6,976
997
3,176
4,760
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 1 / 2
6,358
908
5,385
4,563
1,867
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Zhong Kui
 
Zhong Kui
11
1 / 3 / 5
5,959
851
2,461
6,273
4,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 3
5,832
833
2,450
3,834
1,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 5
5,531
790
3,245
5,262
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
1 / 1 / 5
5,789
827
5,061
5,966
2,687
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
11
Kills
7
7
Deaths
11
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
1
3
4.5
W
Xing Tian
 
Xing Tian
0
3
6
1
L
Thor
 
Thor
4
1
2
5
L
Zhong Kui
 
Zhong Kui
1
3
5
1.17
L
1
2
3
1.25
L
0
4
5
0.63
W
Kukulkan
4
1
4
6
W
2
1
4
4
W
Chaac
mompo98yt
Chaac
2
1
4
4
L
Loki
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,311
Damage
18,602
23,151
Taken
25,898
15,254
Mitigated
13,222
5,986
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,940
2,471
258
939
3,860
1,714
729
1,209
2,651
0
10,881
W
Xing Tian
 
Xing Tian
2,154
155
190
630
7,240
6,498
0
3,911
3,329
2,728
0
L
Thor
 
Thor
5,385
587
305
1,088
4,563
1,867
0
2,201
2,362
0
7,707
L
Zhong Kui
 
Zhong Kui
2,461
472
678
836
6,273
4,965
0
3,331
2,942
10,124
0
L
2,450
43
0
0
3,834
1,597
0
1,913
1,921
8,641
0
L
3,245
472
0
0
5,262
2,106
627
3,827
1,435
9,655
0
W
Kukulkan
5,695
310
58
201
3,052
1,167
188
598
2,454
24,086
0
W
6,346
305
0
2,301
4,239
1,328
224
659
3,580
8,443
0
W
Chaac
mompo98yt
Chaac
3,176
31
323
1,086
4,760
4,547
0
1,779
2,981
0
7,942
L
Loki
5,061
271
1,846
1,733
5,966
2,687
362
2,923
3,043
0
10,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,269
Gold Earned
29,469
76
Minions Killed
76
0
Camps Cleared
0
726,136
Distance Traveled
649,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,790
970
22
3
0
144,411
0
W
Xing Tian
6,505
929
4
1
0
139,872
0
L
Thor
6,358
908
14
2
0
116,036
0
L
Zhong Kui
5,959
851
24
3
0
121,629
0
L
He Bo
5,832
833
13
2
0
123,575
0
L
Thoth
5,531
790
19
3
0
121,867
0
W
Kukulkan
7,391
1,056
34
5
0
141,260
0
W
Ah Puch
6,607
944
4
1
0
148,611
0
W
Chaac
6,976
997
12
2
0
151,982
0
L
Loki
5,789
827
6
1
0
166,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role