Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
C0rmac 5627
Hades
Level 52
God Stats
4W - 5L
1,526 SR
Queue Stats
102W - 113L
1,480 Elo+
Solo
Hun Batz
Hun Batz
DillieDonna
Hun Batz
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,346 Elo+
Solo
Ao Kuang
Ao Kuang
ParagonZR
Ao Kuang
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 58L
1,367 Elo+
Solo
Medusa
Medusa
ƒlacon
Medusa
Level 142
God Stats
1W - 2L
1,623 SR
Queue Stats
29W - 20L
1,500 Elo+
Solo
Team Averages
Level 87
1,530 SR
1,439 Elo+

VS

Team Averages
Level 105
1,467 SR
1,464 Elo+
Hun Batz
Hun Batz
GerLamb
Hun Batz
Level 128
God Stats
30W - 29L
1,515 SR
Queue Stats
146W - 141L
1,459 Elo+
Party 1
Artemis
Artemis
TVDeercyclop
Artemis
Level 63
God Stats
12W - 6L
1,330 SR
Queue Stats
255W - 241L
1,491 Elo+
Solo
Nike
Nike
battl3mast3r05
Nike
Level 67
God Stats
18W - 13L
1,528 SR
Queue Stats
170W - 164L
1,426 Elo+
Solo
Bacchus
Bacchus
jotalamb
Bacchus
Level 122
God Stats
4W - 3L
1,360 SR
Queue Stats
130W - 123L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
luison522
Zhong Kui
Level 147
God Stats
79W - 53L
1,603 SR
Queue Stats
147W - 138L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 3 / 2
7,634
449
10,128
20,388
13,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 6 / 0
8,766
516
5,533
15,534
7,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
DillieDonna
Hun Batz
13
0 / 8 / 3
7,688
452
6,939
18,617
7,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
ParagonZR
Ao Kuang
12
2 / 7 / 1
7,571
445
7,445
20,569
13,741
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
ƒlacon
Medusa
14
1 / 8 / 1
8,647
509
11,392
17,175
5,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GerLamb
Hun Batz
17
7 / 0 / 10
10,378
610
12,061
13,565
6,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Artemis
TVDeercyclop
Artemis
16
11 / 1 / 7
10,787
635
19,316
13,601
6,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 3 / 3
10,622
625
15,387
16,577
15,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
jotalamb
Bacchus
12
2 / 1 / 15
9,024
531
6,979
12,687
14,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
luison522
Zhong Kui
14
6 / 1 / 6
9,456
556
15,981
13,085
11,298
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
6
Kills
32
32
Deaths
6
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
2
0.33
L
3
6
0
0.5
L
Hun Batz
DillieDonna
Hun Batz
0
8
3
0.19
W
Hun Batz
GerLamb
Hun Batz
7
0
10
12
L
Ao Kuang
ParagonZR
Ao Kuang
2
7
1
0.36
W
Artemis
TVDeercyclop
Artemis
11
1
7
14.5
W
6
3
3
2.5
W
Bacchus
jotalamb
Bacchus
2
1
15
9.5
W
Zhong Kui
luison522
Zhong Kui
6
1
6
9
L
Medusa
ƒlacon
Medusa
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,437
Damage
69,724
92,283
Taken
69,515
48,103
Mitigated
54,583
18,925
Healing
34,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
10,128
844
0
6,225
20,388
13,431
0
8,604
11,626
0
74,355
L
5,533
984
160
3,785
15,534
7,918
0
231
14,166
42,371
0
L
Hun Batz
DillieDonna
Hun Batz
6,939
2,251
0
1,272
18,617
7,059
0
3,439
15,021
369
61,872
W
Hun Batz
GerLamb
Hun Batz
12,061
2,381
0
9,885
13,565
6,449
934
1,673
11,892
0
97,102
L
Ao Kuang
ParagonZR
Ao Kuang
7,445
2,033
0
4,827
20,569
13,741
432
10,299
10,270
21,490
431
W
Artemis
TVDeercyclop
Artemis
19,316
10,265
0
4,031
13,601
6,760
2,301
2,019
11,582
0
74,693
W
15,387
2,154
0
6,086
16,577
15,979
229
4,743
11,834
1,602
77,514
W
Bacchus
jotalamb
Bacchus
6,979
908
1,956
3,326
12,687
14,097
240
1,896
10,791
20,581
0
W
Zhong Kui
luison522
Zhong Kui
15,981
1,773
0
9,010
13,085
11,298
1,828
2,572
10,513
63,705
0
L
Medusa
ƒlacon
Medusa
11,392
3,766
0
2,656
17,175
5,954
406
1,217
15,854
0
65,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,306
Gold Earned
50,267
427
Minions Killed
484
0
Camps Cleared
0
1,587,482
Distance Traveled
1,736,471
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,634
449
120
7
0
328,325
1
L
Hades
8,766
516
91
5
0
279,534
0
L
Hun Batz
7,688
452
96
6
0
357,396
2
W
Hun Batz
10,378
610
142
8
0
410,915
5
L
Ao Kuang
7,571
445
35
2
0
324,815
0
W
Artemis
10,787
635
103
6
0
312,752
0
W
Nike
10,622
625
112
7
0
307,609
2
W
Bacchus
9,024
531
28
2
0
371,009
8
W
Zhong Kui
9,456
556
99
6
0
334,186
0
L
Medusa
8,647
509
85
5
0
297,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role