Player Matchup

Hun Batz
Hun Batz
AdamSmileyFace
Hun Batz
Level 127
God Stats
1W - 0L
1,203 SR
Queue Stats
65W - 69L
1,427 Elo+
Party 1
Hercules
Hercules
DaddyXander2
Hercules
Level 39
God Stats
5W - 3L
1,897 SR
Queue Stats
68W - 87L
1,379 Elo+
Solo
Sol
Sol
NotAHappyBunnyy
Sol
Level 128
God Stats
2W - 4L
1,333 SR
Queue Stats
8W - 11L
1,257 Elo+
Party 1
Medusa
Medusa
addisomk03
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,469 Elo+
Party 1
Athena
Athena
dakotanitz
Athena
Level 100
God Stats
29W - 12L
1,691 SR
Queue Stats
396W - 365L
1,453 Elo+
Solo
Team Averages
Level 93
1,525 SR
1,397 Elo+

VS

Team Averages
Level 50
1,550 SR
1,419 Elo+
Agni
Agni
Beep2095
Agni
Level 36
God Stats
2W - 2L
1,653 SR
Queue Stats
30W - 20L
1,531 Elo+
Party 3
Susano
Susano
Cwood98
Susano
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,335 Elo+
Party 2
Ullr
Ullr
DarkxNinja11
Ullr
Level 18
God Stats
0W - 1L
1,267 SR
Queue Stats
6W - 6L
1,454 Elo+
Party 2
Hel
Hel
Mxshrxxms
Hel
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,271 Elo+
Party 3
Sun Wukong
Sun Wukong
onkkizi
Sun Wukong
Level 75
God Stats
2W - 1L
1,831 SR
Queue Stats
222W - 211L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
8
2 / 0 / 1
4,884
814
1,417
4,250
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
DaddyXander2
Hercules
7
1 / 2 / 0
4,041
674
1,288
4,765
2,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

7
1 / 0 / 0
4,233
706
3,677
3,004
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
addisomk03
Medusa
7
1 / 1 / 1
4,641
774
2,243
3,470
1,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
dakotanitz
Athena
6
0 / 1 / 0
3,920
653
1,229
5,127
3,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
1
0 / 0 / 0
2,701
450
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
Cwood98
Susano
6
0 / 2 / 0
3,503
584
1,913
5,125
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 0
3,488
581
2,880
3,920
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 1 / 1
3,130
522
170
2,081
757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
onkkizi
Sun Wukong
8
3 / 1 / 0
4,769
795
3,314
4,407
2,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
5
Kills
4
4
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
2
0
1
2.5
L
Agni
0
0
0
0
L
Susano
Cwood98
Susano
0
2
0
0
W
Hercules
DaddyXander2
Hercules
1
2
0
0.5
L
1
1
0
1
L
0
1
1
0.5
W
1
0
0
1
W
Medusa
addisomk03
Medusa
1
1
1
1.5
W
Athena
dakotanitz
Athena
0
1
0
0
L
Sun Wukong
onkkizi
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,854
Damage
8,277
20,616
Taken
15,533
8,823
Mitigated
5,940
7,197
Healing
3,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
1,417
535
0
2,550
4,250
1,351
0
0
4,250
0
28,405
L
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Susano
Cwood98
Susano
1,913
667
0
500
5,125
1,579
0
369
4,756
0
17,395
W
Hercules
DaddyXander2
Hercules
1,288
437
0
1,193
4,765
2,445
0
0
4,765
0
15,150
L
2,880
1,675
0
642
3,920
1,376
0
2,965
955
0
13,661
L
170
47
291
824
2,081
757
0
1,572
509
2,063
0
W
3,677
1,465
0
1,589
3,004
797
876
71
2,933
25,838
0
W
Medusa
addisomk03
Medusa
2,243
1,072
0
683
3,470
1,006
1,230
0
3,470
0
27,492
W
Athena
dakotanitz
Athena
1,229
272
0
1,182
5,127
3,224
48
99
5,028
11,093
0
L
Sun Wukong
onkkizi
Sun Wukong
3,314
714
0
1,026
4,407
2,228
0
0
4,407
0
23,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,719
Gold Earned
17,591
169
Minions Killed
85
0
Camps Cleared
0
645,514
Distance Traveled
440,384
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,884
814
58
10
0
142,584
2
L
Agni
2,701
450
0
0
0
7,389
0
L
Susano
3,503
584
28
5
0
145,803
0
W
Hercules
4,041
674
20
3
0
111,948
0
L
Ullr
3,488
581
19
3
0
124,812
0
L
Hel
3,130
522
2
0
0
49,297
0
W
Sol
4,233
706
30
5
0
133,353
0
W
Medusa
4,641
774
46
8
0
131,648
0
W
Athena
3,920
653
15
3
0
125,981
0
L
Sun Wukong
4,769
795
36
6
0
113,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role