Player Matchup

Loki
Loki
 
Loki
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
MagicGio
Camazotz
Level 156
God Stats
2W - 0L
1,715 SR
Queue Stats
49W - 57L
1,644 Elo+
Party 1
Ix Chel
Ix Chel
RationSui
Ix Chel
Level 143
God Stats
2W - 2L
1,554 SR
Queue Stats
69W - 63L
1,505 Elo+
Party 3
Olorun
Olorun
idontknowit
Olorun
Level 127
God Stats
3W - 0L
1,848 SR
Queue Stats
194W - 185L
1,475 Elo+
Party 3
Team Averages
Level 143
1,623 SR
1,525 Elo+

VS

Team Averages
Level 132
1,488 SR
1,525 Elo+
Athena
Athena
C0rt
Athena
Level 104
God Stats
175W - 118L
1,627 SR
Queue Stats
637W - 598L
1,479 Elo+
Solo
Loki
Loki
Hayezz_X
Loki
Level 115
God Stats
4W - 6L
1,479 SR
Queue Stats
74W - 66L
1,498 Elo+
Party 2
Janus
Janus
OffhandGolem49
Janus
Level 128
God Stats
4W - 4L
1,701 SR
Queue Stats
192W - 162L
1,575 Elo+
Party 4
Ishtar
Ishtar
Seanademus
Ishtar
Level 136
God Stats
0W - 2L
1,079 SR
Queue Stats
165W - 153L
1,497 Elo+
Party 2
Chaac
Chaac
SketchyBlossom
Chaac
Level 175
God Stats
7W - 1L
1,551 SR
Queue Stats
293W - 268L
1,574 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
7 / 0 / 2
7,566
688
4,552
6,626
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
 
Agni
12
1 / 1 / 1
7,019
638
4,813
4,748
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
MagicGio
Camazotz
12
1 / 2 / 2
6,723
611
8,724
10,574
6,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
RationSui
Ix Chel
11
3 / 0 / 5
6,742
613
5,031
8,683
5,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
12
1 / 1 / 5
6,772
616
8,458
6,235
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
C0rt
Athena
8
0 / 3 / 1
5,212
474
3,377
11,390
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
10
2 / 4 / 0
5,838
531
4,091
11,447
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
6,192
563
2,384
4,927
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Seanademus
Ishtar
9
0 / 2 / 1
5,295
481
4,280
6,686
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 3 / 0
6,552
596
6,140
12,335
14,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
4
4
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
2
8
W
Agni
 
Agni
1
1
1
1.5
L
Athena
C0rt
Athena
0
3
1
0.17
L
Loki
2
4
0
0.5
W
Camazotz
MagicGio
Camazotz
1
2
2
1
L
0
1
1
0.5
W
Ix Chel
RationSui
Ix Chel
3
0
5
5.5
L
Ishtar
Seanademus
Ishtar
0
2
1
0.25
L
2
3
0
0.67
W
Olorun
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,578
Damage
20,272
36,866
Taken
46,785
18,965
Mitigated
31,771
18,707
Healing
15,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,552
1,141
0
3,957
6,626
2,338
999
656
5,970
0
58,828
W
Agni
 
Agni
4,813
287
0
590
4,748
1,599
0
1,648
3,100
59,091
0
L
Athena
C0rt
Athena
3,377
1,044
0
3,418
11,390
8,126
0
7,792
3,598
16,754
0
L
Loki
4,091
1,159
0
3,772
11,447
4,476
0
2,948
8,499
0
40,189
W
Camazotz
MagicGio
Camazotz
8,724
3,750
0
6,625
10,574
6,572
0
148
10,426
0
44,668
L
2,384
270
0
349
4,927
1,718
0
2,896
2,031
49,346
0
W
Ix Chel
RationSui
Ix Chel
5,031
1,141
1,661
3,797
8,683
5,938
96
2,235
6,448
22,631
0
L
Ishtar
Seanademus
Ishtar
4,280
2,363
0
1,640
6,686
2,829
0
4,460
2,226
0
35,458
L
6,140
1,801
0
5,987
12,335
14,622
0
0
12,335
0
45,226
W
Olorun
8,458
5,294
174
1,903
6,235
2,518
692
1,074
5,161
49,356
8,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
29,089
417
Minions Killed
331
0
Camps Cleared
0
1,119,173
Distance Traveled
1,106,684
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,566
688
87
8
0
257,343
0
W
Agni
7,019
638
117
11
0
240,285
2
L
Athena
5,212
474
12
1
0
242,631
2
L
Loki
5,838
531
65
6
0
232,463
0
W
Camazotz
6,723
611
75
7
0
212,838
0
L
Janus
6,192
563
115
10
0
227,294
0
W
Ix Chel
6,742
613
31
3
0
204,786
0
L
Ishtar
5,295
481
59
5
0
210,234
1
L
Chaac
6,552
596
80
7
0
194,062
2
W
Olorun
6,772
616
107
10
0
203,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role