Player Matchup

Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
G00DANG
Anubis
Silver I
Level 156
God Stats
8W - 17L
1,301 SR
Queue Stats
170W - 185L
1,191 MMR
Solo
Xing Tian
Xing Tian
Silver III
IICreepingII
Xing Tian
Silver III
Level 74
God Stats
9W - 10L
1,488 SR
Queue Stats
86W - 123L
1,052 MMR
Solo
Raijin
Raijin
Silver II
J_swan125
Raijin
Silver II
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 43L
1,208 MMR
Solo
Jing Wei
Jing Wei
Silver I
Kamuy88
Jing Wei
Silver I
Level 84
God Stats
5W - 7L
1,208 SR
Queue Stats
57W - 59L
1,231 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,399 SR
1,236 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,404 SR
1,184 MMR
Hun Batz
Hun Batz
Gold V
BlackAffro
Hun Batz
Gold V
Level 144
God Stats
17W - 32L
1,350 SR
Queue Stats
695W - 708L
1,251 MMR
Solo
Fenrir
Fenrir
Silver II
IspacePandaTW
Fenrir
Silver II
Level 117
God Stats
1W - 3L
1,441 SR
Queue Stats
18W - 24L
1,251 MMR
Party 1
Medusa
Medusa
Silver II
KlausComet
Medusa
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 102L
1,205 MMR
Solo
Janus
Janus
Bronze V
SupremeCommunist
Janus
Bronze V
Level 159
God Stats
0W - 2L
1,356 SR
Queue Stats
15W - 18L
1,168 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
zyrroxgodz
Sun Wukong
Silver II
Level 103
God Stats
1W - 4L
1,375 SR
Queue Stats
58W - 74L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
13 / 1 / 1
9,749
696
13,442
16,169
6,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
G00DANG
Anubis
15
2 / 1 / 3
8,839
631
5,405
8,997
4,335
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
IICreepingII
Xing Tian
11
1 / 1 / 8
8,064
576
4,001
14,430
10,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
J_swan125
Raijin
15
0 / 0 / 4
9,309
665
7,273
7,680
4,548
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Kamuy88
Jing Wei
14
5 / 1 / 3
9,547
682
9,358
10,507
3,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AthenaThorKaliMaman Brigitte

VS

Bans
PersephoneAo KuangPeleDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlackAffro
Hun Batz
10
0 / 6 / 1
6,269
448
4,288
13,781
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 3 / 2
6,296
450
5,318
11,240
6,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
KlausComet
Medusa
11
3 / 7 / 0
7,534
538
7,521
13,490
4,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,534
467
7,453
7,236
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
zyrroxgodz
Sun Wukong
12
0 / 3 / 0
6,688
478
3,647
11,840
8,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
21
Kills
3
4
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
1
1
13.5
L
Hun Batz
BlackAffro
Hun Batz
0
6
1
0.08
W
Anubis
G00DANG
Anubis
2
1
3
3.5
W
Xing Tian
IICreepingII
Xing Tian
1
1
8
5
L
0
3
2
0.33
W
Raijin
J_swan125
Raijin
0
0
4
2
W
Jing Wei
Kamuy88
Jing Wei
5
1
3
6.5
L
Medusa
KlausComet
Medusa
3
7
0
0.43
L
0
2
1
0.25
L
Sun Wukong
zyrroxgodz
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,479
Damage
28,227
57,783
Taken
57,587
30,030
Mitigated
26,411
26,708
Healing
9,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,442
8,534
0
7,581
16,169
6,785
0
2,258
13,745
0
68,008
L
Hun Batz
BlackAffro
Hun Batz
4,288
1,022
0
1,652
13,781
4,924
0
2,136
11,608
0
47,053
W
Anubis
G00DANG
Anubis
5,405
117
0
5,830
8,997
4,335
472
2,551
6,200
87,204
0
W
Xing Tian
IICreepingII
Xing Tian
4,001
475
0
4,826
14,430
10,470
78
1,944
12,370
17,275
0
L
5,318
1,247
0
1,708
11,240
6,839
0
4,111
7,129
0
20,626
W
Raijin
J_swan125
Raijin
7,273
1,115
0
4,560
7,680
4,548
0
0
7,680
77,470
0
W
Jing Wei
Kamuy88
Jing Wei
9,358
7,652
0
3,911
10,507
3,892
3,469
820
9,623
0
79,287
L
Medusa
KlausComet
Medusa
7,521
3,018
0
1,217
13,490
4,028
0
1,913
11,577
0
39,404
L
7,453
403
0
1,644
7,236
1,868
15
2,026
5,210
52,609
0
L
Sun Wukong
zyrroxgodz
Sun Wukong
3,647
800
0
3,769
11,840
8,752
0
6,239
5,384
0
52,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,508
Gold Earned
33,321
479
Minions Killed
354
0
Camps Cleared
0
1,374,355
Distance Traveled
1,355,098
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,749
696
85
6
0
281,688
0
L
Hun Batz
6,269
448
63
5
0
310,195
0
W
Anubis
8,839
631
138
10
0
268,737
3
W
Xing Tian
8,064
576
15
1
0
310,729
5
L
Fenrir
6,296
450
32
2
0
214,151
0
W
Raijin
9,309
665
115
8
0
223,440
0
W
Jing Wei
9,547
682
126
9
0
289,761
2
L
Medusa
7,534
538
69
5
0
248,069
0
L
Janus
6,534
467
96
7
0
305,782
0
L
Sun Wukong
6,688
478
94
7
0
276,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role