Player Matchup

Artemis
Artemis
 
Artemis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
MistahWarnklez
Hun Batz
Level 104
God Stats
2W - 1L
1,533 SR
Queue Stats
113W - 112L
1,418 Elo+
Party 1
Anubis
Anubis
Murkierman
Anubis
Level 181
God Stats
24W - 19L
1,587 SR
Queue Stats
194W - 187L
1,441 Elo+
Solo
Ymir
Ymir
nundai2005
Ymir
Level 58
God Stats
2W - 0L
1,459 SR
Queue Stats
13W - 11L
1,324 Elo+
Party 1
Team Averages
Level 117
1,516 SR
1,437 Elo+

VS

Team Averages
Level 144
1,420 SR
1,416 Elo+
Cupid
Cupid
ImWixz
Cupid
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,320 Elo+
Solo
Sobek
Sobek
Lock-In-Ken
Sobek
Level 154
God Stats
0W - 1L
1,327 SR
Queue Stats
468W - 464L
1,416 Elo+
Solo
Chang'e
Chang'e
Reflectived
Chang'e
Level 96
God Stats
0W - 2L
1,275 SR
Queue Stats
9W - 15L
1,409 Elo+
Solo
Anubis
Anubis
WickNazty
Anubis
Level 171
God Stats
60W - 48L
1,401 SR
Queue Stats
298W - 294L
1,475 Elo+
Solo
Arachne
Arachne
iiPurpleSkittle
Arachne
Level 158
God Stats
11W - 9L
1,596 SR
Queue Stats
270W - 283L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 2 / 1
7,719
594
7,801
7,017
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ix Chel
 
Ix Chel
13
1 / 3 / 3
7,469
575
8,907
8,888
3,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
14
2 / 0 / 3
7,684
591
4,656
11,420
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Murkierman
Anubis
14
2 / 2 / 1
8,207
631
6,817
9,530
5,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 2
6,751
519
2,327
9,128
5,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ImWixz
Cupid
1
0 / 0 / 0
3,987
307
0
0
0
12
2 / 1 / 2
7,166
551
5,206
13,110
15,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Reflectived
Chang'e
12
0 / 2 / 2
6,572
506
6,038
11,383
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
WickNazty
Anubis
15
3 / 3 / 0
8,371
644
7,060
12,603
6,772
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 0
7,346
565
6,829
11,958
4,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
8
Kills
10
10
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
2
1
1.25
W
Ix Chel
 
Ix Chel
1
3
3
0.83
L
Cupid
ImWixz
Cupid
0
0
0
0
L
2
1
2
3
W
Hun Batz
2
0
3
3.5
W
Anubis
Murkierman
Anubis
2
2
1
1.25
L
Chang'e
Reflectived
Chang'e
0
2
2
0.5
L
Anubis
WickNazty
Anubis
3
3
0
1
L
5
2
0
2.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,508
Damage
25,133
45,983
Taken
49,054
21,838
Mitigated
31,686
15,547
Healing
18,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,801
5,006
0
1,301
7,017
2,769
792
1,891
5,126
0
62,432
W
Ix Chel
 
Ix Chel
8,907
375
170
819
8,888
3,424
258
5,591
3,297
52,204
0
L
Cupid
ImWixz
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
5,206
344
0
5,606
13,110
15,235
0
1,715
11,395
32,345
0
W
Hun Batz
4,656
532
0
5,251
11,420
4,415
0
3,084
8,336
0
67,182
W
Anubis
Murkierman
Anubis
6,817
547
0
5,019
9,530
5,276
205
5,330
4,200
67,102
0
L
Chang'e
Reflectived
Chang'e
6,038
1,057
80
4,316
11,383
5,062
0
7,126
4,257
45,891
0
L
Anubis
WickNazty
Anubis
7,060
412
0
5,897
12,603
6,772
0
7,902
4,701
82,467
0
L
6,829
4,971
92
2,983
11,958
4,617
0
1,308
10,650
0
57,160
W
2,327
793
1,385
1,602
9,128
5,954
58
2,408
6,720
10,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,830
Gold Earned
33,442
400
Minions Killed
339
0
Camps Cleared
0
1,264,874
Distance Traveled
990,798
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,719
594
102
8
0
232,457
0
W
Ix Chel
7,469
575
76
6
0
244,504
2
L
Cupid
3,987
307
0
0
0
0
0
L
Sobek
7,166
551
38
3
0
262,578
5
W
Hun Batz
7,684
591
98
8
0
322,620
3
W
Anubis
8,207
631
105
8
0
232,382
0
L
Chang'e
6,572
506
90
7
0
219,859
0
L
Anubis
8,371
644
135
10
0
231,930
2
L
Arachne
7,346
565
76
6
0
276,431
0
W
Ymir
6,751
519
19
1
0
232,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role