Player Matchup

Sun Wukong
Sun Wukong
BairoNo23
Sun Wukong
Level 61
God Stats
7W - 7L
1,320 SR
Queue Stats
288W - 350L
1,256 Elo+
Solo
Apollo
Apollo
Maeckee
Apollo
Level 47
God Stats
1W - 3L
1,719 SR
Queue Stats
102W - 137L
1,293 Elo+
Party 1
Hera
Hera
xAllStarsZ
Hera
Level 29
God Stats
32W - 30L
1,440 SR
Queue Stats
82W - 101L
1,293 Elo+
Party 1
Team Averages
Level 46
1,493 SR
1,281 Elo+

VS

Team Averages
Level 92
1,581 SR
1,480 Elo+
Rama
Rama
LittlemarjQc
Rama
Level 55
God Stats
39W - 45L
1,400 SR
Queue Stats
356W - 437L
1,281 Elo+
Solo
Horus
Horus
Mikaru7910
Horus
Level 133
God Stats
3W - 0L
1,842 SR
Queue Stats
28W - 11L
1,613 Elo+
Solo
Ra
Ra
camiloTo1290
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BairoNo23
Sun Wukong
6
0 / 3 / 0
6,887
626
490
3,746
1,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Apollo
Maeckee
Apollo
12
1 / 4 / 3
8,456
769
2,969
13,080
4,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 1
8,220
747
4,914
5,270
1,858
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
8,881
807
2,907
7,815
2,679
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
11
2 / 1 / 6
9,338
849
6,134
8,843
5,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 4
10,138
922
9,709
5,516
2,338
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
8
8
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BairoNo23
Sun Wukong
0
3
0
0
W
2
3
3
1.17
L
Apollo
Maeckee
Apollo
1
4
3
0.63
W
Horus
2
1
6
5
W
4
1
4
6
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,373
Damage
18,750
22,096
Taken
22,174
8,508
Mitigated
10,776
3,109
Healing
5,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BairoNo23
Sun Wukong
490
68
0
83
3,746
1,963
0
1,462
2,224
0
4,423
W
2,907
2,659
0
1,558
7,815
2,679
1,548
603
7,141
0
31,696
L
Apollo
Maeckee
Apollo
2,969
1,898
0
2,167
13,080
4,687
0
6,019
6,985
0
26,827
W
Horus
6,134
2,495
240
1,135
8,843
5,759
575
2,571
6,272
0
23,260
W
9,709
782
393
2,019
5,516
2,338
405
2,376
3,140
53,398
0
L
4,914
742
0
859
5,270
1,858
0
2,254
3,016
36,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,563
Gold Earned
28,357
79
Minions Killed
122
0
Camps Cleared
0
426,458
Distance Traveled
608,732
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,887
626
5
0
0
47,123
0
W
Rama
8,881
807
30
3
0
199,437
0
L
Apollo
8,456
769
34
3
0
186,848
4
W
Horus
9,338
849
20
2
0
196,798
1
W
Ra
10,138
922
72
7
0
212,497
0
L
Hera
8,220
747
40
4
0
192,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role