Player Matchup

Ullr
Ullr
 
Ullr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
LegendaryNES
Ravana
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,646 Elo+
Solo
Kukulkan
Kukulkan
Mooniama
Kukulkan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
werelupin
Cernunnos
Level 104
God Stats
3W - 2L
1,671 SR
Queue Stats
170W - 149L
1,514 Elo+
Solo
Team Averages
Level 103
1,534 SR
1,532 Elo+

VS

Team Averages
Level 99
1,569 SR
1,503 Elo+
Danzaburou
Danzaburou
FierceMuffin
Danzaburou
Level 68
God Stats
6W - 0L
1,710 SR
Queue Stats
84W - 83L
1,513 Elo+
Solo
Horus
Horus
ShiroFokkusu
Horus
Level 59
God Stats
4W - 1L
1,516 SR
Queue Stats
185W - 167L
1,497 Elo+
Solo
Atlas
Atlas
diegoderivea
Atlas
Level 148
God Stats
4W - 3L
1,488 SR
Queue Stats
455W - 465L
1,491 Elo+
Solo
Bacchus
Bacchus
xELiTexXxDeViLx
Bacchus
Level 157
God Stats
7W - 6L
1,477 SR
Queue Stats
446W - 431L
1,487 Elo+
Party 1
Ares
Ares
xReDx007xDeViLx
Ares
Level 63
God Stats
1W - 1L
1,652 SR
Queue Stats
9W - 10L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 3 / 3
6,936
631
6,278
10,261
4,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
 
Horus
10
0 / 4 / 2
6,405
582
1,582
11,416
10,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
13
0 / 4 / 4
7,205
655
5,610
10,139
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
Mooniama
Kukulkan
15
3 / 2 / 1
8,105
737
11,594
7,350
3,737
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
werelupin
Cernunnos
13
2 / 5 / 2
7,304
664
11,826
9,772
4,434
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FierceMuffin
Danzaburou
16
6 / 0 / 10
9,746
886
12,038
7,399
4,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 1 / 13
8,850
805
5,371
10,245
12,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 0 / 11
9,631
876
13,953
8,233
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 11
8,689
790
8,060
13,511
18,304
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 11
8,668
788
6,275
14,909
18,811
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
74
5
Kills
18
18
Deaths
6
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
3
3
0.5
L
Horus
 
Horus
0
4
2
0.25
W
Danzaburou
FierceMuffin
Danzaburou
6
0
10
11
L
Ravana
0
4
4
0.5
L
Kukulkan
Mooniama
Kukulkan
3
2
1
1.75
W
1
1
13
7.5
W
5
0
11
10.5
L
Cernunnos
werelupin
Cernunnos
2
5
2
0.6
W
3
3
11
2.83
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,890
Damage
45,697
48,938
Taken
54,297
29,289
Mitigated
63,402
14,472
Healing
27,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,278
1,806
1,029
2,313
10,261
4,938
0
5,922
4,339
0
16,825
L
Horus
 
Horus
1,582
648
3,441
2,978
11,416
10,894
0
5,633
5,783
124
1,877
W
Danzaburou
FierceMuffin
Danzaburou
12,038
2,447
3,956
2,670
7,399
4,378
1,820
2,058
5,341
0
36,121
L
Ravana
5,610
888
329
1,575
10,139
5,286
0
5,545
4,594
0
13,104
L
Kukulkan
Mooniama
Kukulkan
11,594
1,184
76
1,632
7,350
3,737
0
5,239
2,111
26,984
0
W
5,371
2,440
7,759
4,254
10,245
12,279
216
1,921
8,324
0
7,957
W
13,953
3,782
1,096
1,949
8,233
9,630
192
1,337
6,896
24,597
0
L
Cernunnos
werelupin
Cernunnos
11,826
4,295
127
972
9,772
4,434
0
5,949
3,823
0
20,725
W
8,060
112
718
2,189
13,511
18,304
0
2,178
11,333
16,234
0
W
6,275
589
1,533
1,682
14,909
18,811
432
4,224
10,685
9,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
45,584
99
Minions Killed
109
0
Camps Cleared
0
901,009
Distance Traveled
1,064,648
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,936
631
24
2
0
172,300
0
L
Horus
6,405
582
1
0
0
168,985
0
W
Danzaburou
9,746
886
72
7
0
208,799
0
L
Ravana
7,205
655
22
2
0
215,035
0
L
Kukulkan
8,105
737
35
3
0
180,705
0
W
Horus
8,850
805
8
1
0
231,638
0
W
Atlas
9,631
876
21
2
0
222,697
0
L
Cernunnos
7,304
664
17
2
0
163,984
0
W
Bacchus
8,689
790
5
0
0
187,468
1
W
Ares
8,668
788
3
0
0
214,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role