Player Matchup

Sol
Sol
Awesome72rus
Sol
Level 45
God Stats
3W - 5L
1,500 SR
Queue Stats
119W - 125L
1,509 Elo+
Party 1
Bastet
Bastet
Ishimsik
Bastet
Level 140
God Stats
4W - 1L
1,661 SR
Queue Stats
198W - 196L
1,518 Elo+
Party 1
Charon
Charon
SUKitTR3B3C
Charon
Level 157
God Stats
11W - 4L
1,675 SR
Queue Stats
81W - 64L
1,552 Elo+
Party 2
Neith
Neith
Sam4Hockey2
Neith
Level 43
God Stats
5W - 2L
1,724 SR
Queue Stats
23W - 11L
1,645 Elo+
Party 2
Olorun
Olorun
konstantinyalcev
Olorun
Level 127
God Stats
12W - 6L
1,745 SR
Queue Stats
138W - 134L
1,540 Elo+
Party 1
Team Averages
Level 102
1,661 SR
1,553 Elo+

VS

Team Averages
Level 117
1,560 SR
1,592 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
LargeWrench1086
Raijin
Level 149
God Stats
8W - 8L
1,627 SR
Queue Stats
598W - 549L
1,545 Elo+
Solo
Bastet
Bastet
Shock17
Bastet
Level 190
God Stats
13W - 7L
1,676 SR
Queue Stats
267W - 264L
1,557 Elo+
Solo
Anhur
Anhur
TheBronzeBullet
Anhur
Level 39
God Stats
2W - 1L
1,697 SR
Queue Stats
28W - 19L
1,698 Elo+
Party 3
Ne Zha
Ne Zha
iggy4inting2
Ne Zha
Level 51
God Stats
1W - 3L
1,300 SR
Queue Stats
62W - 46L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 0
7,339
667
6,659
8,964
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Ishimsik
Bastet
11
4 / 3 / 3
6,540
595
6,210
8,280
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
10
0 / 0 / 4
6,202
564
3,965
5,108
3,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 2
6,163
560
4,729
6,636
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 0 / 1
6,650
605
3,656
4,878
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 2 / 2
6,047
550
3,098
6,187
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 7 / 0
6,387
581
5,830
12,498
5,099
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Shock17
Bastet
11
2 / 0 / 2
6,075
552
4,412
7,423
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 1 / 0
5,761
524
1,659
5,643
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ne Zha
9
0 / 0 / 0
5,462
497
3,602
6,446
3,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
6
6
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
2
0.5
W
5
2
0
2.5
W
Bastet
Ishimsik
Bastet
4
3
3
1.83
L
4
7
0
0.57
W
Charon
0
0
4
2
W
1
1
2
2
L
Bastet
Shock17
Bastet
2
0
2
3
L
0
1
0
0
L
Ne Zha
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,219
Damage
18,601
33,866
Taken
38,197
13,261
Mitigated
15,985
14,281
Healing
14,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,098
357
200
1,979
6,187
2,570
0
1,671
4,516
51,492
0
W
6,659
2,649
0
5,026
8,964
3,225
1,126
4,091
4,873
46,797
4,963
W
Bastet
Ishimsik
Bastet
6,210
2,269
0
1,958
8,280
2,797
0
1,548
6,682
0
42,182
L
5,830
463
0
3,750
12,498
5,099
0
5,016
7,482
39,822
0
W
Charon
3,965
718
0
1,536
5,108
3,225
0
462
4,624
20,481
0
W
4,729
1,167
0
2,260
6,636
2,388
0
2,561
3,881
0
59,694
L
Bastet
Shock17
Bastet
4,412
837
0
3,916
7,423
2,485
0
1,260
6,163
0
40,417
L
1,659
1,179
0
2,228
5,643
2,173
0
3,053
2,590
0
43,131
L
Ne Zha
3,602
552
0
2,110
6,446
3,658
0
2,808
3,638
0
22,963
W
3,656
1,854
420
3,081
4,878
1,626
0
0
4,878
60,214
459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
29,732
382
Minions Killed
325
0
Camps Cleared
0
1,083,742
Distance Traveled
1,080,416
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,047
550
109
10
0
207,021
2
W
Sol
7,339
667
89
8
0
187,873
0
W
Bastet
6,540
595
65
6
0
257,282
0
L
Raijin
6,387
581
50
5
0
192,778
0
W
Charon
6,202
564
24
2
0
218,326
4
W
Neith
6,163
560
93
8
0
209,812
0
L
Bastet
6,075
552
56
5
0
252,657
2
L
Anhur
5,761
524
89
8
0
204,319
0
L
Ne Zha
5,462
497
21
2
0
223,641
2
W
Olorun
6,650
605
111
10
0
210,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role