Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
LBP-SoulJA
Bakasura
Level 54
God Stats
4W - 2L
1,482 SR
Queue Stats
48W - 51L
1,354 Elo+
Solo
Medusa
Medusa
Toad26A
Medusa
Level 143
God Stats
46W - 39L
1,551 SR
Queue Stats
578W - 581L
1,474 Elo+
Solo
Cthulhu
Cthulhu
dennisclark
Cthulhu
Level 58
God Stats
6W - 2L
1,531 SR
Queue Stats
28W - 25L
1,456 Elo+
Solo
Chaac
Chaac
godcrusher1233
Chaac
Level 68
God Stats
1W - 0L
1,458 SR
Queue Stats
2W - 1L
1,662 Elo+
Solo
Team Averages
Level 88
1,505 SR
1,489 Elo+

VS

Team Averages
Level 87
1,507 SR
1,497 Elo+
Hun Batz
Hun Batz
Blunts or Dabs
Hun Batz
Level 87
God Stats
12W - 10L
1,533 SR
Queue Stats
289W - 274L
1,378 Elo+
Solo
Ares
Ares
PS_DragonLord
Ares
Level 163
God Stats
0W - 1L
1,562 SR
Queue Stats
52W - 56L
1,452 Elo+
Solo
Scylla
Scylla
Vinalqnd
Scylla
Level 53
God Stats
0W - 2L
1,305 SR
Queue Stats
85W - 108L
1,429 Elo+
Solo
Izanami
Izanami
julioj2391
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,859 Elo+
Solo
Anubis
Anubis
xRxvenge5136
Anubis
Level 66
God Stats
7W - 6L
1,633 SR
Queue Stats
161W - 218L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
6 / 3 / 4
9,855
616
14,056
15,636
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
LBP-SoulJA
Bakasura
16
7 / 2 / 3
9,989
624
7,732
15,087
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
Toad26A
Medusa
13
0 / 7 / 2
7,742
484
6,233
13,495
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
dennisclark
Cthulhu
12
2 / 4 / 1
8,135
508
7,227
12,718
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 6 / 5
7,990
499
3,872
13,015
11,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
6 / 2 / 1
9,043
565
8,672
15,566
6,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
7 / 3 / 2
8,856
554
8,340
16,771
17,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
Vinalqnd
Scylla
12
0 / 5 / 3
6,633
415
6,387
10,838
4,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
julioj2391
Izanami
5
1 / 1 / 3
5,449
341
2,036
2,640
807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
7 / 5 / 2
9,513
595
13,539
13,187
8,812
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
15
Kills
21
22
Deaths
16
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
3
4
2.67
L
Hun Batz
6
2
1
3.25
W
Bakasura
LBP-SoulJA
Bakasura
7
2
3
4.25
L
7
3
2
2.67
W
Medusa
Toad26A
Medusa
0
7
2
0.14
L
Scylla
Vinalqnd
Scylla
0
5
3
0.3
W
Cthulhu
dennisclark
Cthulhu
2
4
1
0.63
W
0
6
5
0.42
L
Izanami
julioj2391
Izanami
1
1
3
2.5
L
Anubis
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,120
Damage
38,974
69,951
Taken
59,002
36,501
Mitigated
38,096
16,947
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,056
449
1,076
8,402
15,636
5,903
926
8,973
6,663
73,808
0
L
Hun Batz
8,672
2,170
0
4,245
15,566
6,431
195
4,452
10,608
0
74,258
W
Bakasura
LBP-SoulJA
Bakasura
7,732
5,121
0
2,592
15,087
5,679
645
2,792
12,295
0
74,412
L
8,340
429
0
2,980
16,771
17,817
49
5,225
10,933
24,812
0
W
Medusa
Toad26A
Medusa
6,233
2,702
199
1,668
13,495
4,801
2,432
4,409
9,086
0
57,727
L
Scylla
Vinalqnd
Scylla
6,387
1,130
0
1,471
10,838
4,229
377
7,331
3,418
38,761
0
W
Cthulhu
dennisclark
Cthulhu
7,227
1,711
0
1,552
12,718
9,019
458
3,136
9,582
28,253
322
W
3,872
510
0
1,458
13,015
11,099
0
8,956
4,059
0
37,784
L
Izanami
julioj2391
Izanami
2,036
1,595
0
490
2,640
807
0
1,122
1,518
0
18,375
L
Anubis
13,539
548
0
4,530
13,187
8,812
853
2,831
9,971
65,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,711
Gold Earned
39,494
424
Minions Killed
312
0
Camps Cleared
0
1,484,190
Distance Traveled
1,239,809
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,855
616
111
7
0
284,382
2
L
Hun Batz
9,043
565
107
7
0
330,392
0
W
Bakasura
9,989
624
114
7
0
336,121
0
L
Ares
8,856
554
18
1
0
299,974
1
W
Medusa
7,742
484
88
6
0
260,744
0
L
Scylla
6,633
415
53
3
0
289,628
0
W
Cthulhu
8,135
508
44
3
0
299,815
0
W
Chaac
7,990
499
67
4
0
303,128
2
L
Izanami
5,449
341
29
2
0
81,294
0
L
Anubis
9,513
595
105
7
0
238,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role