Player Matchup

Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cest_Niquel
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 27L
1,285 Elo+
Party 2
Guan Yu
Guan Yu
FRIDAY4life
Guan Yu
Level 157
God Stats
20W - 20L
1,545 SR
Queue Stats
80W - 73L
1,491 Elo+
Solo
Charybdis
Charybdis
Oxem_Loki
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 126L
1,400 Elo+
Party 2
Team Averages
Level 104
1,509 SR
1,435 Elo+

VS

Team Averages
Level 80
1,525 SR
1,435 Elo+
Eset
Eset
Legion1412
Eset
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 52L
1,393 Elo+
Party 1
Bacchus
Bacchus
SteveJJ
Bacchus
Level 98
God Stats
5W - 2L
1,547 SR
Queue Stats
176W - 146L
1,528 Elo+
Solo
Anubis
Anubis
SuperJavitu
Anubis
Level 22
God Stats
3W - 1L
1,470 SR
Queue Stats
20W - 24L
1,383 Elo+
Party 1
Loki
Loki
corleone_shelby
Loki
Level 64
God Stats
11W - 5L
1,623 SR
Queue Stats
102W - 111L
1,396 Elo+
Solo
Chernobog
Chernobog
dead_walking
Chernobog
Level 101
God Stats
8W - 8L
1,486 SR
Queue Stats
271W - 239L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 7 / 0
6,246
480
3,489
11,493
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
 
Chaac
8
0 / 2 / 0
5,344
411
2,297
7,734
3,391
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Cest_Niquel
Cerberus
12
3 / 2 / 3
7,042
542
4,970
14,835
10,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
FRIDAY4life
Guan Yu
8
0 / 6 / 0
5,379
414
2,985
11,065
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
Oxem_Loki
Charybdis
10
2 / 3 / 3
6,250
481
5,864
10,427
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,616
586
3,916
5,367
4,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
SteveJJ
Bacchus
11
1 / 1 / 5
6,931
533
7,386
9,817
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
14
9 / 0 / 2
9,230
710
15,825
7,643
3,692
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 3 / 5
7,956
612
5,623
10,165
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
dead_walking
Chernobog
10
2 / 2 / 4
6,681
514
7,860
8,648
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
20
20
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
7
0
0.14
L
Chaac
 
Chaac
0
2
0
0
L
Cerberus
Cest_Niquel
Cerberus
3
2
3
2.25
L
Guan Yu
FRIDAY4life
Guan Yu
0
6
0
0
W
2
1
0
2
L
Charybdis
Oxem_Loki
Charybdis
2
3
3
1.17
W
Bacchus
SteveJJ
Bacchus
1
1
5
3.5
W
Anubis
9
0
2
10
W
6
3
5
2.83
W
Chernobog
dead_walking
Chernobog
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,605
Damage
40,610
55,554
Taken
41,640
25,854
Mitigated
23,374
17,148
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,489
1,089
0
1,816
11,493
2,769
0
9,432
1,963
29,446
0
L
Chaac
 
Chaac
2,297
776
0
3,783
7,734
3,391
0
2,177
5,092
0
23,175
L
Cerberus
Cest_Niquel
Cerberus
4,970
810
0
6,286
14,835
10,693
0
6,443
8,392
17,773
0
L
Guan Yu
FRIDAY4life
Guan Yu
2,985
523
358
1,648
11,065
5,367
0
3,151
7,914
0
31,069
W
3,916
902
0
515
5,367
4,183
458
1,078
4,243
48,823
0
L
Charybdis
Oxem_Loki
Charybdis
5,864
3,032
0
3,257
10,427
3,634
0
5,361
5,066
0
30,455
W
Bacchus
SteveJJ
Bacchus
7,386
1,417
174
3,776
9,817
8,845
0
2,640
7,177
22,848
0
W
Anubis
15,825
927
106
4,520
7,643
3,692
1,245
2,049
5,330
71,552
0
W
5,623
2,075
0
3,227
10,165
3,429
406
745
9,408
0
52,684
W
Chernobog
dead_walking
Chernobog
7,860
4,565
0
1,284
8,648
3,225
231
1,625
7,023
0
38,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,261
Gold Earned
38,414
221
Minions Killed
355
0
Camps Cleared
0
1,069,057
Distance Traveled
1,247,460
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,246
480
65
5
0
199,130
0
L
Chaac
5,344
411
35
3
0
147,623
0
L
Cerberus
7,042
542
32
2
0
259,539
0
L
Guan Yu
5,379
414
51
4
0
231,978
0
W
Eset
7,616
586
69
5
0
217,368
0
L
Charybdis
6,250
481
38
3
0
230,787
3
W
Bacchus
6,931
533
25
2
0
255,494
8
W
Anubis
9,230
710
125
10
0
245,570
0
W
Loki
7,956
612
81
6
0
289,200
0
W
Chernobog
6,681
514
55
4
0
239,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role