Player Matchup

Awilix
Awilix
Masters
 
Awilix
Masters
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond IV
Byuli
Agni
Diamond IV
Level 106
God Stats
46W - 23L
1,710 SR
Queue Stats
245W - 224L
2,229 MMR
Solo
Anhur
Anhur
Diamond III
DragonKing90
Anhur
Diamond III
Level 152
God Stats
147W - 120L
1,666 SR
Queue Stats
727W - 717L
2,250 MMR
Solo
Achilles
Achilles
Diamond II
Fapidz
Achilles
Diamond II
Level 149
God Stats
2W - 3L
1,509 SR
Queue Stats
238W - 204L
2,240 MMR
Solo
Charon
Charon
Diamond I
Stankzz
Charon
Diamond I
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 43L
2,735 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,577 SR
2,191 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,587 SR
2,136 MMR
Surtr
Surtr
Masters
 
Surtr
Masters
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Diamond III
CIover UK
Jormungandr
Diamond III
Level 190
God Stats
56W - 48L
1,625 SR
Queue Stats
725W - 711L
2,226 MMR
Solo
Horus
Horus
Masters
Kitington
Horus
Masters
Level 190
God Stats
16W - 10L
1,753 SR
Queue Stats
425W - 396L
2,395 MMR
Solo
Lancelot
Lancelot
Diamond IV
PaiDoToze_RICKY1
Lancelot
Diamond IV
Level 153
God Stats
1W - 3L
1,570 SR
Queue Stats
62W - 52L
2,184 MMR
Solo
Heimdallr
Heimdallr
Masters
cykobIast
Heimdallr
Masters
Level 169
God Stats
7W - 15L
1,487 SR
Queue Stats
725W - 719L
2,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
7
2 / 0 / 1
4,302
860
1,379
2,733
849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
Byuli
Agni
7
1 / 1 / 1
4,046
809
1,849
2,080
566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
3,968
794
921
1,790
508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Fapidz
Achilles
7
1 / 0 / 1
4,149
830
2,182
3,876
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Stankzz
Charon
7
0 / 0 / 2
4,233
847
517
2,447
1,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AphroditeRaijinThorMaman Brigitte

VS

Bans
He BoArachneThanatosKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
6
1 / 2 / 0
3,412
682
1,695
5,231
2,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Jormungandr
CIover UK
Jormungandr
6
0 / 1 / 0
3,527
705
1,531
2,988
1,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Kitington
Horus
2
0 / 1 / 0
2,702
540
475
1,953
697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
2,409
482
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
cykobIast
Heimdallr
3
0 / 0 / 0
2,784
557
920
1,057
280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
4
Kills
1
1
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
0
1
2.5
L
Surtr
 
Surtr
1
2
0
0.5
W
Agni
Byuli
Agni
1
1
1
1.5
L
Jormungandr
CIover UK
Jormungandr
0
1
0
0
W
0
0
1
0.5
W
Achilles
Fapidz
Achilles
1
0
1
1.5
L
Horus
Kitington
Horus
0
1
0
0
L
0
0
0
0
W
Charon
Stankzz
Charon
0
0
2
1
L
Heimdallr
cykobIast
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,848
Damage
4,621
12,926
Taken
11,229
5,174
Mitigated
5,407
4,523
Healing
3,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
1,379
588
0
743
2,733
849
0
203
2,494
0
23,947
L
Surtr
 
Surtr
1,695
635
0
1,093
5,231
2,742
0
2,259
2,972
418
13,622
W
Agni
Byuli
Agni
1,849
117
0
750
2,080
566
330
102
1,867
24,387
0
L
Jormungandr
CIover UK
Jormungandr
1,531
544
0
808
2,988
1,688
0
0
2,988
20,334
0
W
921
836
0
736
1,790
508
603
0
1,790
0
23,701
W
Achilles
Fapidz
Achilles
2,182
874
0
862
3,876
1,956
0
1,373
2,503
0
17,956
L
Horus
Kitington
Horus
475
231
0
472
1,953
697
0
78
1,875
0
3,095
L
0
0
0
0
0
0
0
0
0
0
0
W
Charon
Stankzz
Charon
517
134
0
1,432
2,447
1,295
198
0
2,447
12,489
0
L
Heimdallr
cykobIast
Heimdallr
920
517
0
629
1,057
280
0
29
1,028
0
8,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,698
Gold Earned
14,834
190
Minions Killed
83
0
Camps Cleared
0
495,068
Distance Traveled
312,273
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
4,302
860
38
8
0
115,203
0
L
Surtr
3,412
682
26
5
0
117,606
0
W
Agni
4,046
809
47
9
0
100,539
0
L
Jormungandr
3,527
705
36
7
0
103,498
0
W
Anhur
3,968
794
45
9
0
75,486
0
W
Achilles
4,149
830
44
9
0
100,155
2
L
Horus
2,702
540
4
1
0
33,223
0
L
Lancelot
2,409
482
0
0
0
13,872
0
W
Charon
4,233
847
16
3
0
103,685
0
L
Heimdallr
2,784
557
17
3
0
44,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role