Player Matchup

Raijin
Raijin
 
Raijin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Akarin5k
Ravana
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 69L
1,553 Elo+
Party 2
Chaac
Chaac
EpickiTroll3
Chaac
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 58L
1,519 Elo+
Party 2
Hachiman
Hachiman
ReverseFlippyNip
Hachiman
Level 104
God Stats
22W - 7L
1,531 SR
Queue Stats
227W - 217L
1,422 Elo+
Solo
Maui
Maui
marck16997
Maui
Level 162
God Stats
3W - 7L
1,304 SR
Queue Stats
210W - 239L
1,457 Elo+
Party 1
Team Averages
Level 126
1,467 SR
1,490 Elo+

VS

Team Averages
Level 135
1,584 SR
1,511 Elo+
Cernunnos
Cernunnos
DEVIL-HUNTERS77
Cernunnos
Level 157
God Stats
11W - 4L
1,474 SR
Queue Stats
52W - 53L
1,487 Elo+
Solo
Guan Yu
Guan Yu
HuZzArUs
Guan Yu
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 124L
1,526 Elo+
Party 3
Nu Wa
Nu Wa
JotaBellota
Nu Wa
Level 124
God Stats
22W - 15L
1,844 SR
Queue Stats
124W - 104L
1,519 Elo+
Solo
King Arthur
King Arthur
YellowEyedAzazel
King Arthur
Level 85
God Stats
2W - 2L
1,619 SR
Queue Stats
35W - 42L
1,524 Elo+
Party 3
Athena
Athena
last_kinq_Q8
Athena
Level 157
God Stats
28W - 19L
1,482 SR
Queue Stats
824W - 990L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
6
0 / 0 / 0
3,383
677
1,693
1,909
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
Akarin5k
Ravana
6
0 / 0 / 0
3,470
694
414
2,040
655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 1 / 0
3,759
752
1,326
3,708
1,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,434
687
2,299
2,132
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 0 / 1
3,679
736
833
2,598
1,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DEVIL-HUNTERS77
Cernunnos
4
0 / 1 / 0
2,884
577
657
2,582
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
HuZzArUs
Guan Yu
7
1 / 0 / 0
3,861
772
863
3,575
1,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,552
710
1,098
2,223
629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
YellowEyedAzazel
King Arthur
5
0 / 1 / 0
3,324
665
2,125
4,037
2,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
6
0 / 0 / 0
3,503
701
1,087
3,090
1,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
1
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
0
0
0
W
Ravana
Akarin5k
Ravana
0
0
0
0
L
Cernunnos
DEVIL-HUNTERS77
Cernunnos
0
1
0
0
W
1
1
0
1
L
Guan Yu
HuZzArUs
Guan Yu
1
0
0
1
L
0
0
0
0
W
1
0
0
1
L
King Arthur
YellowEyedAzazel
King Arthur
0
1
0
0
L
Athena
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,565
Damage
5,830
12,387
Taken
15,507
4,855
Mitigated
7,172
6,036
Healing
4,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
1,693
137
0
515
1,909
498
0
897
1,012
20,888
0
W
Ravana
Akarin5k
Ravana
414
69
0
736
2,040
655
0
201
1,839
0
16,411
L
Cernunnos
DEVIL-HUNTERS77
Cernunnos
657
346
0
983
2,582
726
0
570
2,012
0
7,853
W
1,326
169
0
1,982
3,708
1,687
0
0
3,708
0
14,760
L
Guan Yu
HuZzArUs
Guan Yu
863
56
0
450
3,575
1,565
0
151
3,380
0
23,319
L
1,098
458
0
965
2,223
629
0
1,328
725
20,212
0
W
2,299
1,498
0
1,542
2,132
558
189
585
1,547
0
21,293
L
King Arthur
YellowEyedAzazel
King Arthur
2,125
247
0
750
4,037
2,471
0
0
3,724
0
12,639
L
Athena
1,087
382
0
1,642
3,090
1,781
0
263
2,827
8,038
0
W
833
318
0
1,261
2,598
1,457
46
502
2,096
8,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,725
Gold Earned
17,124
151
Minions Killed
122
0
Camps Cleared
0
494,694
Distance Traveled
527,494
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
3,383
677
47
9
0
93,863
1
W
Ravana
3,470
694
34
7
0
128,967
1
L
Cernunnos
2,884
577
11
2
0
72,595
0
W
Chaac
3,759
752
21
4
0
86,423
0
L
Guan Yu
3,861
772
43
9
0
126,740
2
L
Nu Wa
3,552
710
41
8
0
114,008
0
W
Hachiman
3,434
687
30
6
0
86,279
0
L
King Arthur
3,324
665
12
2
0
118,732
0
L
Athena
3,503
701
15
3
0
95,419
1
W
Maui
3,679
736
19
4
0
99,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role