Player Matchup

Izanami
Izanami
FiveMShooter
Izanami
Level 44
God Stats
7W - 10L
1,371 SR
Queue Stats
196W - 195L
1,390 Elo+
Party 1
Amaterasu
Amaterasu
FranklyDjoko315
Amaterasu
Level 75
God Stats
26W - 25L
1,498 SR
Queue Stats
101W - 133L
1,391 Elo+
Party 3
Janus
Janus
Lan2117
Janus
Level 175
God Stats
78W - 95L
1,518 SR
Queue Stats
356W - 364L
1,467 Elo+
Solo
Geb
Geb
eazy-e_321
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 26L
1,234 Elo+
Party 3
Pele
Pele
lanareu
Pele
Level 45
God Stats
47W - 40L
1,499 SR
Queue Stats
246W - 256L
1,419 Elo+
Party 1
Team Averages
Level 73
1,477 SR
1,380 Elo+

VS

Team Averages
Level 85
1,448 SR
1,393 Elo+
Anhur
Anhur
ArakYTB
Anhur
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 208L
1,410 Elo+
Party 2
King Arthur
King Arthur
Legitliquid
King Arthur
Level 142
God Stats
1W - 2L
1,520 SR
Queue Stats
101W - 99L
1,438 Elo+
Solo
Loki
Loki
SmitE-ARMY
Loki
Level 34
God Stats
11W - 22L
1,302 SR
Queue Stats
94W - 131L
1,295 Elo+
Solo
Mulan
Mulan
ThunderCaffo
Mulan
Level 107
God Stats
26W - 29L
1,408 SR
Queue Stats
677W - 782L
1,424 Elo+
Party 2
Arachne
Arachne
cocosesti9
Arachne
Level 48
God Stats
50W - 59L
1,511 SR
Queue Stats
81W - 103L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FiveMShooter
Izanami
11
2 / 3 / 7
7,477
467
7,800
8,290
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
FranklyDjoko315
Amaterasu
12
2 / 1 / 5
7,902
494
8,840
10,190
10,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Lan2117
Janus
12
2 / 2 / 5
8,144
509
8,358
8,586
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 6
6,787
424
4,310
10,268
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
lanareu
Pele
12
8 / 0 / 4
8,535
533
13,160
9,459
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ArakYTB
Anhur
10
3 / 2 / 2
7,213
451
7,460
10,403
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
Legitliquid
King Arthur
11
2 / 3 / 0
7,029
439
5,989
13,462
11,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,266
392
2,572
10,386
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 3
6,396
400
4,733
14,699
9,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
cocosesti9
Arachne
11
3 / 2 / 3
7,199
450
8,753
14,319
5,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
14
Kills
8
9
Deaths
14
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
ArakYTB
Anhur
3
2
2
2
W
Izanami
FiveMShooter
Izanami
2
3
7
1.83
W
Amaterasu
FranklyDjoko315
Amaterasu
2
1
5
4.5
W
Janus
Lan2117
Janus
2
2
5
2.25
L
King Arthur
Legitliquid
King Arthur
2
3
0
0.67
L
0
4
0
0
L
0
3
3
0.5
L
Arachne
cocosesti9
Arachne
3
2
3
2.25
W
0
3
6
1
W
Pele
lanareu
Pele
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,468
Damage
29,507
46,793
Taken
63,269
27,398
Mitigated
33,130
9,775
Healing
12,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ArakYTB
Anhur
7,460
4,078
0
1,655
10,403
3,449
0
3,142
7,057
0
38,833
W
Izanami
FiveMShooter
Izanami
7,800
4,737
0
2,057
8,290
2,393
592
0
8,290
0
41,890
W
Amaterasu
FranklyDjoko315
Amaterasu
8,840
3,104
0
2,916
10,190
10,611
1,151
0
10,190
0
37,569
W
Janus
Lan2117
Janus
8,358
697
0
1,044
8,586
3,182
637
0
8,586
62,787
0
L
King Arthur
Legitliquid
King Arthur
5,989
1,507
0
1,967
13,462
11,240
0
252
12,574
0
38,513
L
2,572
410
0
2,718
10,386
3,309
0
2,531
7,712
0
35,560
L
4,733
400
0
3,053
14,699
9,958
0
3,388
10,954
0
21,612
L
Arachne
cocosesti9
Arachne
8,753
6,602
0
2,864
14,319
5,174
0
2,851
11,169
0
54,383
W
4,310
381
0
1,239
10,268
7,505
50
0
10,268
12,819
0
W
Pele
lanareu
Pele
13,160
2,885
0
2,519
9,459
3,707
332
0
9,459
0
48,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,845
Gold Earned
34,103
322
Minions Killed
253
0
Camps Cleared
0
1,683,819
Distance Traveled
1,528,785
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,213
451
55
3
0
282,009
9
W
Izanami
7,477
467
69
4
0
294,990
0
W
Amaterasu
7,902
494
68
4
0
337,848
0
W
Janus
8,144
509
112
7
0
322,595
2
L
King Arthur
7,029
439
39
2
0
294,428
2
L
Loki
6,266
392
53
3
0
292,179
3
L
Mulan
6,396
400
22
1
0
312,531
0
L
Arachne
7,199
450
84
5
0
347,638
0
W
Geb
6,787
424
14
1
0
357,420
0
W
Pele
8,535
533
59
4
0
370,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role