Player Matchup

Bastet
Bastet
Bigheadcatfish
Bastet
Level 120
God Stats
1W - 1L
1,351 SR
Queue Stats
8W - 13L
1,384 Elo+
Solo
Serqet
Serqet
InfamousGlitch
Serqet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,494 Elo+
Party 1
Agni
Agni
SlingingHarbor1
Agni
Level 67
God Stats
1W - 2L
1,735 SR
Queue Stats
42W - 45L
1,436 Elo+
Solo
Kuzenbo
Kuzenbo
lobsessedl
Kuzenbo
Level 127
God Stats
0W - 1L
1,468 SR
Queue Stats
34W - 30L
1,529 Elo+
Party 1
Cernunnos
Cernunnos
snm_kitty
Cernunnos
Level 131
God Stats
6W - 11L
1,579 SR
Queue Stats
20W - 30L
1,471 Elo+
Solo
Team Averages
Level 113
1,527 SR
1,463 Elo+

VS

Team Averages
Level 129
1,546 SR
1,459 Elo+
Sol
Sol
BIOSTORMHAZARD9
Sol
Level 107
God Stats
5W - 1L
1,714 SR
Queue Stats
20W - 22L
1,445 Elo+
Solo
Achilles
Achilles
Dragoearth
Achilles
Level 146
God Stats
66W - 54L
1,622 SR
Queue Stats
594W - 527L
1,532 Elo+
Solo
Danzaburou
Danzaburou
gandalfstickman
Danzaburou
Level 127
God Stats
1W - 0L
1,296 SR
Queue Stats
149W - 143L
1,453 Elo+
Party 2
Bacchus
Bacchus
lmlGATOlml
Bacchus
Level 145
God Stats
12W - 16L
1,473 SR
Queue Stats
81W - 77L
1,448 Elo+
Solo
Loki
Loki
nishiwe
Loki
Level 120
God Stats
7W - 4L
1,627 SR
Queue Stats
80W - 77L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
5,030
457
5,140
10,833
4,741
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
5,105
464
3,095
9,100
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
4,755
432
3,856
6,469
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
lobsessedl
Kuzenbo
10
1 / 3 / 0
5,664
515
3,579
9,296
6,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
snm_kitty
Cernunnos
8
0 / 4 / 0
4,545
413
3,673
7,607
2,698
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,050
641
6,414
9,608
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
Dragoearth
Achilles
12
1 / 1 / 1
6,991
636
7,306
10,629
6,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
gandalfstickman
Danzaburou
10
2 / 0 / 4
6,605
600
7,252
6,379
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
lmlGATOlml
Bacchus
9
4 / 0 / 2
5,998
545
7,426
6,813
7,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
nishiwe
Loki
13
3 / 0 / 0
7,003
637
1,213
9,016
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
13
13
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
0
0
0
0
W
Achilles
Dragoearth
Achilles
1
1
1
1.5
L
0
2
0
0
L
0
4
0
0
W
Danzaburou
gandalfstickman
Danzaburou
2
0
4
4
W
Bacchus
lmlGATOlml
Bacchus
4
0
2
5
L
Kuzenbo
lobsessedl
Kuzenbo
1
3
0
0.33
W
Loki
nishiwe
Loki
3
0
0
3
L
Cernunnos
snm_kitty
Cernunnos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,343
Damage
29,611
43,305
Taken
42,445
19,415
Mitigated
21,815
9,593
Healing
23,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,414
2,654
0
5,738
9,608
3,126
2,098
3,533
5,919
57,064
0
L
5,140
1,131
200
4,441
10,833
4,741
0
3,767
6,606
0
13,803
W
Achilles
Dragoearth
Achilles
7,306
1,519
0
4,299
10,629
6,206
0
3,292
6,830
0
47,245
L
3,095
686
0
1,328
9,100
3,299
0
1,846
7,170
0
33,640
L
3,856
191
0
640
6,469
2,324
0
4,561
1,864
23,301
0
W
Danzaburou
gandalfstickman
Danzaburou
7,252
2,895
0
3,613
6,379
2,200
218
173
6,044
0
41,242
W
Bacchus
lmlGATOlml
Bacchus
7,426
962
216
2,378
6,813
7,137
0
0
6,813
18,843
0
L
Kuzenbo
lobsessedl
Kuzenbo
3,579
1,137
0
2,375
9,296
6,353
0
0
8,551
28,435
0
W
Loki
nishiwe
Loki
1,213
127
0
7,409
9,016
3,146
0
150
8,732
0
64,777
L
Cernunnos
snm_kitty
Cernunnos
3,673
1,331
0
609
7,607
2,698
0
2,749
4,529
0
24,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,099
Gold Earned
33,647
209
Minions Killed
388
0
Camps Cleared
0
1,098,107
Distance Traveled
1,113,229
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,050
641
95
9
0
199,404
0
L
Bastet
5,030
457
21
2
0
253,351
0
W
Achilles
6,991
636
82
7
0
229,476
0
L
Serqet
5,105
464
59
5
0
247,249
0
L
Agni
4,755
432
32
3
0
211,305
0
W
Danzaburou
6,605
600
71
6
0
204,630
1
W
Bacchus
5,998
545
23
2
0
224,701
0
L
Kuzenbo
5,664
515
60
5
0
203,806
0
W
Loki
7,003
637
117
11
0
255,018
0
L
Cernunnos
4,545
413
37
3
0
182,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role