Player Matchup

Awilix
Awilix
 
Awilix
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Moowolf
Scylla
Level 149
God Stats
0W - 1L
1,339 SR
Queue Stats
18W - 20L
1,377 Elo+
Party 1
Chiron
Chiron
Udg_Laloore
Chiron
Level 159
God Stats
13W - 15L
1,498 SR
Queue Stats
1,040W - 1,064L
1,492 Elo+
Solo
Danzaburou
Danzaburou
WIIINNISMmokEUr
Danzaburou
Level 178
God Stats
7W - 5L
1,584 SR
Queue Stats
396W - 386L
1,510 Elo+
Solo
Horus
Horus
萌新萌新而已
Horus
Level 89
God Stats
2W - 1L
1,837 SR
Queue Stats
134W - 108L
1,540 Elo+
Solo
Team Averages
Level 143
1,552 SR
1,484 Elo+

VS

Team Averages
Level 105
1,477 SR
1,428 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Achtaka
Cu Chulainn
Level 77
God Stats
4W - 3L
1,449 SR
Queue Stats
166W - 169L
1,456 Elo+
Solo
Chaac
Chaac
Zennouille
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,204 Elo+
Solo
Hou Yi
Hou Yi
zeepok233
Hou Yi
Level 109
God Stats
3W - 5L
1,438 SR
Queue Stats
294W - 258L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
5 / 5 / 8
8,794
879
7,386
11,131
5,285
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
Moowolf
Scylla
15
4 / 5 / 6
9,172
917
8,452
8,534
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
18
4 / 2 / 8
9,753
975
11,611
12,024
6,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
WIIINNISMmokEUr
Danzaburou
13
2 / 5 / 5
7,913
791
7,492
9,708
6,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
5,892
589
421
1,998
1,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
4 / 3 / 11
9,372
937
8,308
10,845
5,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
 
Xing Tian
15
1 / 3 / 13
9,351
935
4,622
14,344
20,253
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cu Chulainn
Achtaka
Cu Chulainn
16
7 / 3 / 10
9,661
966
7,037
13,877
17,803
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
12
2 / 4 / 9
8,113
811
8,296
13,300
15,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
zeepok233
Hou Yi
16
4 / 3 / 11
9,497
950
8,910
10,757
5,395
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
15
Kills
18
18
Deaths
16
27
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
5
8
1.8
W
Ix Chel
 
Ix Chel
4
3
11
3.17
W
Xing Tian
 
Xing Tian
1
3
13
2.5
W
Cu Chulainn
Achtaka
Cu Chulainn
7
3
10
4
L
Scylla
Moowolf
Scylla
4
5
6
1.4
L
Chiron
4
2
8
4
L
Danzaburou
WIIINNISMmokEUr
Danzaburou
2
5
5
0.9
W
Chaac
2
4
9
1.63
W
Hou Yi
zeepok233
Hou Yi
4
3
11
3.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,362
Damage
37,173
43,395
Taken
63,123
23,373
Mitigated
64,756
11,561
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,386
2,307
1,458
2,173
11,131
5,285
642
3,577
7,372
0
10,965
W
Ix Chel
 
Ix Chel
8,308
653
8,252
3,429
10,845
5,648
899
2,571
8,274
25,295
0
W
Xing Tian
 
Xing Tian
4,622
208
791
1,164
14,344
20,253
101
740
13,604
6,155
493
W
Cu Chulainn
Achtaka
Cu Chulainn
7,037
1,038
908
1,232
13,877
17,803
495
1,714
11,990
359
14,025
L
Scylla
Moowolf
Scylla
8,452
420
421
299
8,534
3,538
742
1,762
6,676
17,897
0
L
Chiron
11,611
2,537
783
4,617
12,024
6,517
43
2,766
9,070
0
31,214
L
Danzaburou
WIIINNISMmokEUr
Danzaburou
7,492
2,828
311
1,355
9,708
6,335
180
3,714
5,949
0
16,370
W
Chaac
8,296
958
0
2,376
13,300
15,657
50
1,291
12,009
0
15,272
W
Hou Yi
zeepok233
Hou Yi
8,910
2,484
564
963
10,757
5,395
5,484
2,136
8,621
0
30,039
L
421
237
40
104
1,998
1,698
0
649
1,218
0
551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,524
Gold Earned
45,994
86
Minions Killed
113
0
Camps Cleared
0
771,730
Distance Traveled
973,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,794
879
4
0
0
227,314
0
W
Ix Chel
9,372
937
26
3
0
191,684
0
W
Xing Tian
9,351
935
2
0
0
207,702
0
W
Cu Chulainn
9,661
966
24
2
0
176,360
0
L
Scylla
9,172
917
32
3
0
160,635
0
L
Chiron
9,753
975
38
4
0
202,456
0
L
Danzaburou
7,913
791
12
1
0
154,099
0
W
Chaac
8,113
811
20
2
0
216,259
0
W
Hou Yi
9,497
950
41
4
0
181,236
0
L
Horus
5,892
589
0
0
0
27,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role