Player Matchup

Izanami
Izanami
Alkov
Izanami
Level 145
God Stats
18W - 12L
1,578 SR
Queue Stats
97W - 96L
1,427 Elo+
Solo
Charon
Charon
FlowMarok1ry
Charon
Level 104
God Stats
34W - 34L
1,466 SR
Queue Stats
244W - 247L
1,373 Elo+
Solo
Hera
Hera
Neoli8
Hera
Level 149
God Stats
25W - 21L
1,333 SR
Queue Stats
304W - 303L
1,357 Elo+
Solo
Arachne
Arachne
Unsung Jonno
Arachne
Level 149
God Stats
21W - 16L
1,506 SR
Queue Stats
84W - 86L
1,394 Elo+
Solo
Anubis
Anubis
nickharvey95
Anubis
Level 39
God Stats
2W - 4L
1,196 SR
Queue Stats
94W - 106L
1,401 Elo+
Solo
Team Averages
Level 117
1,416 SR
1,391 Elo+

VS

Team Averages
Level 76
1,541 SR
1,410 Elo+
Ares
Ares
FrodoBeutlin45
Ares
Level 88
God Stats
4W - 5L
1,480 SR
Queue Stats
122W - 148L
1,459 Elo+
Solo
Janus
Janus
II ElZeus II
Janus
Level 67
God Stats
7W - 10L
1,441 SR
Queue Stats
39W - 61L
1,334 Elo+
Solo
Maman Brigitte
Maman Brigitte
Tokoymi
Maman Brigitte
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 64L
1,331 Elo+
Solo
Sobek
Sobek
gudu169
Sobek
Level 63
God Stats
12W - 4L
1,788 SR
Queue Stats
130W - 150L
1,448 Elo+
Solo
Danzaburou
Danzaburou
happy-predator7
Danzaburou
Level 118
God Stats
26W - 23L
1,499 SR
Queue Stats
539W - 530L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alkov
Izanami
10
0 / 1 / 1
5,672
473
4,586
7,762
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
10
1 / 1 / 2
6,378
532
3,560
9,808
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
Neoli8
Hera
12
1 / 1 / 1
7,333
611
4,567
5,379
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Unsung Jonno
Arachne
12
3 / 0 / 2
6,952
579
3,213
11,290
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
4 / 1 / 0
7,248
604
7,115
7,410
3,781
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,223
519
3,909
7,901
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 0
6,849
571
4,837
6,251
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maman Brigitte
Tokoymi
Maman Brigitte
8
1 / 3 / 0
5,325
444
1,771
6,869
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
gudu169
Sobek
9
0 / 3 / 1
5,806
484
2,933
10,871
7,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
happy-predator7
Danzaburou
10
1 / 1 / 0
5,759
480
5,603
7,526
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
2
4
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alkov
Izanami
0
1
1
0.5
W
Charon
1
1
2
2
L
0
1
1
0.5
L
0
1
0
0
W
Hera
Neoli8
Hera
1
1
1
1.5
L
Maman Brigitte
Tokoymi
Maman Brigitte
1
3
0
0.33
W
Arachne
Unsung Jonno
Arachne
3
0
2
4
L
Sobek
gudu169
Sobek
0
3
1
0.17
L
Danzaburou
happy-predator7
Danzaburou
1
1
0
1
W
Anubis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
19,053
41,649
Taken
39,418
19,566
Mitigated
21,089
14,570
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alkov
Izanami
4,586
3,697
0
3,172
7,762
3,091
593
1,696
6,066
0
45,625
W
Charon
3,560
704
0
2,234
9,808
7,072
162
3,515
6,247
21,427
0
L
3,909
338
0
1,940
7,901
6,198
29
1,664
6,237
13,949
0
L
4,837
361
0
1,250
6,251
2,225
0
3,614
2,637
54,069
0
W
Hera
Neoli8
Hera
4,567
1,052
0
1,200
5,379
1,449
842
3,725
1,398
49,116
0
L
Maman Brigitte
Tokoymi
Maman Brigitte
1,771
131
0
2,079
6,869
2,161
0
1,742
5,127
19,286
0
W
Arachne
Unsung Jonno
Arachne
3,213
2,136
0
4,174
11,290
4,173
509
639
10,619
0
53,163
L
Sobek
gudu169
Sobek
2,933
37
0
3,230
10,871
7,004
0
6,486
4,385
25,802
0
L
Danzaburou
happy-predator7
Danzaburou
5,603
1,758
184
3,419
7,526
3,501
362
1,736
5,790
0
49,649
W
Anubis
7,115
501
0
3,790
7,410
3,781
0
3,541
3,869
42,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,583
Gold Earned
29,962
325
Minions Killed
267
0
Camps Cleared
0
1,093,822
Distance Traveled
1,093,070
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,672
473
78
7
0
201,409
0
W
Charon
6,378
532
22
2
0
236,286
3
L
Ares
6,223
519
27
2
0
254,230
4
L
Janus
6,849
571
108
9
0
221,088
6
W
Hera
7,333
611
82
7
0
201,319
0
L
Maman Brigitte
5,325
444
32
3
0
209,177
0
W
Arachne
6,952
579
78
7
0
242,570
0
L
Sobek
5,806
484
38
3
0
211,433
0
L
Danzaburou
5,759
480
62
5
0
197,142
0
W
Anubis
7,248
604
65
5
0
212,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role