Player Matchup

Surtr
Surtr
 
Surtr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CoastwardEmu05
Loki
Level 115
God Stats
0W - 3L
1,489 SR
Queue Stats
137W - 102L
1,486 Elo+
Solo
Poseidon
Poseidon
GE-N-ZO_SE-N-SEI
Poseidon
Level 128
God Stats
26W - 27L
1,520 SR
Queue Stats
414W - 435L
1,446 Elo+
Solo
Aphrodite
Aphrodite
GrünkohlmitSpeck
Aphrodite
Level 94
God Stats
17W - 25L
1,460 SR
Queue Stats
122W - 135L
1,450 Elo+
Solo
Neith
Neith
i mZmZ
Neith
Level 104
God Stats
0W - 2L
1,684 SR
Queue Stats
10W - 13L
1,459 Elo+
Solo
Team Averages
Level 120
1,530 SR
1,468 Elo+

VS

Team Averages
Level 100
1,487 SR
1,468 Elo+
Nu Wa
Nu Wa
E09W2C
Nu Wa
Level 97
God Stats
37W - 31L
1,587 SR
Queue Stats
621W - 596L
1,511 Elo+
Solo
Ymir
Ymir
Rosi_1989
Ymir
Level 48
God Stats
3W - 3L
1,197 SR
Queue Stats
39W - 52L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
juulien2106
Sun Wukong
Level 110
God Stats
4W - 1L
1,501 SR
Queue Stats
253W - 270L
1,420 Elo+
Solo
Thor
Thor
pr0ject sam99
Thor
Level 156
God Stats
7W - 6L
1,347 SR
Queue Stats
147W - 121L
1,622 Elo+
Solo
Sol
Sol
xXCriminaLL89Xx
Sol
Level 91
God Stats
6W - 2L
1,801 SR
Queue Stats
54W - 65L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 0 / 0
7,524
684
5,149
8,521
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 2
6,116
556
3,857
10,957
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 0
6,097
554
1,680
7,206
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 2
4,990
454
2,256
8,883
5,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
i mZmZ
Neith
8
1 / 5 / 1
5,279
480
5,305
8,831
3,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
E09W2C
Nu Wa
12
1 / 0 / 3
6,699
609
5,631
4,267
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
10
1 / 1 / 8
6,565
597
2,808
7,224
4,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
juulien2106
Sun Wukong
12
0 / 1 / 0
6,583
598
3,293
8,827
8,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 1 / 1
7,009
637
8,725
10,148
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
7 / 1 / 2
7,417
674
10,978
5,148
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
14
14
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
0
0
1
L
1
2
2
1
W
Nu Wa
E09W2C
Nu Wa
1
0
3
2.5
L
0
3
0
0
L
0
4
2
0.25
W
Ymir
1
1
8
5
L
Neith
i mZmZ
Neith
1
5
1
0.3
W
Sun Wukong
juulien2106
Sun Wukong
0
1
0
0
W
5
1
1
5.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,247
Damage
31,435
44,398
Taken
35,614
19,180
Mitigated
19,713
13,702
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,149
2,278
0
3,810
8,521
5,393
36
573
7,876
1,797
60,739
L
3,857
1,201
0
3,390
10,957
3,671
0
3,194
7,551
0
38,229
W
Nu Wa
E09W2C
Nu Wa
5,631
796
0
1,075
4,267
1,292
881
666
3,601
45,197
0
L
1,680
235
0
1,594
7,206
1,858
0
2,327
4,643
45,616
0
L
2,256
513
805
2,368
8,883
5,145
0
6,865
1,852
12,026
0
W
Ymir
2,808
790
0
1,572
7,224
4,516
465
2,200
5,024
12,540
0
L
Neith
i mZmZ
Neith
5,305
1,570
0
1,735
8,831
3,113
0
5,663
3,132
0
28,819
W
Sun Wukong
juulien2106
Sun Wukong
3,293
394
0
1,295
8,827
8,412
0
197
8,630
0
54,456
W
8,725
1,558
0
4,515
10,148
4,010
0
504
9,644
0
54,179
W
10,978
6,057
0
2,046
5,148
1,483
3,577
566
4,582
48,994
4,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,006
Gold Earned
34,273
322
Minions Killed
386
0
Camps Cleared
0
1,125,507
Distance Traveled
1,114,914
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,524
684
112
10
0
233,046
0
L
Loki
6,116
556
62
6
0
256,903
0
W
Nu Wa
6,699
609
82
7
0
223,377
0
L
Poseidon
6,097
554
90
8
0
236,324
4
L
Aphrodite
4,990
454
14
1
0
195,628
2
W
Ymir
6,565
597
17
2
0
218,647
4
L
Neith
5,279
480
44
4
0
203,606
0
W
Sun Wukong
6,583
598
117
11
0
237,633
0
W
Thor
7,009
637
90
8
0
245,674
0
W
Sol
7,417
674
80
7
0
189,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role