Player Matchup

Ix Chel
Ix Chel
AntonQuinn
Ix Chel
Level 119
God Stats
6W - 4L
1,446 SR
Queue Stats
189W - 168L
1,459 Elo+
Solo
Jing Wei
Jing Wei
GloopButt69
Jing Wei
Level 87
God Stats
1W - 0L
1,718 SR
Queue Stats
38W - 27L
1,547 Elo+
Solo
Hercules
Hercules
Memroh-
Hercules
Level 93
God Stats
10W - 7L
1,619 SR
Queue Stats
222W - 190L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
MoistTowelette42
Ao Kuang
Level 57
God Stats
48W - 48L
1,507 SR
Queue Stats
88W - 83L
1,482 Elo+
Party 1
Freya
Freya
wolfpack43
Freya
Level 111
God Stats
6W - 2L
1,699 SR
Queue Stats
189W - 179L
1,488 Elo+
Party 1
Team Averages
Level 93
1,598 SR
1,496 Elo+

VS

Team Averages
Level 100
1,500 SR
1,491 Elo+
King Arthur
King Arthur
Gael8a
King Arthur
Level 66
God Stats
3W - 4L
1,358 SR
Queue Stats
42W - 41L
1,522 Elo+
Solo
Loki
Loki
Hound4993
Loki
Level 84
God Stats
8W - 7L
1,504 SR
Queue Stats
124W - 117L
1,463 Elo+
Solo
Ymir
Ymir
JiveSo
Ymir
Level 126
God Stats
2W - 2L
1,690 SR
Queue Stats
394W - 373L
1,443 Elo+
Solo
Janus
Janus
LeoJosue
Janus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,665 Elo+
Solo
Medusa
Medusa
LooneyyTg
Medusa
Level 107
God Stats
3W - 2L
1,446 SR
Queue Stats
31W - 24L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AntonQuinn
Ix Chel
16
5 / 4 / 5
10,602
558
16,788
12,186
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
GloopButt69
Jing Wei
18
5 / 2 / 3
11,447
602
11,137
11,897
4,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
Memroh-
Hercules
15
3 / 2 / 11
10,319
543
13,191
21,554
22,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 3 / 5
10,009
527
8,862
21,711
9,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Freya
19
5 / 1 / 2
12,190
642
10,377
11,232
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gael8a
King Arthur
13
0 / 4 / 2
8,646
455
8,068
15,765
14,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
16
3 / 4 / 1
9,635
507
6,420
17,251
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
JiveSo
Ymir
11
0 / 5 / 4
7,788
410
5,571
25,828
19,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Janus
LeoJosue
Janus
15
5 / 8 / 0
9,947
524
14,042
14,655
6,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
LooneyyTg
Medusa
16
4 / 4 / 3
10,519
554
10,927
15,278
6,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
23
Kills
12
12
Deaths
25
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
AntonQuinn
Ix Chel
5
4
5
1.88
L
King Arthur
Gael8a
King Arthur
0
4
2
0.25
W
Jing Wei
GloopButt69
Jing Wei
5
2
3
3.25
L
Loki
3
4
1
0.88
L
Ymir
JiveSo
Ymir
0
5
4
0.4
L
Janus
LeoJosue
Janus
5
8
0
0.63
L
Medusa
LooneyyTg
Medusa
4
4
3
1.38
W
Hercules
Memroh-
Hercules
3
2
11
4.25
W
5
3
5
2.5
W
Freya
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,355
Damage
45,028
78,580
Taken
88,777
48,234
Mitigated
54,321
27,774
Healing
22,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
AntonQuinn
Ix Chel
16,788
1,788
1,631
3,151
12,186
5,580
982
5,168
6,728
85,531
0
L
King Arthur
Gael8a
King Arthur
8,068
485
0
1,747
15,765
14,828
0
9,406
5,999
258
59,378
W
Jing Wei
GloopButt69
Jing Wei
11,137
9,368
0
1,204
11,897
4,973
2,670
1,334
10,523
0
86,477
L
Loki
6,420
456
0
6,823
17,251
7,054
1,661
4,365
12,737
0
81,662
L
Ymir
JiveSo
Ymir
5,571
1,430
406
7,968
25,828
19,351
0
9,430
16,398
23,838
0
L
Janus
LeoJosue
Janus
14,042
547
0
1,290
14,655
6,349
0
7,033
7,610
57,907
0
L
Medusa
LooneyyTg
Medusa
10,927
5,837
0
3,857
15,278
6,739
800
5,167
10,087
0
77,352
W
Hercules
Memroh-
Hercules
13,191
3,337
0
8,646
21,554
22,638
282
9,592
11,488
0
33,504
W
8,862
2,297
0
7,473
21,711
9,808
1,756
2,704
18,955
74,815
0
W
Freya
10,377
2,842
0
5,669
11,232
5,235
1,683
505
10,707
96,639
9,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,567
Gold Earned
46,535
548
Minions Killed
460
0
Camps Cleared
0
1,905,506
Distance Traveled
1,783,701
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,602
558
128
7
0
369,303
0
L
King Arthur
8,646
455
100
5
0
313,111
2
W
Jing Wei
11,447
602
143
8
0
378,463
1
L
Loki
9,635
507
109
6
0
428,604
4
L
Ymir
7,788
410
22
1
0
322,173
1
L
Janus
9,947
524
107
6
0
355,893
2
L
Medusa
10,519
554
122
6
0
363,920
0
W
Hercules
10,319
543
25
1
0
404,022
7
W
Ao Kuang
10,009
527
95
5
0
388,788
0
W
Freya
12,190
642
157
8
0
364,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role