Player Matchup

Janus
Janus
Ammar2293
Janus
Level 103
God Stats
0W - 3L
1,191 SR
Queue Stats
90W - 97L
1,508 Elo+
Solo
Nike
Nike
BLACK_SANCO
Nike
Level 29
God Stats
0W - 3L
1,179 SR
Queue Stats
99W - 116L
1,465 Elo+
Solo
Bacchus
Bacchus
GriddyGaz
Bacchus
Level 100
God Stats
2W - 4L
1,702 SR
Queue Stats
332W - 328L
1,471 Elo+
Solo
Artio
Artio
Ic3fly
Artio
Level 177
God Stats
4W - 7L
1,356 SR
Queue Stats
580W - 596L
1,526 Elo+
Solo
Merlin
Merlin
Pleintagweul66
Merlin
Level 157
God Stats
6W - 14L
1,259 SR
Queue Stats
1,289W - 1,289L
1,496 Elo+
Solo
Team Averages
Level 113
1,337 SR
1,493 Elo+

VS

Team Averages
Level 84
1,618 SR
1,492 Elo+
Bellona
Bellona
BawkiBlnd
Bellona
Level 28
God Stats
1W - 0L
1,559 SR
Queue Stats
7W - 8L
1,505 Elo+
Solo
Khepri
Khepri
BruhFox
Khepri
Level 69
God Stats
3W - 1L
1,454 SR
Queue Stats
206W - 195L
1,520 Elo+
Solo
Xing Tian
Xing Tian
MaxM4
Xing Tian
Level 126
God Stats
2W - 0L
1,732 SR
Queue Stats
62W - 49L
1,433 Elo+
Solo
Discordia
Discordia
XpapeeteX
Discordia
Level 43
God Stats
5W - 2L
1,500 SR
Queue Stats
276W - 284L
1,491 Elo+
Solo
Eset
Eset
génesis
Eset
Level 155
God Stats
5W - 1L
1,843 SR
Queue Stats
430W - 475L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ammar2293
Janus
20
2 / 7 / 4
12,147
810
17,118
14,369
7,187
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 1
7,211
481
148
1,313
439
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
GriddyGaz
Bacchus
17
2 / 7 / 4
9,801
653
11,300
17,127
13,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
Ic3fly
Artio
16
3 / 4 / 3
10,438
696
5,892
17,684
21,285
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 7 / 4
9,663
644
10,772
13,854
7,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BawkiBlnd
Bellona
20
12 / 1 / 11
14,164
944
17,161
15,948
21,251
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
BruhFox
Khepri
18
2 / 2 / 19
12,044
803
6,751
15,534
24,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
MaxM4
Xing Tian
19
4 / 2 / 15
11,354
757
5,965
15,677
22,583
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
XpapeeteX
Discordia
17
1 / 3 / 17
10,871
725
12,182
9,291
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
18
7 / 5 / 8
11,297
753
16,657
13,645
7,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
96
10
Kills
26
26
Deaths
13
16
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Janus
Ammar2293
Janus
2
7
4
0.57
L
0
1
1
0.5
W
Bellona
BawkiBlnd
Bellona
12
1
11
17.5
W
Khepri
BruhFox
Khepri
2
2
19
5.75
L
Bacchus
GriddyGaz
Bacchus
2
7
4
0.57
L
Artio
Ic3fly
Artio
3
4
3
1.13
W
Xing Tian
MaxM4
Xing Tian
4
2
15
5.75
L
3
7
4
0.71
W
Discordia
XpapeeteX
Discordia
1
3
17
3.17
W
Eset
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,230
Damage
58,716
64,347
Taken
70,095
50,501
Mitigated
80,388
14,911
Healing
23,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ammar2293
Janus
17,118
434
350
2,199
14,369
7,187
0
9,139
5,230
50,509
0
L
148
0
0
0
1,313
439
0
392
921
0
148
W
Bellona
BawkiBlnd
Bellona
17,161
3,850
4,757
7,046
15,948
21,251
2,512
9,812
6,056
0
32,345
W
Khepri
BruhFox
Khepri
6,751
422
2,178
2,882
15,534
24,058
809
9,204
6,174
19,495
0
L
Bacchus
GriddyGaz
Bacchus
11,300
544
304
1,787
17,127
13,977
0
12,062
5,065
20,604
0
L
Artio
Ic3fly
Artio
5,892
201
2,536
5,323
17,684
21,285
0
11,480
6,204
10,231
0
W
Xing Tian
MaxM4
Xing Tian
5,965
376
412
1,236
15,677
22,583
1,387
9,981
5,560
18,318
0
L
10,772
198
785
1,627
13,854
7,613
0
8,482
5,372
24,382
0
W
Discordia
XpapeeteX
Discordia
12,182
1,437
761
790
9,291
4,887
765
7,583
1,602
31,155
0
W
Eset
16,657
1,357
2,338
1,490
13,645
7,609
3,023
7,924
5,621
38,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,260
Gold Earned
59,730
137
Minions Killed
173
0
Camps Cleared
0
924,025
Distance Traveled
1,420,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,147
810
73
5
0
215,775
0
L
Nike
7,211
481
0
0
0
26,929
0
W
Bellona
14,164
944
30
2
0
300,188
0
W
Khepri
12,044
803
28
2
0
301,121
0
L
Bacchus
9,801
653
24
2
0
261,614
0
L
Artio
10,438
696
7
0
0
239,840
0
W
Xing Tian
11,354
757
28
2
0
285,750
0
L
Merlin
9,663
644
33
2
0
179,867
0
W
Discordia
10,871
725
44
3
0
282,909
0
W
Eset
11,297
753
43
3
0
250,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role