Player Matchup

Mercury
Mercury
Bapts93
Mercury
Level 159
God Stats
4W - 13L
1,332 SR
Queue Stats
295W - 296L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
StarchildBlack
Baron Samedi
Level 107
God Stats
10W - 18L
1,506 SR
Queue Stats
73W - 82L
1,464 Elo+
Party 2
Bacchus
Bacchus
Xelvengador
Bacchus
Level 116
God Stats
4W - 12L
1,446 SR
Queue Stats
18W - 34L
1,390 Elo+
Party 2
Mulan
Mulan
kraukel
Mulan
Level 46
God Stats
0W - 1L
1,362 SR
Queue Stats
15W - 17L
1,456 Elo+
Party 2
Cernunnos
Cernunnos
papa33
Cernunnos
Level 17
God Stats
8W - 8L
1,643 SR
Queue Stats
66W - 54L
1,445 Elo+
Solo
Team Averages
Level 89
1,458 SR
1,460 Elo+

VS

Team Averages
Level 124
1,602 SR
1,735 Elo+
Hachiman
Hachiman
AzulaAlwaysLies
Hachiman
Level 30
God Stats
4W - 0L
1,898 SR
Queue Stats
39W - 14L
1,718 Elo+
Party 1
Surtr
Surtr
CDHTwins
Surtr
Level 155
God Stats
1W - 0L
1,481 SR
Queue Stats
155W - 64L
1,721 Elo+
Party 1
Sobek
Sobek
Godsεnd
Sobek
Level 220
God Stats
2W - 0L
1,645 SR
Queue Stats
142W - 50L
1,729 Elo+
Party 1
Artemis
Artemis
HdCluck
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 7L
1,804 Elo+
Party 1
Ix Chel
Ix Chel
Wαddles
Ix Chel
Level 190
God Stats
9W - 8L
1,485 SR
Queue Stats
152W - 64L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bapts93
Mercury
13
0 / 9 / 2
7,350
735
5,714
14,336
5,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
StarchildBlack
Baron Samedi
14
5 / 9 / 1
8,908
891
11,347
14,243
8,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Xelvengador
Bacchus
12
0 / 7 / 2
7,136
714
5,612
13,924
16,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
kraukel
Mulan
12
2 / 11 / 0
7,523
752
6,815
17,747
11,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
papa33
Cernunnos
13
0 / 5 / 3
7,275
728
5,923
12,640
4,749
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
8 / 1 / 21
10,027
1,003
20,697
11,229
5,081
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
CDHTwins
Surtr
15
8 / 2 / 17
9,648
965
8,275
12,816
11,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Godsεnd
Sobek
14
4 / 4 / 19
9,336
934
4,495
11,757
13,265
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Artemis
HdCluck
Artemis
16
6 / 0 / 22
9,761
976
17,205
10,351
7,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ix Chel
Wαddles
Ix Chel
16
15 / 0 / 15
10,722
1,072
19,926
10,911
10,786
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
135
7
Kills
41
41
Deaths
7
8
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Hachiman
8
1
21
18.5
L
Mercury
Bapts93
Mercury
0
9
2
0.11
W
Surtr
CDHTwins
Surtr
8
2
17
8.25
W
Sobek
Godsεnd
Sobek
4
4
19
3.38
W
Artemis
HdCluck
Artemis
6
0
22
17
L
Baron Samedi
StarchildBlack
Baron Samedi
5
9
1
0.61
W
Ix Chel
Wαddles
Ix Chel
15
0
15
22.5
L
Bacchus
Xelvengador
Bacchus
0
7
2
0.14
L
Mulan
kraukel
Mulan
2
11
0
0.18
L
Cernunnos
papa33
Cernunnos
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,411
Damage
70,598
72,890
Taken
57,064
46,876
Mitigated
48,333
5,377
Healing
17,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
20,697
15,231
0
4,999
11,229
5,081
2,909
4,140
7,050
0
42,974
L
Mercury
Bapts93
Mercury
5,714
1,445
0
434
14,336
5,978
0
5,278
8,930
0
12,809
W
Surtr
CDHTwins
Surtr
8,275
2,637
0
4,066
12,816
11,384
664
2,033
10,641
854
19,992
W
Sobek
Godsεnd
Sobek
4,495
553
0
2,205
11,757
13,265
30
1,667
10,001
11,121
0
W
Artemis
HdCluck
Artemis
17,205
6,703
0
956
10,351
7,817
0
3,823
6,267
0
32,893
L
Baron Samedi
StarchildBlack
Baron Samedi
11,347
505
566
1,592
14,243
8,321
0
3,936
10,091
18,970
0
W
Ix Chel
Wαddles
Ix Chel
19,926
4,448
1,236
4,464
10,911
10,786
69
4,682
6,146
36,889
0
L
Bacchus
Xelvengador
Bacchus
5,612
523
0
506
13,924
16,806
0
3,538
10,251
10,383
0
L
Mulan
kraukel
Mulan
6,815
741
84
742
17,747
11,022
0
7,942
9,481
0
8,076
L
Cernunnos
papa33
Cernunnos
5,923
1,422
0
1,453
12,640
4,749
0
4,274
8,245
0
16,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
49,494
76
Minions Killed
174
0
Camps Cleared
0
842,728
Distance Traveled
1,045,487
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,027
1,003
47
5
0
186,102
0
L
Mercury
7,350
735
22
2
0
214,371
1
W
Surtr
9,648
965
37
4
0
230,045
0
W
Sobek
9,336
934
8
1
0
187,784
0
W
Artemis
9,761
976
37
4
0
209,006
0
L
Baron Samedi
8,908
891
21
2
0
170,675
4
W
Ix Chel
10,722
1,072
45
5
0
232,550
0
L
Bacchus
7,136
714
7
1
0
130,473
0
L
Mulan
7,523
752
8
1
0
161,946
2
L
Cernunnos
7,275
728
18
2
0
165,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role