Player Matchup

Pele
Pele
Champfist01
Pele
Level 18
God Stats
1W - 4L
1,340 SR
Queue Stats
16W - 20L
1,425 Elo+
Party 2
Ymir
Ymir
ChanceTG37
Ymir
Level 23
God Stats
15W - 25L
1,416 SR
Queue Stats
18W - 29L
1,373 Elo+
Party 2
Anubis
Anubis
CosmicPain
Anubis
Level 53
God Stats
3W - 3L
1,722 SR
Queue Stats
71W - 92L
1,431 Elo+
Party 2
Artemis
Artemis
Evansong
Artemis
Level 31
God Stats
9W - 4L
1,793 SR
Queue Stats
42W - 55L
1,449 Elo+
Party 2
Cerberus
Cerberus
THuNdR_BLaDez_29
Cerberus
Level 125
God Stats
2W - 5L
1,362 SR
Queue Stats
50W - 83L
1,402 Elo+
Party 2
Team Averages
Level 50
1,527 SR
1,416 Elo+

VS

Team Averages
Level 108
1,611 SR
1,576 Elo+
Chernobog
Chernobog
 
Chernobog
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Lene325
Kukulkan
Level 105
God Stats
13W - 5L
1,621 SR
Queue Stats
33W - 24L
1,582 Elo+
Party 1
Arachne
Arachne
SparkyPDI
Arachne
Level 57
God Stats
2W - 0L
1,711 SR
Queue Stats
6W - 5L
1,567 Elo+
Party 1
Bacchus
Bacchus
bussijuici
Bacchus
Level 104
God Stats
1W - 0L
1,555 SR
Queue Stats
7W - 6L
1,710 Elo+
Solo
Sun Wukong
Sun Wukong
coltons21
Sun Wukong
Level 107
God Stats
2W - 0L
1,668 SR
Queue Stats
26W - 28L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 5
8,609
538
10,746
18,431
6,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 4
7,221
451
1,081
16,149
11,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
CosmicPain
Anubis
11
3 / 9 / 2
7,532
471
11,389
16,200
7,148
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Evansong
Artemis
13
2 / 11 / 1
8,273
517
6,418
16,028
5,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 3 / 2
10,264
642
8,863
16,044
20,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
13 / 4 / 11
11,139
696
20,077
17,400
6,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Lene325
Kukulkan
16
7 / 1 / 12
10,395
650
17,731
7,730
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
SparkyPDI
Arachne
15
9 / 6 / 9
9,840
615
15,328
17,713
6,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
bussijuici
Bacchus
13
5 / 1 / 17
9,772
611
7,587
14,826
18,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
coltons21
Sun Wukong
16
1 / 2 / 4
9,968
623
5,904
15,563
9,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
88
14
Kills
35
35
Deaths
14
14
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
13
4
11
4.63
L
2
6
5
0.75
L
1
6
4
0.5
L
Anubis
CosmicPain
Anubis
3
9
2
0.44
L
Artemis
Evansong
Artemis
2
11
1
0.23
W
Kukulkan
Lene325
Kukulkan
7
1
12
13
W
Arachne
SparkyPDI
Arachne
9
6
9
2.25
L
6
3
2
2.33
W
Bacchus
bussijuici
Bacchus
5
1
17
13.5
W
Sun Wukong
coltons21
Sun Wukong
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,497
Damage
66,627
82,852
Taken
73,232
51,243
Mitigated
43,293
14,773
Healing
22,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
20,077
14,818
0
6,438
17,400
6,838
2,192
4,661
12,739
0
94,524
L
10,746
2,305
0
2,507
18,431
6,983
0
5,845
12,450
0
76,738
L
1,081
302
0
1,627
16,149
11,130
0
6,804
9,054
16,359
0
L
Anubis
CosmicPain
Anubis
11,389
157
0
3,359
16,200
7,148
0
5,827
10,145
48,121
0
L
Artemis
Evansong
Artemis
6,418
2,968
0
2,038
16,028
5,375
948
2,662
13,328
0
44,557
W
Kukulkan
Lene325
Kukulkan
17,731
728
0
500
7,730
2,724
1,485
3,807
3,923
74,965
0
W
Arachne
SparkyPDI
Arachne
15,328
11,995
0
3,457
17,713
6,020
184
5,888
11,825
0
75,524
L
8,863
268
0
5,242
16,044
20,607
0
3,379
12,557
57,406
0
W
Bacchus
bussijuici
Bacchus
7,587
1,212
0
5,313
14,826
18,039
593
3,681
11,145
25,913
0
W
Sun Wukong
coltons21
Sun Wukong
5,904
1,081
0
6,327
15,563
9,672
421
4,234
11,329
0
83,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,899
Gold Earned
51,114
386
Minions Killed
513
0
Camps Cleared
0
1,437,520
Distance Traveled
1,696,318
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,139
696
123
8
0
308,681
2
L
Pele
8,609
538
105
7
0
321,691
2
L
Ymir
7,221
451
27
2
0
275,593
0
L
Anubis
7,532
471
86
5
0
284,987
2
L
Artemis
8,273
517
66
4
0
260,114
0
W
Kukulkan
10,395
650
116
7
0
325,275
0
W
Arachne
9,840
615
97
6
0
357,682
1
L
Cerberus
10,264
642
102
6
0
295,135
3
W
Bacchus
9,772
611
34
2
0
370,527
0
W
Sun Wukong
9,968
623
143
9
0
334,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role