Player Matchup

Xing Tian
Xing Tian
AllLuckN0_Skill
Xing Tian
Level 56
God Stats
22W - 23L
1,495 SR
Queue Stats
162W - 160L
1,520 Elo+
Party 2
Artemis
Artemis
IHanabi-_-
Artemis
Level 68
God Stats
16W - 19L
1,559 SR
Queue Stats
297W - 305L
1,459 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Supremedeathrex
Cu Chulainn
Level 48
God Stats
3W - 2L
1,564 SR
Queue Stats
28W - 30L
1,480 Elo+
Solo
Arachne
Arachne
handletheforce
Arachne
Level 49
God Stats
1W - 1L
1,451 SR
Queue Stats
171W - 168L
1,439 Elo+
Party 2
Anubis
Anubis
lilmclilmc
Anubis
Level 22
God Stats
17W - 7L
1,726 SR
Queue Stats
43W - 39L
1,428 Elo+
Party 2
Team Averages
Level 49
1,559 SR
1,465 Elo+

VS

Team Averages
Level 28
1,452 SR
1,439 Elo+
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
ItsSqueesh
Ishtar
Level 41
God Stats
2W - 6L
1,279 SR
Queue Stats
101W - 87L
1,413 Elo+
Party 3
Anubis
Anubis
Mlerm
Anubis
Level 18
God Stats
5W - 9L
1,435 SR
Queue Stats
51W - 45L
1,399 Elo+
Party 3
Janus
Janus
MoiLegend
Janus
Level 29
God Stats
1W - 3L
1,377 SR
Queue Stats
16W - 22L
1,416 Elo+
Party 1
Sobek
Sobek
SuperSource
Sobek
Level 9
God Stats
9W - 4L
1,667 SR
Queue Stats
10W - 10L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AllLuckN0_Skill
Xing Tian
13
1 / 1 / 7
8,631
454
2,671
10,961
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
IHanabi-_-
Artemis
16
1 / 2 / 5
9,949
524
10,189
10,948
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
Supremedeathrex
Cu Chulainn
16
11 / 3 / 2
10,953
576
16,025
16,708
17,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
5 / 1 / 6
10,623
559
8,251
14,826
8,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
lilmclilmc
Anubis
17
5 / 5 / 4
10,485
552
16,207
15,220
8,136
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
5 / 4 / 4
9,781
515
11,886
19,158
17,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
ItsSqueesh
Ishtar
16
2 / 1 / 0
9,683
510
8,048
13,140
5,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Mlerm
Anubis
14
1 / 11 / 1
8,863
466
5,236
16,500
7,409
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
MoiLegend
Janus
15
2 / 4 / 5
9,208
485
8,166
10,487
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 4 / 4
8,774
462
4,690
12,835
13,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
23
Kills
12
12
Deaths
24
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
4
4
1.75
W
Xing Tian
AllLuckN0_Skill
Xing Tian
1
1
7
4.5
W
Artemis
IHanabi-_-
Artemis
1
2
5
1.75
L
Ishtar
ItsSqueesh
Ishtar
2
1
0
2
L
Anubis
Mlerm
Anubis
1
11
1
0.14
L
Janus
MoiLegend
Janus
2
4
5
1.13
L
2
4
4
1
W
Cu Chulainn
Supremedeathrex
Cu Chulainn
11
3
2
4
W
5
1
6
8
W
Anubis
lilmclilmc
Anubis
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,343
Damage
38,026
68,663
Taken
72,120
46,710
Mitigated
46,375
22,424
Healing
13,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,886
5,287
0
1,105
19,158
17,109
0
5,597
13,263
154
63,409
W
Xing Tian
AllLuckN0_Skill
Xing Tian
2,671
344
0
2,099
10,961
8,424
0
3,336
7,625
17,140
0
W
Artemis
IHanabi-_-
Artemis
10,189
4,971
0
4,303
10,948
4,361
948
1,500
9,448
0
83,677
L
Ishtar
ItsSqueesh
Ishtar
8,048
4,049
0
5,122
13,140
5,115
702
2,112
10,929
0
86,697
L
Anubis
Mlerm
Anubis
5,236
200
0
3,648
16,500
7,409
413
1,462
14,333
49,248
0
L
Janus
MoiLegend
Janus
8,166
368
0
1,118
10,487
3,712
0
4,663
5,677
62,506
0
L
4,690
110
0
2,874
12,835
13,030
0
5,044
7,742
12,685
503
W
Cu Chulainn
Supremedeathrex
Cu Chulainn
16,025
1,967
0
3,395
16,708
17,304
35
4,664
12,044
0
67,800
W
8,251
5,612
0
5,683
14,826
8,485
431
2,464
12,362
0
85,007
W
Anubis
lilmclilmc
Anubis
16,207
1,035
0
6,944
15,220
8,136
1,106
5,769
9,451
95,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,641
Gold Earned
46,309
476
Minions Killed
430
0
Camps Cleared
0
1,847,575
Distance Traveled
1,756,878
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,781
515
84
4
0
410,725
0
W
Xing Tian
8,631
454
11
1
0
404,368
2
W
Artemis
9,949
524
130
7
0
337,281
0
L
Ishtar
9,683
510
155
8
0
350,953
4
L
Anubis
8,863
466
74
4
0
277,864
1
L
Janus
9,208
485
99
5
0
353,558
4
L
Sobek
8,774
462
18
1
0
363,778
4
W
Cu Chulainn
10,953
576
87
5
0
364,569
4
W
Arachne
10,623
559
112
6
0
420,222
0
W
Anubis
10,485
552
136
7
0
321,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role