Player Matchup

Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Bigguy5
Erlang Shen
Level 38
God Stats
0W - 1L
1,451 SR
Queue Stats
47W - 41L
1,522 Elo+
Party 3
Thanatos
Thanatos
Ki11er z0mb1
Thanatos
Level 109
God Stats
49W - 36L
1,582 SR
Queue Stats
960W - 998L
1,388 Elo+
Solo
Anhur
Anhur
MadoTobi
Anhur
Level 69
God Stats
0W - 2L
1,269 SR
Queue Stats
349W - 319L
1,483 Elo+
Party 2
Team Averages
Level 82
1,461 SR
1,479 Elo+

VS

Team Averages
Level 119
1,532 SR
1,498 Elo+
Olorun
Olorun
 
Olorun
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
EAssassinA
Loki
Level 126
God Stats
26W - 12L
1,751 SR
Queue Stats
36W - 28L
1,599 Elo+
Party 1
Set
Set
JadCLuz
Set
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 249L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
Masked Flaw
Baron Samedi
Level 105
God Stats
2W - 1L
1,475 SR
Queue Stats
24W - 38L
1,389 Elo+
Party 1
Thanatos
Thanatos
V2Jay
Thanatos
Level 121
God Stats
6W - 11L
1,434 SR
Queue Stats
200W - 198L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 6 / 0
6,919
494
6,109
10,007
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
 
Hel
12
1 / 4 / 2
6,686
478
3,585
10,109
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
Bigguy5
Erlang Shen
12
3 / 2 / 0
6,742
482
5,253
12,185
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
Ki11er z0mb1
Thanatos
12
2 / 4 / 2
7,320
523
5,907
13,810
6,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
MadoTobi
Anhur
13
4 / 3 / 1
7,781
556
4,363
13,463
5,158
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
7 / 1 / 3
9,228
659
9,995
10,532
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 8
8,659
619
9,950
7,906
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Set
13
1 / 3 / 1
8,170
584
5,808
9,311
7,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Masked Flaw
Baron Samedi
12
1 / 3 / 5
6,955
497
7,361
7,672
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thanatos
V2Jay
Thanatos
12
5 / 2 / 6
7,257
518
6,588
10,493
6,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
10
Kills
19
19
Deaths
10
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
0
0
L
Hel
 
Hel
1
4
2
0.5
W
Olorun
 
Olorun
7
1
3
8.5
L
Erlang Shen
Bigguy5
Erlang Shen
3
2
0
1.5
W
5
1
8
9
W
Set
1
3
1
0.5
L
Thanatos
Ki11er z0mb1
Thanatos
2
4
2
0.75
L
Anhur
MadoTobi
Anhur
4
3
1
1.5
W
Baron Samedi
Masked Flaw
Baron Samedi
1
3
5
1.17
W
Thanatos
V2Jay
Thanatos
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,217
Damage
39,702
59,574
Taken
45,914
24,835
Mitigated
25,617
22,838
Healing
19,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,109
282
0
800
10,007
3,764
0
4,550
5,457
55,272
0
L
Hel
 
Hel
3,585
515
3,125
4,048
10,109
4,559
364
4,581
5,528
32,335
0
W
Olorun
 
Olorun
9,995
5,610
60
4,930
10,532
4,253
2,559
4,734
5,798
70,417
5,950
L
Erlang Shen
Bigguy5
Erlang Shen
5,253
2,707
0
4,793
12,185
5,296
0
0
12,019
0
33,388
W
9,950
2,349
0
3,393
7,906
2,793
462
1,686
6,220
0
49,720
W
Set
5,808
2,806
0
3,598
9,311
7,300
287
0
9,311
0
59,268
L
Thanatos
Ki11er z0mb1
Thanatos
5,907
944
0
6,901
13,810
6,058
0
4,470
9,340
0
52,895
L
Anhur
MadoTobi
Anhur
4,363
2,625
0
3,171
13,463
5,158
0
3,755
9,708
0
47,928
W
Baron Samedi
Masked Flaw
Baron Samedi
7,361
791
507
1,750
7,672
4,799
587
2,084
5,588
41,316
0
W
Thanatos
V2Jay
Thanatos
6,588
569
0
5,722
10,493
6,472
177
1,190
9,303
0
23,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
40,269
373
Minions Killed
371
0
Camps Cleared
0
1,317,749
Distance Traveled
1,410,682
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,919
494
101
7
0
248,588
3
L
Hel
6,686
478
62
4
0
243,888
0
W
Olorun
9,228
659
118
8
0
264,327
0
L
Erlang Shen
6,742
482
48
3
0
272,181
3
W
Loki
8,659
619
75
5
0
331,118
0
W
Set
8,170
584
84
6
0
259,064
0
L
Thanatos
7,320
523
82
6
0
300,643
0
L
Anhur
7,781
556
80
6
0
252,449
0
W
Baron Samedi
6,955
497
71
5
0
242,408
0
W
Thanatos
7,257
518
23
2
0
313,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role